
You are a nomadic slugcat, both predator and prey in a broken ecosystem. Grab your spear and brave the industrial wastes, hunting enough food to survive, but be wary— other, bigger creatures have the same plan... and slugcats look delicious.
Modeled estimate, not a reported figure. How we estimate →
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About
You are a slugcat. The world around you is full of danger, and you must face it – alone. Separated from your family in a devastating flood, you will need to find food and shelter between terrifying torrential downpours which threaten to drown all life. Climb through the ruins of an ancient civilization, evade the jaws of vicious predators, and discover new lands teeming with strange creatures and buried mysteries. Find your family before something makes a meal of you!
Inspired by the simplicity and aesthetics of 16-bit classics, this survival platformer requires clever decision-making, both to catch your own prey and to avoid the jaws of hungry predators. Each ravenous foe in your path will be cunning, vicious and always on the hunt – eager to sink their teeth into you, or even each other. As a small, soft slugcat you must rely on stealth and wit rather than force: learn the ecosystem and turn their strengths to your advantage. Maybe then you can survive… Rain World!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 780 reviews with recorded playtime.
Reviews
Themes across 777 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
muy recomendado, el único problema es que no puedes tener sx0 con los iteradores, para cuando la sex update? (Ruggued ponme en tu video)
泰豪玩辣!! 下面简单评价一下: 先说缺点: 1.雨世界其实确实没有太明显的正反馈,可能游玩久了就会感觉纯坐牢 但是习惯了蛞蝓猫的生存之路,抓住时机该跑就跑该打就打,就能正常的游玩了,想提高点正反馈就可以自己琢磨一点对自己有好处的游戏机制,或者一些提高操作上限的小技巧,如果琢磨对了就能在自己成功做到什么和玩点帅的来提供正反馈,比如驯养蜥蜴和成为拾荒者酋长,又或是学会滑铲破防矛与下插矛等 另一方面,蛞蝓猫有手,所以蛞蝓猫其实就像丝之歌没有飞针疾跑二段跳但是有手可以使用道具和生物,而有些道具也特别有用或者便于携带,就看选择,如果有想要的道具或机动性差的生物可以存起来再经过还能拿出来当该区域的轮椅也挺好的🦽 2.还有缺点就是地图探索着其实还是挺麻烦,毕竟传送不能随便传,到了一个区域几乎就不太能走回头路了 不过雨世界的地图我感觉还是蛮舒服,没走过的地方,地图上显示是没开的,开了的地图也既能显示地形也能显示生物 再说优点: 1.主角的操作上限极高,我初见可能十多个小时通关,但是我打红猫半速通,现在两个小时左右就快通关了 2.各种优秀的场景生物设计,可以说是生态系统的设计了,在这里有绮丽的美景也有稀奇好玩的生物,或者极其阴间的生物,总之玩着就是超丰富,如果你录点小视频,我猜你玩一个小时就能剪5个小视频,说完场景好看其实CG也很好看,而且能传递感情 3.虽然蛞蝓猫操作上限高,但大部分时候也是抓住时机战斗或者逃窜,所以不仅有各种有趣各种环境的跑图,还有与各种敌对生物刺激精彩的斗智斗勇,经常就有一天过去一直在敌对生物的嘴前从地图最左边跑到最右边,喜欢抓时机挑战和与各种生物斗智斗勇的应该是很适合玩了 4.联机模组也挺完善,多人开荒其实也是一个新奇好玩的体验,我之前和朋友玩几乎一直都在和朋友嘻嘻哈哈的,就是联机多人玩肯定会比单人简单,可能挑战性下降就是了 雨世界可能是听说很难或者刚玩探索着有些麻烦,但是实际上坐牢或者跑图一小段时间就能解决,我觉得正常玩的话新奇的地方完全是大于受苦的部分的 所以想挑战看看可以试试,想体验当一只猫猫在世界最危险的地方生存10分钟可以试试 然后倾盆大雨DLC太爽啦,感觉能玩好久蛞蝓猫猫
Really hard game, but it honestly is very funny as hell i love it! YEAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHH i say play it NOW
o jogo nao me prendeu
adorei morrer pro mesmo lagarto 5 vezes e depois me vingar transformando ele numa peneira
peak pstt:no hay polnito de look to the moon 🥀🥀🥀
Difícil pra caramba Não entendi o final Tudo quer te matar Desbalanceado Me perdi toda hora 10 de 10
This game is cool I'm going to beat it again so i can stab god with a spear
One of the most difficult and most emotionally impactful games I've ever played. Will genuinely change the way you think about life. These characters and this world are going to stick with me for a very long time.
juegazo, mejor que el sexo
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English, Italian, Spanish - Spain, Portuguese - Brazil, French, German, Japanese, Korean, Russian, Simplified Chinese
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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