
Told as a “Wuxia” story, which literally means "martial hero", Mirage captures the essence of a broad genre of Chinese fiction concerning the adventures of martial artists. Shrouded in secrecy, an organization of assassins wreak havoc on the local populace.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
《雨血》这个系列最早可以追溯到2010年,雨血前两作都是回合制rpg,然后2013年灵游坊推出作为雨血前传的横版砍杀动作闯关游戏蜃楼。不过也正是因为想让这个前传上steam,结果ip被发行商坑没了,所以梁其伟只能再复刻一个世界观,名为《影之刃》。 本作有两个主角魂和左殇,玩家可以随时切换(有cd),只要有一个人死了就任务失败。魂是骗术师风格、只有一把武器的但丁,左殇则是没有主动次元斩和瞬移却可以rg的维吉尔(但有二段跳),有和鬼泣一样的实时战斗评分机制。 其实他俩都有次元斩,不过都是被动技能,在完美闪避/防御后立刻按重击,然后就能秒杀小兵/对精英怪和boss造成高伤害,二人的区别是,魂次元斩时自身会消失,左殇则是脱手释放次元斩。 魂的特殊能力是闪避,比较好上手;左殇就比较麻烦了,他的特殊能力是给自己挂一个幻影剑,然后按上+特殊时使用幻影剑防御,而你攻击的同时也会发射幻影剑,因此需要时刻注意续幻影剑。 作为动作砍杀游戏,本作有一个比较难受的点就是升级系统,不管是你学的技能还是买的装备,都可以多次升级,虽然最高也就三级,但是每一级的数值提升巨大,加上前期对技能不熟,导致一周目前几关打的很难受。 本身动作设计还是挺不错的,就是打击反馈还是差了点,好在打连段还是很爽的。
Neredeyse 10 yıl sonra bir Türk olarak yorum yapmam gerekirse, bu oyun, yeni çıkacak oyun olan Phantom Blade Zero'nun evreninde geçiyor. Oyunun tarzı hoşuma gitti. Güzel bir indie oyunu, ancak büyük bir sıkıntı var ya da ben kaynaklıdır ki steam de oyunun başarımlarını açamıyorum. Bunun için oyun geliştiricisiyle iletişime geçmem söylendi steam tarafından. Uğraşmaya çalışacağım, onun harici boş vakitte girip kafa dağıtmalık bir oyun. 5 dolara değer mi? Kesinlikle hayır, ama oyun 1 seneden beri istek listemde ve hiçbir şekilde indirim olmadı, en son bu fiyattan aldım.
CNM汉化没有还卡死不动
至今为止玩到的最好玩的国产动作游戏。刚出的时候就在游戏吧买了,玩了很多年,现在玩起来还是很爽。以前主要是用左殇,最近在练魂,以前的存档可以直接拷过来用。
游戏整体很糙 但是美术很戳我 打的也很爽
垃圾代理商毀了一款好遊戲
游戏很好玩,虽然是英文版但是不影响如果给中文版权那就更好了
Awesome hack & slash
爽快与遗憾
An extremely janky CAG that has a surprising amount of sauce, highly recommended, just don't expect it to have a higher budget than the 10 dollars it had. This also has one of my favorite implementations of bosses with armor/being able to combo bosses. You can basically punish bosses after certain attacks and launch them, and they can't be re-launched unless you do a tag combo and change characters, this ♥♥♥♥ rocks and games with way higher budgets have been ♥♥♥♥♥♥♥ the same mechanic up since.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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