
Cartoon horror chaos in two platformer and shoot 'em up games! Run, shoot, fly, and float through varied levels, battling evil. Features classic soundtracks, simple controls and 30–40 minutes gameplay in these mini adventures. Join Rank's afterlife adventure!
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BRAND NEW update for The Rank the zombie double pack includes 2 of the rank the zombie games, PLUS a bonus game Pharaoh's run for 2026. Featuring a zombie who found a spell book and ever since can't help himself but to get in trouble. Run, shoot, fly or float through a great variety of levels as rank conquers his life after death.
Help Rank defeat all the evil he let out of the book. Across both games you will find that difficulty gradually increases as you progress. This challenge is met with evolving abilities, allowing Rank to use more powerful methods of dealing with the chaos—from standard platforming gunplay to taking control of flying spaceships to navigate certain levels and challenge formidable foes.
Varied Gameplay: Engage in diverse challenges, including intense platforming segments, frantic shoot 'em up sequences, thrilling flying spaceship levels, and massive, unique boss battles.
Unique Soundtrack: Each level features its own unique, original soundtrack, letting you defeat the evil in undeniable style.
Simple Controls: All movement and action controls are easily managed using directional keyboard buttons and the Shift key.
Accessible Fun: The visual nature makes the game simple to enjoy for everyone, requiring minimal reading (English text only).
Jump into Rank's boots and conquer the life-after-death challenge! Experience the high-energy chaos and classic cartoon horror fun today
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Greek +91 more
Reviews
Rank the zombie double pack is a small, arcade-driven bundle that brings together two short zombie-themed experiences built around speed, variety, and a deliberately chaotic tone. Instead of focusing on a deep narrative or a unified gameplay system, the game leans into unpredictability, presenting a sequence of fast-paced stages that shift between different mechanics with little warning. The premise itself is intentionally absurd, following a zombie protagonist whose actions unleash a series of bizarre events, but the story functions more as a loose backdrop than a central element of the experience. The gameplay is where the title tries to distinguish itself, constantly alternating between different styles such as side-scrolling platforming, basic shooting segments, and even moments that resemble classic arcade flight sequences. This rapid switching keeps players on their toes, as each level introduces a slightly different way to interact with the game. Early on, this variety feels refreshing, giving the impression that the experience will continue to evolve with each new stage. Boss encounters and increasing difficulty also add moments of tension, requiring players to adapt quickly to changing patterns and challenges. However, while the game offers a range of ideas, it rarely develops any of them in a meaningful way. Each gameplay style is presented in a simplified form, and just as you begin to get comfortable with one mechanic, the game moves on to another. This results in an experience that feels fragmented rather than cohesive, as there is little sense of growth or mastery. The platforming lacks precision depth, the shooting mechanics are basic, and the flying sections feel more like brief diversions than fully realized systems. Over time, this approach begins to work against the game, as the initial novelty fades and the lack of refinement becomes more noticeable. The controls are straightforward and easy to grasp, which makes the game accessible from the start. There is very little barrier to entry, and players can quickly jump into the action without needing to learn complex inputs or systems. This simplicity works well for short sessions, especially for those looking for a casual, low-commitment experience. The overall length of the game is also quite short, allowing it to be completed in a single sitting, which reinforces its role as a quick arcade-style diversion rather than a long-term investment. Visually, the game adopts a colorful and cartoon-like style that aligns with its lighthearted approach to its zombie theme. The environments are simple but functional, and the character designs lean into exaggerated, almost playful interpretations of horror elements. While the presentation does not stand out in terms of detail or artistic innovation, it remains clear and readable, which is important for a game that relies on fast reactions. The music and sound design add some variation between levels, helping to give each segment a slightly different feel, even if they do not leave a strong lasting impression. One of the more significant limitations of the game is its overall scope. There are few systems in place to encourage replayability, and once the levels have been completed, there is little incentive to return. The absence of deeper progression mechanics, unlockables, or alternative modes means that the experience feels finite in a very direct way. Difficulty increases as you move forward, but without new mechanics to support that escalation, it can feel more like repetition than meaningful challenge. Despite these shortcomings, the game does have a certain charm in how it embraces its simplicity and unpredictability. It does not try to present itself as a complex or polished title, and there is a sense of creative experimentation in how it mixes different gameplay styles together. For players who enjoy short, unconventional indie projects, there is some enjoyment to be found in its constant shifts and lighthearted tone. In the end, Rank the zombie double pack is a brief and somewhat scattered experience that offers moments of fun without fully developing its ideas. It succeeds as a quick, low-cost arcade diversion that can entertain for a short time, but it lacks the depth, cohesion, and replay value needed to leave a lasting impact. It feels more like a collection of concepts brought together into a single package rather than a fully realized game, making it best suited for those who appreciate small experimental titles. Rating: 5/10
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