
Exercise the mind, body & soul in this fast-paced feast of micro challenges, high intensity boss battles, and a concoction of collectibles that unravel as you jog across vibrant backdrops of color and joy.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
This game has some promise. I'd liken it to a VR WarioWare game where you run from minigame to minigame to slay the dragon before your time runs out. My biggest issue is with the running. In order to go anywhere fast you needed to move your arms up and down while your head bobs up and down somehow. Either by actually jogging exaggeratedly in place or maybe jumping or whatever. Regardless once you figure out how to move fast it's easy to get to one objective to another... but go too fast and you'll ram your face into the objective and instantly die. Plus there are obstacles which may need you to move slower/wait or lean side to side... Which can be an issue when your flailing around like a maniac to get any decent speed going. Secondly when your figuring out how to stop the issue comes when you just don't stop in the minigame arena, and you have to carefully inch in... or overshoot and ram into the monster and instantly die. There's fun to be had, but it's just so hard to get into a good flow that I cant recommend at this point.
i like the concept but its just not there, and it seems like it was just ported over from the quest store with no changes made to accommodate different controllers. also there is this weird thing where when you move your head it kinda bobbles around, and in a game where you have to jog in place to move it just doesn't work well.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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