
Ratopia is a new game that has combined elements of both strategic survival and city building. With plenty of content available, and more planned, enjoy a vast world to adventure and populate with citizens! Build your own economical system to sustain your ideal city of Ratopia.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Jul 25 → 5.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

The citizens of Ratopia each have their own wealth and unique characteristics.
There is no such thing as a free lunch!
Supply jobs and services for your ratizens to make them all happy.

Make a detailed policy to tax them all!
Shouldn't the people all work tirelessly for more profit?
Create or prevent social disasters with your own policies.

Explore and find the remains of the great old rats.
Bring prosperity to the city through great expeditions.
Some adventures pose the possibility of awaking up apex predators, but who's to worry?
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $22.00 | 4.9Kreviews | 88% | — | $3.5M |
| $21.99 | 107ratings | 73% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 879 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
発展と敵の強さの上昇がネックになるストレスゲー どういうことかというと、国を豊かにしていくために移民を受け入れ生産を増強すると集落レベルが上がり敵が強くなる。 レベル4まではゾンビラットでとうということはないがそこから先が十分に国力をためてからでないと発展を急いでも襲撃で雲散霧消してしまう。 多く移民を受け入れない、生活レベルを上げない、金貨はダールに変え国家資産を増やさない。 スピーディに発展させたいのに発展させると詰んでしまう。そのせいでクリアまでにかなり無駄な時間をすごすこととなる。
I've played three sessions of Ratopia, totalling 28 hours Dwarf Fortress, Terraria and Spelunky combined together, with cute rats Has lifts, railcarts and robots It's dangerous
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Korean, Japanese, Simplified Chinese, Traditional Chinese, French, German, Russian, Ukrainian, Portuguese - Brazil, Spanish - Spain, Vietnamese +1 more
| $19.99 |
| 53ratings |
| 88% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 880 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I keep trying to like this game, because there are fun aspects and also it has rats. But, it's time to give up and uninstall. Again. The basic bits of building a ratopia could be fun but there are so many systems that are both poorly thought out and honestly don't even make sense. The first thing that frustrated me - why would a colony of 20 rats have its own monetary system? On top of that, why would I make my workers BUY THEIR SUPPLIES? The first time a rat couldn't *afford* to do their job was frustrating. I don't want to micromanage supply prices. I don't want rats to starve to death at all, but certainly not because they bought wood to make me wood planks. And yet... The next thing that frustrated me was trying to figure out how to not burn through my rats by making them work until they ran out of money, then starved to death. This is more absurd than it should be. You have a tax office that collects taxes from your 20 rats (you might even need two!) Then establish a tax code. I think I can set a policy to give welfare to my rats too, but that never worked. They kept dying even if I gave them money. All to build me wood planks. Then all my rats started getting sick and dying. I rushed to research a ton of technologies to make medicine. How do I use the medicine? I built a hospital but my sick rats still just hung out by the treasure chest. Then died. Now I need someone else to make my wood planks. The tutorial never had me build these things, it DID have me build a tax collector and create a registration system for the rats. I guess this bit tracks real life. Oh the bed system I still am not sure I'm doing right. The default option is to manually assign rats to beds, but there is an automatic thing that I *think* lets any rat use the same bed but I'm also not sure if it's letting rats claim a bed. It's impossible to know because a lot of rats like to sleep - you guessed it - by the treasure chest. I skipped an annoying thing, all my rats dying of hunger. Even with 2 hunting huts (good luck building the wheat farm before the rats eat your wheat) I'd constantly run out of food. Even once a bunch of rats died and I was down to like 15, the hunters couldn't keep them fed. The path finding system is flawed, rats get stuck a LOT by making poor choices or just by wanting to go weird places. OH THEN ALL MY RATS STARTED DOING CRIMES. I don't blame them since they were starving and disease ridden. I don't need this much capitalism man, it's TWENTY RATS
答应你爹的创意工坊在哪里?
戦闘と探索のバランスが絶妙で自由度の高いコロニーシム。 コントローラーだけで快適に遊べる希少な都市建設シミュの最高峰。 神様視点ではなくプレイヤーキャラがいて、戦闘から素材集めまで自分で何でもこなせるのが楽しい。 レベル上げも街作りも防衛戦もおもしろ過ぎて中毒性が凄い。 施設やネズミ達の名前変更が出来るのも嬉しい所。 アーリー当時から既に完成された面白さでしたが、2年以上に渡る度重なるアップデートでやれる事がとても増えた。 前作Ratropolisも面白かったが、ゲーム愛が伝わってくる素晴らしい制作会社です。 やれガチャだの完全版だのアーリーのまま何も変わらずフルプライスで販売するような金儲けしか考えていない日本のメーカーにも見習ってほしい。
Ratopia, игра которая могла стать гораздо популярнее и лучше, если бы разработчик доделал игру до конца. Игра хоть и вышла в релиз, но многие системы не доделаны до точки. В игре есть моменты которые вызывают вопросы, есть моменты которые заставляют злиться, часто это одно и то же. Мне игра понравилась, наиграл 25 часов совершенно спокойно, уверен играть буду ещё. Стоит ли игру покупать вам? Если вы пробовали что-то похожее, например игру "кислород не включен"(дословный перевод), то да, в остальном цена в 780 рублей не всем покажется для такой игры хорошей. Ценовая политика к слову какая-то странная. Игра заработала гораздо больше, если бы стоила со скидкой рублей 350-450, спрос был бы гораздо больше, но имеем что имеем. В заключение можно сказать, что игру можно брать, она приятная, но только если вы уверены что вам оно надо.
Не знаю как там в Южной Корее, но в России мыши и крысы - это разные животные) Об игре: сама игра представляет собой все лучшее взятое из "Terraria", "Oxygen not Included" и "Prison architect" и идеально играется с контроллера.
垃圾游戏,本身行动粘连的情况下非要弄跳跳乐
🎩 ネズミ王国の大冒険 Ratopiaは「ネズミ版シムシティ」とでも言うべき街づくりゲーム。プレイヤーは王様になって、ちっちゃいネズミたちをこき使…いや、愛情を持って導いていきます。彼らはパンを食べ、家を建て、時には「チーズが足りない!」と文句を言ってきます。まるで現実の市民みたいですが、耳が丸い分だけかわいいです。 資源管理はまるで冷蔵庫チェック:パンが足りない、木材が足りない、お金も足りない…結局全部足りない! お金が足りない? なら国民から徴収しよう! しかし、過度な税金は住民の反感を買う 自らの富を選ぶか市民に還元するかはあなた次第! ネズミたちの幸福度:王様なのに「もっと娯楽が欲しい」とか「これ建ててほしい」とか言われる。まるで親のように世話を焼く羽目に。 街づくりの自由度:まるで「ネズミ版マインクラフト」 ただし住民が勝手に文句を言うので油断できません。 🧀 おすすめポイント ネズミがかわいいのに、やることはガチで頭を使う 「癒し」と「ブラック国家」が同居する不思議な体験
深刻体会老城区搞拆迁重规划是多么头疼的事情
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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