
Ratopia is a new game that has combined elements of both strategic survival and city building. With plenty of content available, and more planned, enjoy a vast world to adventure and populate with citizens! Build your own economical system to sustain your ideal city of Ratopia.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Jul 25 → 5.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

The citizens of Ratopia each have their own wealth and unique characteristics.
There is no such thing as a free lunch!
Supply jobs and services for your ratizens to make them all happy.

Make a detailed policy to tax them all!
Shouldn't the people all work tirelessly for more profit?
Create or prevent social disasters with your own policies.

Explore and find the remains of the great old rats.
Bring prosperity to the city through great expeditions.
Some adventures pose the possibility of awaking up apex predators, but who's to worry?
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $22.00 | 4.9Kreviews | 88% | — | $3.5M |
| $21.99 | 107ratings | 73% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 881 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Would be a great game if they fix all bugs
求求别更新乱七八糟的了。把无人机做好点。水电系统有用点。入侵什么的兴趣不大。我就想攀经济。然后碾压其他国家。(就不能掌握其他国家水电。各种资源吗?)还有可以把限制蓝图取消吗?(我电脑可以运行不会卡的。放心)鼠鼠很可爱,靠近摄影棚会跳舞。很好玩。但是系统实在是一言难尽阿。
Rat.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Korean, Japanese, Simplified Chinese, Traditional Chinese, French, German, Russian, Ukrainian, Portuguese - Brazil, Spanish - Spain, Vietnamese +1 more
| $19.99 |
| 53ratings |
| 88% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 882 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
재밌는데 건설게임에서 주인공 시점으로 건설하고 다니는게 좀 불편하긴함 그래도 얼리에 비해 엄청나게 개선되면서 불편했던거 진짜 많이 나아지고 정출 이후에도 패치해서 더 좋아짐 다른 건설게임에 비하면 건축 설계 난이도도 낮음 - 대충 지어도 어찌저찌 굴러감 (대신 편의성은 좀 구림) 게임 초반 설정에 따라 초반 설계, 운영만 다르지 중후반가면 다 똑같음 지속적으로 오는 침략도 패턴이 있다보니 함정이나 길 설계해서 날먹도 가능 결국 후반에 게임 루즈해지는건 어쩔 수 없는 듯함
Although it has many flaws, it tries something new and different for this genre and have a lot of things going for it.
鼠托邦,整体还算是不错的作品,鼠鼠都很可爱,收税和经商很好玩,有丰富的生产链玩法,科技、经济、军事等玩法都特别多,还有装饰探索等额外内容。总之内容是不少的,但很多都不够完善,讲究个点到为止,外交和生物群系我觉得还可以再多点内容。 有些缺点我想说一下:1.为什么铁路不能和建筑重合,让铁路作为背景图层多好啊,铁路和建筑互相占格子导致我要专门搞两格子高来建铁路,而且基本是只方便我自己来回跑,鼠鼠在寻路上只看最近不看最快。而且铁路还不得不建,到后期没铁路和电梯的话会更加不方便,敌人侵略都赶不赢。 2.电线还得专门占一个格子,这个甚至和我铁路的格子冲突了导致我绕了特别远浪费材料,电线和电块占那么多空间不觉得很诡异吗。而且工程研究的最有用的只有机器鼠,其他的效果微乎其微,甚至可以说整个工程研究都不玩对一局游戏都没啥影响,电力的投入和产出是不对等的,我不玩电早赢了(迫真)。 3.鼠鼠的ai逻辑一般,寻路不太行,也不会按最快路线走。 4.主角操作性差,鼠鼠帮忙来回跑很浪费时间,这导致向下探索的进程十分缓慢,建议把建设和探索的两部分玩法分的开一点。 5.有个很红温的事情是水的产量太低了,几乎全局几十个小时我都在不停地找水挖,产水的蜘蛛网造了几十个都不够用,几乎全产业链都比较依赖水,水变麦、草、花、陶瓷,然后变兔子、面包、蜜蜂等,水没了后面全就没了,前期国家少且没钱买不起,中期开始去买水,只能说这个有些影响游戏体验。 该游戏的内容确实很多,但延展出来的东西我觉得还可以有更大的操作空间,作为小公司出的游戏已经算很不错了,本体这个内容量是可以的,如果游戏火了的话,创意工坊应该会帮助其生出许多优秀玩法拓展吧,可惜运气没有某环好,过几年再看看吧,如果有大版本更新,我还是愿意再开一把的。(谈的缺点多说明我是真希望它好起来)
This game is amazing. Stumbled upon it through a YouTuber's let's play, I grabbed it off Steam almost immediately. Nothing in this game works exactly like what you expect from games of this kind. The balancing act between taxing your Ratizens and subsidizing their income to keep the city treasury in the black is a game unto itself. As is figuring out how electricity works. And I've barely touched military operations so far. If anything, my own ambitions for a rat empire have raced past the game's own limits. I'm currently stuck at 105 Ratizens and 30 Ratrons, and I find myself needing more. I don't think I'm going to get more until I progress to the next prosperity level. Darn you game for holding me back.
鼠鼠可爱捏~ 复杂度适中,难度适中,作为不太休闲的休闲游戏刚刚好,期待内容进一步丰富。
全実績217時間。 良かった。 文句いうネズミはしまっちゃいましょうね。
好玩的,但是手忙脚乱
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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