
Gather together troops and weapons to fight through increasingly difficult armies in this medieval fantasy grid-based deck-building game. Establish synergies between your cards and treasures to create the strongest army!
Modeled estimate, not a reported figure. How we estimate →
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About
Rogue-like deck building
Create a deck from a collection of 190+ cards in order to gain power and overcome enemy armies. When you are defeated, your deck and progress is reset, but you can achieve permanent progression through card unlocks and new player generals.
Defeat enemy armies
Choose 1 of 6 playable characters, and strategically control a battlefield of 16 cards where the placement of each card affects its synergies with the surrounding cards. Go up against an enemy army with health and attack values, and you have your own health, defense, attack, and wealth values which impact your battles with the enemy army.
Other features
Collect 50+ treasure items whenever an army is deafted; these treasures further solidify the card synergies which exist in your deck or allow you to pivot to new strategies. Create unique synergies while avoiding enemy sabotage cards. Encounter random events that impact your deck, and venture into endless mode to see how far your skill can take you.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game has potential. It features fun original mechanics and neat art that resembles pictures from old Tarot cards. I feel like balance needs a little more tweaking, and user interface could benefit from some enhancement – both in the visual department and in terms of how informative it is. My main gripe is that as your deck grows, it becomes more difficult to track how different cards interact with each other. More tooltips and visual indicators would make it easier. But hey, the game is still in early access, and at the end of the day it will be a unique beast among fellow deckbuilders.
Very promising game, already fun while still being in development, and the price is very affordable. The concept is similar to the game "Luck be a landlord": you have to add cards to your deck, if possible that synergize well together, so that you can keep ahead of the increasing damage coming your way. There are different elements of strategy (do you play a single race, or try to mix two or more for increased risk/reward? Do you focus more on gold to bribe your enemies, or try to build a stronger defense so that you can spend money to be more picky about your cards?). However, you can definitely play and win without having to overthink every little decision. For those who like a challenge, the endless mode has come your way, so I suspect you have to plan a bit more to be able to last.
This is a fun game for those who like indie card roguelikes. It's not a STS-like though. I recommend it.
Really good 👌
Great game, difficult at first - but once you understand the strategies that are possible becomes very addicting
This game is actually super nice. Feels chill, nice amount of thinking, but not so in depth that it breaks my feeble mind. Lots of dopamine when you get those synergies rolling. If you are interested enough to read reviews I strongly recommend this. PS:Game seems to be improved from the demo version, so if demo [i]almost[/i] convinces you, pull the trigger. Money well invested in enjoyment.
It's fun for a couple of hours. Reasonable price in that context.
1) Reto sent me 2) This is a fun time that is well worth the price of admission. Also see Monk, pick Monk.
great game
Gran juego de construcción de baraja mediante draft con importancia luego en el posicionamiento de las cartas. Estrategias variadas y partidas rápidas, muy contento con el descubrimiento.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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