
Step into a cursed land haunted by the past and reach its ancient center to complete your journey through the forbidden lands. Immerse yourself in this atmospheric, turn-based roguelike and become the first to ever return from the barrier.
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"Beyond the great plains and mountains, deep inside the forbidden lands, lies a dormant kingdom, untouched in centuries. Those who enter the vast ranges of its terrible curse, will forever drift along its unknowable, shifting paths. Running from horrible creatures, hiding in crumbling ruins, watching for lights on the mountain during starry nights. A long, solemn journey nears its end as you row the small boat across the clear lake, towards the barrier."
Step into a cursed land haunted by the past and reach its ancient center to complete your journey through the forbidden lands. Immerse yourself in this atmospheric, turn-based roguelike and become the first to ever return from the barrier.

Turn-Based Heart Beat: This is a tense, turn-based experience where one rash step can invite disaster. Survey each situation, and carefully think about your next step. When you die, the game is over.
A New Adventure: Each run starts at one of over 500 locations in the world from where you have to make your way along a winding, unpredictable path that leads you through forests, ruins, and dungeons.
The Forbidden Land: Explore dark forests, sunken temples, and spider-infested crypts in a world created entirely by hand using the engine's built-in editor.
Ebbs and Flows: Resources are vital to your survival. Venture into zombie-filled villages, flooded sewers and haunting temple-ruins for precious gear, supplies and food to survive.
Fight To Survive: Wild animals and evil monsters would like you as their next meal. To overcome the dangers of this world in turn-based combat, you have to weigh all options and tools at your disposal.
A Moody Place: Get transported into the game's world by its soundscapes and unique graphics, brought to life by the game's custom 3D engine.

With your support I am able to deliver an update with new content, features and improvements every Friday. I also create Videos to explain the changes, Streams for more in-depth discussions, Shorts to reach more players and a daily progress log on the game's website. You can find all the links in the sidebar.
Share your thoughts and ideas using any of the socials in the sidebar to help shape the game. A good number of features in the game were suggested by members of the community!
New mechanics and smaller features are not listed below but will be introduced throughout the timeline.
(Jun 2026+) Meta Progression: Meetable Characters, Encounters, Unique Named Locations
(Jul 2026) Coast Region: Map Expansion, Monsters, Locations, Dungeons, Encounters, Items
(Sep 2026) Mountain Region: Map Expansion, Monsters, Locations, Dungeons, Encounters, Items
(Dec 2026) Fourth Region: Map Expansion, Monsters, Locations, Dungeons, Encounters, Items
(Feb 2027) Endgame Region: Resolves the game's story
(2027+) After Early Access: More Regions and Platform Ports
Forest and Coastal region, each divided into 10+ sub-regions
1300+ Start locations in the over- and underworld
100.000+ Different paths through the world
15+ Deadly beasts and monsters
90+ Loot-filled interiors and dungeons
15+ Essential weapons & gear
10+ Vital food and aid Items
100+ Discoverable secrets, puzzles and traps
15+ Game-altering charms
Immersive Weather and Day & Night Effects
"That narrow, broken path through the trees there. Snakes all the way deep into the kingdom." The old man looks at you. "Rubble and curses are all that's left there. Some other went there long ago. Looked just like you. Best you find something else." He grows silent, his eyes fixed beyond the trees.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
I am loving it! From the screenshots and videos, it seemed like it was gonna be difficult to read the world. But it's surprisingly very readable and pleasant on the eyes. I've only scratched the surface but I wanted leave a review so Rangedrifter gets more attention. I'm excited to see where this one goes!
This is a gorgeous game. I managed to barely scratch the surface during my first time playing but it looks like something I'll be playing over and over again. It also looks stunning!
This game is so brutal in the beginning, but gets much more manageable once you can recognize different objects. Spikes were (and still are) my greatest enemy, but they get much more easier to manage and avoid once you slow down and start noticing what they look like, I have extremely high hopes for this game and I am very excited to see how this game progresses!
なんとなくただシンプルなローグライクを遊びたいときにおすすめ このゲームのおすすめポイントは数ある伝統的ローグライクの中では最高峰と言えるほど映像がきれいなことだ.映像に派手さはないが奥深さがあり,とても新鮮な体験だった.その分視認性は一般的に想像される伝統的ローグライクよりも多少下がっているが30分ほど遊べば目が慣れて普通に遊べるようになる. ゲームはとてもシンプルだ.空腹時計を管理しつつ,敵を体当たりで倒すことが基本になる.岩を押して敵を倒したり,矢を射かけて敵を倒すこともある. 重要な点は道に迷うとかなり大変なことだ.ほぼ一本道で道中には正しい道を進んでいることを証明してくれる目印が時々あるが,ミニマップなどがなく,マップがかなり複雑な構造のため,途中でうっかりと逆走してしまうと気づくにはかなり難しくなる.
Foundational gameplay is good so far, the world is intriguing and there are tangible rewards for exploring it the deeper you go. Excited to see where this goes!
A brilliantly immersive game with fantastic graphical style and sound. Very addictive with just that "one more go" feeling. Game is very playable on controller. The game seems to often get updates too,, and the dev is very active on YT,Reddit also which is awesome.
i suspect this game has a lot of features to come, so i wont comment much to the current gameplay but an early impression, honestly an unreal reimagination of the OG rogue, the visual depth is everything here imo, along with all the other visual cues: a nice level of subtle without being too flashy as is expected with modern UX no yellow paint, no hints, just an optional mechanics overview tutorial i thought the characters being letters would be confusing from the store pics, but actually isn't too bad ingame aside from getting confused about grass fighting back when im not paying enough attention lol, not noticing the snake spawn in the handcrafted world is awesome, the idea of coming across strangely familiar areas across different paths is a pretty awesome concept looking forward to the full release
Very interesting game, i know its in early access but i kinda hope this game to keep active and receive more updates and more content. I hate the snakes
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