
You are a nomadic slugcat, both predator and prey in a broken ecosystem. Grab your spear and brave the industrial wastes, hunting enough food to survive, but be wary— other, bigger creatures have the same plan... and slugcats look delicious.
Modeled estimate, not a reported figure. How we estimate →
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About
You are a slugcat. The world around you is full of danger, and you must face it – alone. Separated from your family in a devastating flood, you will need to find food and shelter between terrifying torrential downpours which threaten to drown all life. Climb through the ruins of an ancient civilization, evade the jaws of vicious predators, and discover new lands teeming with strange creatures and buried mysteries. Find your family before something makes a meal of you!
Inspired by the simplicity and aesthetics of 16-bit classics, this survival platformer requires clever decision-making, both to catch your own prey and to avoid the jaws of hungry predators. Each ravenous foe in your path will be cunning, vicious and always on the hunt – eager to sink their teeth into you, or even each other. As a small, soft slugcat you must rely on stealth and wit rather than force: learn the ecosystem and turn their strengths to your advantage. Maybe then you can survive… Rain World!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 820 reviews with recorded playtime.
Reviews
Themes across 817 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
dont play if you value your sanity
slow but rewarding once you stick with it, become da slug cat
.
имба
太可爱了
im deiing so many time yet im still having fun
Zręcznościowo, logiczne, ładne 2d :)
Wawa
好玩
This game opened my mind, eyes, and whatnot. Now I constantly seaurch in for rocks to throw at someone and eat bugs. Like, you can't be stupid and smart at the same time. I'm enlightening those bones with my sturdy stones, just as my teacher Xavier told to. Plot? The hell is that? I'm eating pearls. Swallowing pearls and stuff. I'm more of a visuals fan [Alt+0151] the rest is optional futile choke on them pearls. Mindless traversing between floating points. Oh, and speaking of pigs. Sometimes it's a bit hard to distinguish ground from background... You can tell I'm on a bad terms with platformers. The only thing I want is to pop my head off with these tiny-little-small hands that of a slugcat, breaking my neck in half of how I hate platformer games. The genre itself. But that's not the game's problem. It's me. I'm the fan of masochistic behaviors. There's an urge to fulfill... It's like I'm stuck in a loop. Death loops. Like the Seven Sisters, but it's not due to randomness shenanigans, rather flukes. Do you also drown your cats so you can respawn after collecting tokens? Buddhism is sure good for death warping, AND this is why I recommend this. Keep yourself safe, brothers. But seriously, the only bad thing about the game are the mechanics it introduced. If I've got a dime for every time something went not the way it was intended to, I would've bought a hammer and smashed someone's head like in that Beatles song. Was the unfairness in platformer? Was it always the core unfairness of the game? Because uh, the rest felt like a walk. And I'm greatful I don't have to walk on air. F*ck Sky Islands in particular. I fell off so much from that little needy half of a chopstick, that I feel that heel up in my reel. Slit the Canopy-Islands transition too. To hell with you crunchy bugs & glitches, and unplug them bugs, that are my palm-pugs. Albeit, I should get on with it, I still need to wash the dishes. Anyways, the rest is mighty fine! Poke them lucid dragons with a metal itch. Real-life lizards loose their tails when they see me. And noodleflies make such funny noises, that I found myself in a buddhsadistic loop chomping them alive for fun and mocking the big ones for the rest of the cycle in a rusty pipes fashion. Looking forward to play the DLCs.
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Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English, Italian, Spanish - Spain, Portuguese - Brazil, French, German, Japanese, Korean, Russian, Simplified Chinese
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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