
In the Edo period, in a world where demons, humans, and gods exist together, Rasetsu Raki, a princess of the demon tribe who possesses great sealing powers, helps people and defeats the enemies by skillfully using various 'sword techniques' and 'barrier techniques'.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, English, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
通关了,心疼侧马尾,那个该死的一闪三个鬼火那个试炼真的有人能搞定吗……
我从未见过如此脑残的钓鱼,进度条一下就到底了怎么钓
真的很好玩,是一款玩起来很爽的游戏
视角转动速度设置无效 打磷火二阶段概率炸档 第二次打八幡稳定炸档 无限迷宫途中概率炸档 武器和衣服最高强化99级 迷宫99层,15后无法存档 符文百分比效果是叠乘的,物系攻击符文只有25%、15%和5%,最终系数1.5,而法系攻击符文有25%和3个15%,最终系数1.9,后期法系攻击碾压物系。
(Couldn't finish my run due to Tenten bugging out at the shrine!) The combat has fun moments. There are abilities and spells that look nice and feel satisfying to use. The RPG system offers some build flexibility. Items influence on stats is noticeable. Going back to grind for weapon materials isn't frustrating. The free resurrection system combined with the frequent leveling allows for a fun grinding loop. Despite being low-poly & Unity based, effort has been put into location design. Some spots are atmospheric in a "PS2" way (I love them). Despite the levels being linear, I appreciated exploring them. Especially because of the hidden locations. The 2.5D graphics combined with anime CG's manage to convey a coherent aesthetic. The setting of "a mythological fantasy rural Japan" might be familiar, but I appreciate it. The characters follow otaku archetypes that I enjoy. The plot has an interesting mystery that I can't comment on because I haven't finished this (I'm bugged out from completing!!!). I would say "it feels like a PS2 ARPG made in Unity", but in a good way. But it's still a "PS2 ARPG made in Unity" so the cheapness, shortness, and bugginess common to both PS2 and Unity games will be there.
这是一款俯视角动作角色扮演游戏。 游戏的画面表现上,立绘水平还是挺不错的,萝莉使徒是典型的日萌画风,看着还是蛮可爱的。 战斗中的角色是像素风外加稍显简陋的3D场景,不过考虑到这游戏本身只是一个同人社团出的作品,感觉也并不是说不过去。 游戏的故事发生在一个妖魔遍地的时代,鬼族少女带着人族徒弟一边周游世界一边消灭祸害人间的妖魔。 旅途中遇到各种各样的人和事什么的,每到一个地方就解决一些事件什么的,总体来说故事性不是很强,忽视世界观啥的也无所谓。 不过人设还是很讨喜的,尤其是女主,作为一个百岁萝莉,自己就是鬼族居然还怕幽灵什么的,吃不到团子就会没有任何干劲,虽然不靠谱,但是可爱就完了。 玩法上,俯视角动作战斗玩法。 玩家除了普攻之外,主要就是靠剑技和结界来攻击敌人。两大类的技能只需要预设好相应的按键就可以释放,不过结界相对要复杂一点,要先控制结界法阵的位置,然后再选择对应的法术释放。 简单来说的话就是近战普攻配剑技,远程就用结界。 游戏的战斗玩法其实有点刷怪的味道,玩家每走一会就会刷出怪物让玩家攻击,不过这游戏的难度还是很有问题的,比如说一开始,玩家差不多就200+的生命值,但是没走多远就会遇到打玩家一下扣100左右血的怪物,我当时还没搞清楚,以为就是小怪呢,直接上去和怪站撸了,结果直接被两下打死,然后直接从头开始。 而且后面我还发现这个地图分段式式的刷怪是无限的,也就是说你把当前地图的怪物打死,跑到下一段地图再跑回来,这一段地图的怪物又刷新了,你说用来练级吧,这游戏的提升等级的收益明显不如装备,感觉这一点就做的不是特别好。 也许到后面等级高了装备好了,配合不同的剑技和结界打怪会很有趣,但是初始确实有些磨人。 同人社团做游戏还是经验不足啊。 有中文。 总结 画面的立绘不错,但是总体一般。 战斗方面初期体验不太好。 操作方面键盘按键设置特别鬼畜,想玩还是准备个手柄。 [code]双语评测,认准我们: [url=https://store.steampowered.com/curator/35263058-Bilingual-Curator/]双语评测[/url] Make Chinese and English speaker feel at home: [url=https://store.steampowered.com/curator/35263058-Bilingual-Curator/]Bilingual Curator[/url][/code]
Very scuffed design and with a pretty awful English translation, but outside of that, the art is very nice, the music is vibin, and if you can get over the bugs it's a pretty fun indie action jrpg with a cool feudal Japanese mythological theming. Maybe get it on sale.
初始风+火就能玩到通关的游戏 被怪割草的游戏 建立在悲剧之上的大团圆
大赞啊这个游戏,画风啥的竟然意外符合我口味,妹子长得真不错
精品小游戏,就是后期有些bug
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Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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