
Gather together troops and weapons to fight through increasingly difficult armies in this medieval fantasy grid-based deck-building game. Establish synergies between your cards and treasures to create the strongest army!
Modeled estimate, not a reported figure. How we estimate →
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About
Rogue-like deck building
Create a deck from a collection of 190+ cards in order to gain power and overcome enemy armies. When you are defeated, your deck and progress is reset, but you can achieve permanent progression through card unlocks and new player generals.
Defeat enemy armies
Choose 1 of 6 playable characters, and strategically control a battlefield of 16 cards where the placement of each card affects its synergies with the surrounding cards. Go up against an enemy army with health and attack values, and you have your own health, defense, attack, and wealth values which impact your battles with the enemy army.
Other features
Collect 50+ treasure items whenever an army is deafted; these treasures further solidify the card synergies which exist in your deck or allow you to pivot to new strategies. Create unique synergies while avoiding enemy sabotage cards. Encounter random events that impact your deck, and venture into endless mode to see how far your skill can take you.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I like the core game. But i would like mor informartion during the game. For example, the damga ande the shield you gone make all the time, bejor you get to continue. Good beta game anyway. Saludos desde Argentina.
Jest na pewno wymagająca, ale ma bardzo fajny pomysł na rozgrywkę inspirowany trochę Luck be a Landlord. Mamy więc synergie między kafelkami, przedmioty, trzy rasy i dodatkowe karty do odblokowania w trakcie kolejnych rozgrywek. Bardzo fajna gierka, która według mnie wymaga więcej uwagi niż wspomniany tytuł.
This game is such a hidden gem. So glad I found it through the YTber Retromation. The basic mechanic is what "Luck be a Landlord" does, but sooo much better refined. It has more play styles, better mechanics and much more beautiful graphics. My only downside is that the progressions are finished in 7 hours. Maybe a permanent card upgrade or crazy symbiosis system would provide something after reaching 300xp. Overall, this is a 9/10 mini-game. Highly recommend it!
The mechanics are similar to Luck be a Landlord, but has a more coherent theme. Well worth a look if you are into deckbuilders.
Fairly balanced units and strategies, decent replayabity. B plus but may get better with more options and unlocks.
[b]人間、ドワーフ、エルフ、オーク、未所属。5つの勢力からなるカードを集めデッキを構築し、並み居る軍勢を蹴散らすデッキ構築ローグライク[/b] 各カードはAttack(攻撃)、Wealth(富)、Defense(防御)に加え、自身や周囲に影響を与える多様な特殊効果を持つ。 4x4の盤面に配置されたカードをプレイヤーが操作し、可能な限りシナジーを発揮できる配置に組み替え攻撃、富、防御を算出。攻撃で敵部隊のHPを削り、防御でダメージを軽減、富で通貨を獲得する。 通貨は買い物、リロールといった従来の用途の他、戦闘中に敵を買収して攻撃力を一時的に低下させられる。それ前提のバランスで設計されているため、浪費するとダメージを受けきれない。節約したり、富を稼げるシナジーを組むなど工夫が必要になる。 特徴的な要素として、登場するカードの内19枚がシークレットになっている。ゲーム進行で解放されることは無く、超低確率を引き当てたり、特定のカードを組み合わせるなどプレイヤーが条件を見つけることで入手できる所謂イースターエッグ。 好みにもよるが、これらのシークレット探し自体がひとつのコンテンツとして楽しめ、「まだ見ていないカードがある」という事実はゲームの新鮮味を長く保ち、クリア後も繰り返しプレイしたくなる魅力に繋がっている。 バランスの面では倍率強化が強すぎるようにも感じるが、総合的に見て十二分におすすめできる作品。 [b]その他[/b] オプションからEnableFactionBordersをオンにすると各勢力の色でカードが縁取りされ視認性が向上する。 初期キャラクターによって盤面の操作方法、初期デッキが変わる。 Marcus:人間。2枚のカードを選択しその位置を入れ替える Brunhilda:ドワーフ。最大4枚までカードをロックし、他のカードを引き直す Fainn:エルフ。行と列でカードを押して動かす Kragg:オーク。デッキの残りカードから1枚を選び、場のカードと交換する Erebus:混合。デッキ内から作成されたコピーを場のカードと入れ替える
Honestly, great little rogue like. Fast games enough to play in a break time, but also in-depth enough to provide variety in each run. Highly recommend.
This is a great game, especially for the price. Similar to Luck be a Landlord but I feel that it is deeper, allows for more interesting and reliable combos and just tighter design overall. I could benefit from some balancing but I'm sure it will come over time, at the moment it's a bit on the easy side (if you know how to scale and early infinity)
I have played the game and unlocked all the cards, and players. It was fun until round ten of the infinite run, then you are forced to lose which left a bad taste in my mouth. All my hard work on that deck to be washed away, there is no save deck feature either so you lose everything. 4/10, fix some small issues and this can easily double to an 8/10. a real gem in the rough, i do Recommend.
埋
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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