
You are a nomadic slugcat, both predator and prey in a broken ecosystem. Grab your spear and brave the industrial wastes, hunting enough food to survive, but be wary— other, bigger creatures have the same plan... and slugcats look delicious.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 26.14/day in the week to Sep 3 → 39.14/day in the week after.
About
You are a slugcat. The world around you is full of danger, and you must face it – alone. Separated from your family in a devastating flood, you will need to find food and shelter between terrifying torrential downpours which threaten to drown all life. Climb through the ruins of an ancient civilization, evade the jaws of vicious predators, and discover new lands teeming with strange creatures and buried mysteries. Find your family before something makes a meal of you!
Inspired by the simplicity and aesthetics of 16-bit classics, this survival platformer requires clever decision-making, both to catch your own prey and to avoid the jaws of hungry predators. Each ravenous foe in your path will be cunning, vicious and always on the hunt – eager to sink their teeth into you, or even each other. As a small, soft slugcat you must rely on stealth and wit rather than force: learn the ecosystem and turn their strengths to your advantage. Maybe then you can survive… Rain World!
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 57.4Kreviews | 94% | — | $24.3M |
| $24.99 | 5.2Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2829 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
it is the best game i have ever played
W deszczowym świecie deszczowe sprawy Deszczowe życie i zabawy Są codzienne awantury Nie ma dnia bez ostrej rury Ślimakot biega na bosaka Jest zadyma i jest draka Nikt nikomu nie tłumaczy By spróbować żyć inaczej Pa, pa, pa, pa, pa, pa To jest właśnie Deszczu świat Pa, pa, pa, pa, pa, pa Deszczu życie, Deszczu świat
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Italian, Spanish - Spain, Portuguese - Brazil, French, German, Japanese, Korean, Russian, Simplified Chinese
| $24.99 |
| 1.5Kratings |
| 82% |
| — |
| not modelled |
| $11.25−55% | 257ratings | 86% | — | not modelled |
| $8.74−65% | — | — | — | not modelled |
| $24.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
그늘진 성체 밀다가 무서워 죽을뻔했다
This has to be the best worst game I've ever played. My very first run, I stopped playing after 18 mins cause nothing clicked. Controls felt too slow/unresponsive, enemies were ♥♥♥♥♥, "weapons" barely worked as kill tools and more of a distraction/movement option which was interesting for a bit, and the map is pretty much useless. Then I came back to the game after a long break, nothing changed but I pushed on... only to fully uninstall it after shortly getting lost in the second last area of the game???????? Why can a new player just stumble into a hellhole which is also nearly impossible to get out of? [spoiler] I tried going back out the drainage system but could never get enough spears to spawn to get me out. And the water pipe network route was even worse cause I seemingly never had enough air. Probably a skissue, but I was still an infant of a player. It's like being thrown into the Farewell chapter of Celeste after beating chapter 2. [/spoiler] I re-installed the same day because I was too pissed to let it go. Restarted with the "easy-mode" [spoiler] monk [/spoiler] cat and just [spoiler] followed the orange worm [/spoiler] as much as I could. Very glad I gave it a third shot because the environments, artstyle, atmosphere, ambience is the best I've seen from any game. But, if I were to recommend this game solely because of aesthetics and the [i] potential [/i] to be great, I would be disingenuous. By Steam's records, <25% of players got the simplest achievement/milestone and <10% of players who tried this game actually beat it. I don't know how this game can get so many positive reviews recommending it when it seems like barely anyone got to see what the game actually has to offer. Personally, I wouldn't subject anyone I know to buy this and pray they have the courage to deal with whatever BS the game throws at them. This seems to be for a hyper-specific audience (all the more power to that ig). For the majority I wouldn't say this is worth your efforts. As strange as it may seem, I'm pretty satisfied with my full playthrough.
Потрясающая игра. Очень жаль, что многие пытаются увидеть в ней платформер, чем она является лишь отчасти. Первое прохождение очень приятное, хотя и драматичное.
저혈압인 분들께 추천합니다
毫无疑问,这是一款及其优秀的游戏。完整的生态系统,上限极高的动作体系,令人震撼的巨构景观以及突破想象的后启示录世界观,虽然引导很弱上手难度也较高,但如果你喜欢一个阅读一个故事,体验一个未知的世界,我想它绝对是不可错过的。 下面是游玩圣徒线的一点感想 [spoiler]刚刚朝见完圣徒线无声构造的那个回响。 去那里的路实在是很遥远,中间有一段路要在大雪中拼命游,让我回忆起我第一次玩白猫在朋友的指导下去见仰望皓月,因为没抓住鲑鱼又害怕利维坦,所以也只能像现在一样拼命游。好在成功上岸了,而圣徒当然也游到了。 这里是哪个部分呢?在看见内部构造的时候瞬间认出了——是支架。当然是支架,毕竟刚刚才被钢鸟追过来。那真的吓了我一大跳,完全没料到圣徒时间线里还会有钢鸟。 很难描述我曾经有多讨厌支架。作为一只白猫我在这里死了几十次,被猴子扎,被蜥蜴咬,被秃鹫叼,没抓住栏杆摔死,没把握好时间被雨淋死,而且作为一个轻微强迫症想把地图收集全,我还把支架内外都爬了一遍。结果就是我玩别的猫都会尽量避开这条路走。 但现在,我看着圣徒走在这个地方,这个现在没有蜥蜴没有秃鹫,上方有金光洒下的支架,内心感到的却是巨大的平静与欢喜。你知道吗?我在饕餮的时候已经能灵活使用管虫,在矛大师杀了两条烈焰,在溪流一个雨循环就能跑过整个垃圾堆,哪怕是现在矛都扔不出去的圣徒,我也不会再害怕任何一种生物。 在这个截然不同的支架,我也已经是一只截然不同的蛞蝓猫了。 我爱雨世界。[/spoiler]
Melhor game de todos, Até ser comido 20 vezes seguidas por 5 lagartixas diferentes ou sendo engolindo por plantas carnívoras maiores que um carro 10/10
пришел в игру насмотренным видео о "самой сложно игре" в итоге что могу сказать: игра сложная но не на столько как говорят, прошел за часов 30+ (я носил лорные жемчужины и особо не торопился), в итоге хоррор темная страшная ужасная арахнофобная локация оказалась легче чем стена, к врагам легко найти подход (кроме обезьян, фиг вам а не жемчуг) оптимизация в игре отличная, уверяю запуститься на любом калькуляторе. вот что могу посоветовать: 1: если вы застряли в какой то локации не мучайте себя, найдите в инете карту региона (если прям вообще хз куда надо) я во галек вообще найти не мог 2: если вы хотите знать лор, поносите пару жемчужин луне сами (лучше цветные) а потом если будет лень (будет) читайте в инете т.к. лор интересный 3: если вы не успели поесть а дождь скоро то можно поспать все равно но на след цикл нужно будет макс еды съесть и обмороки будут (ирл) 4: жди подлянок от обезьян, они по приколу в тебя камни кидают, а если бежишь в его сторону то и убить могут 5: лучше играть со звуком (просто лучше) 6: в некоторых местах дождя нет, да и вообще если ты новичок то смотри за таймером дождя + иногда ты просыпаешься раньше конца дождя, под крышей безопасно, без крыши не оч + даже если экран уже трясётся ты скорее всего успеешь спрятаться (если поторопиться и повезет с убежищем) 7: если ты набрал карму для перехода но выпал короткий цикл сразу после пробуждения нажми выход и зайди в игру (может понадобиться несколько раз + не злоупотребляйте а то не интересно) 8: много что можно есть, из не очевидного: синие цветы надо намочить, мелких оранжевых гусениц (мелких) надо сначала проткнуть копьем 9: если тебя укусили ты возможно еще не погиб, когда тебя хватают будет звук, когда тебя кладут в нору будет второй (тогда то ты реально умер) но перед этим тебя может спасти кто то 10: если ты принесешь еду в убежище то она засейвиться на след цикл в принципе игра оказалась легче чем думал, всем советую если игра понравилась купите длс довнпоур, там много доп компаний (и лор крутой) только там с сейвами проблемы были так что бекап сделайте на всякий
Умер, нет ты просто спал, УМЕР! . нет ты просто спал , сансара вращяетца ящерица ущепляется
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| — | 257 | 86% | $11.25 | |
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