
The 3D ratformer game you didn't know you wanted; RAT MEMORY is a 3D platformer game with exploration, in which you will have to complete tasks, such as collecting items and coins, and overcome challenges as a rat trying to discover his present and change his future.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Portuguese - Brazil*, English*, French, German, Spanish - Spain, Simplified Chinese, Japanese, Turkish*languages with full audio support
Reviews
wow. just wow. my life has completely changed after playing rat memory. you think it is a normal story about a rat and his adventures, but no. this game has such a deep and rich story with such an amazing attention to detail. (just zoom in on the rat you'll know what i mean) i have never wanted to give a developer more money in my life. please buy this game and experience this for yourself.
this game made me realise i was in purgatory and i can now move on
Peak fiction
quite frankly the best game I have ever played. I was in limbo, lost in life but now I see. I was blind but now I see nothing but the life awaiting me. Thank you Rat memory for letting me see the light.
As a fellow Rat indie game creator I must give this game a good review! The good: Music is nice and there is a playful and silly atmosphere to everything. The very low quality voice clips add to the charm in a good way. The rat is very cute and animations are nice. There is variety in the level presentation The bad: The momentum-based movement that starts out too slowly and then becomes too fast combined with the rat jumping 30x higher than it should be, makes platforming very frustrating, and level design is extremely over-sized + the rat is extremely tiny, and looks like a bug or mosquito it has become so small at times, it just doesn't feel good to move around or jump; platforming is very hard, the main challenge is manipulating your airborne speed to land on things because you are usually too slow or too fast The levels are mostly extremely basic with the exception of a few like floating fruit in the sky and a very large labyrinth one. Many of them reminded me of the test maps I made for my own game to test out characters, with them being made of mostly cubes, some objects missing textures, etc I still recommend the game though because it made me smile and that is worth something!
RAT MEMORY, developed and published by Quero Games, is a modest yet thoughtful 3D platformer that blends exploration, precision movement, and a light narrative into a cohesive experience. It follows a small rat protagonist navigating a stylized world while gradually uncovering fragments of his identity and purpose. Although it presents itself with a simple premise, the game quietly builds a structure that alternates between relaxed exploration and more demanding platforming, giving it a rhythm that keeps the experience from feeling completely one-dimensional. The core gameplay revolves around movement and traversal, with players exploring environments to collect coins, unlock paths, and progress through different areas. Controls are easy to grasp, and the game introduces mechanics at a steady pace, allowing players to become comfortable with movement before more challenging sections appear. As new abilities are gained, navigation becomes more fluid and dynamic, encouraging players to revisit earlier areas with improved skills. This gradual expansion of movement options gives the game a sense of progression that feels tied to player mastery rather than artificial upgrades. One of the more distinctive elements of the game is its dual-structure design. During its daytime segments, the experience is more open and relaxed, focusing on exploration, collection, and light interaction with the environment. These sections allow players to move at their own pace, uncovering small details and gathering resources without significant pressure. In contrast, nighttime sequences shift the tone toward precision platforming, presenting more focused challenges that test timing, control, and spatial awareness. This contrast creates a natural ebb and flow, preventing the gameplay from becoming overly repetitive while reinforcing the importance of mastering movement. The platforming itself strikes a balance between accessibility and challenge. Early sections are forgiving, giving players room to learn and adjust, while later stages demand greater precision and consistency. Checkpoints are used to reduce frustration, allowing players to retry difficult sections without losing large amounts of progress. This design makes the game approachable for a wide range of players while still offering enough difficulty to feel rewarding. For those seeking a greater challenge, optional settings can increase the difficulty by altering speed or limiting assistance, adding flexibility to how the game is experienced. Progression is supported by a simple reward system tied to collectible items. Coins gathered throughout the game can be used to unlock cosmetic changes for the protagonist, providing a sense of personalization without affecting gameplay balance. While these rewards are relatively minor, they give players an additional reason to explore thoroughly and engage with the environment beyond the main objectives. The inclusion of accessibility options further enhances the experience, allowing players to tailor certain aspects of gameplay to suit their preferences. Visually, RAT MEMORY adopts a clean and functional style that emphasizes clarity over detail. Environments are designed to make platforming elements easy to read, ensuring that players can quickly identify paths and obstacles. The overall aesthetic is simple but consistent, supporting the gameplay without drawing attention away from it. The tone remains light and approachable, with no combat or intense elements, which helps maintain a welcoming atmosphere throughout the experience. The narrative is subtle and unfolds gradually, focusing on themes of identity and self-discovery. Rather than presenting a direct or heavily scripted story, the game allows its themes to emerge through exploration and progression. This understated approach gives the experience a reflective quality, though it may feel minimal for players who prefer more explicit storytelling. The emotional elements are present, but they remain secondary to the gameplay rather than driving it. Despite its strengths, the game’s limitations become more noticeable over time. The core mechanics, while solid, do not evolve significantly beyond their initial framework, and the cycle of exploration and platforming can begin to feel repetitive during extended play. The overall scope is relatively small, and while the dual-structure design adds variety, it does not fully compensate for the lack of new mechanics or deeper systems as the game progresses. In the end, RAT MEMORY offers a balanced and approachable platforming experience that combines exploration and precision in a way that feels cohesive and engaging, even if it does not fully expand on its ideas. Its accessible design, gentle pacing, and moments of challenge make it a solid choice for players who enjoy indie platformers with a relaxed tone. While it may not leave a lasting impact due to its limited depth, it succeeds in delivering a focused and enjoyable journey. Rating: 7/10
As much as I like the premise, it's hard to get into. The levels when you start are nowhere near as interesting as the trailer, and the odd momentum your rat has when it moves just makes the levels frustrating. I'd like to see the game be potentially improved on, but in it's current state it's not a good first impression.
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