
Awoken from death by The Rain itself, Bramble is tasked with bringing an end to the leaders of three rival tribes, and purifying their corruption against nature.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, Simplified Chinese, Korean, Portuguese - Brazil, German, Spanish - Spain, Spanish - Latin America*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Bastante relajante el modo historia si quieres pasarte un juego con calma
赤石爱好者可以玩,虽然便宜但我真赤不下去了
还不错,但是那个带4个弓箭手的树人是什么神人设计
A really good and fun boss-rush game
Pretty terrible. If you want to play something like this that's actually good, try Eldest Souls.
I just ♥♥♥♥ myself.
豪玩,过不了关的是彩笔!
Шедевр за свою стоимость
Cool and super fun soulslike for only £0.89!? The boss fights are hard yet VERY rewarding to defeat. The sword and crit mechanics felt super responsive and great. And the art style is 10/10 amazing job. It reminds a lot of franbow. One issue I do have is with the achievement Daughter of the Rain. I had to beat the game multiple times resetting every run and somehow on the 10th-ish time I was finally able to get it. idk if its a bug or I did the bosses in the wrong order I highly recommend this game
I don't want to thumbs this down because it's £0.89 and really for a game that cheap it feels wrong to say 'don't buy it'. The graphics are nice, the music is good, when the combat works it does feel awesome, and I like boss rush games. This game's fairly old and underappreciated so if you're here you probably are the kind of person that would want to play it. However... god the combat is annoying. You get a dash with invulnerability but so many of the bosses hitboxes last way longer than the invuln to the point you will often dash through an attack and straight into it because you collided with the boss and got hit with the backswing. That's plainly not fun, especially in a one-hit game. There's almost no cues other than visual, and you get very little time to react, which is compounded by the fact your attacks have a little timing minigame that ALSO has no sound cue, so you have to pay attention to the bar rather than the boss. You can get the rhythm down eventually but you better not get too into it otherwise the small but noticeable animation lock will get you. Some bosses can throw out multiple attacks simultaneously which can lead to overlapping attacks that have such a small window as to be basically impossible, so there's even an element of luck in the boss's patterns. If anything all of the above makes it merciful that most bosses last less than a minute. Like I said, when it works it's great. I just wish it worked more than 10% of the time.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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