
Alphadia Genesis chronicles an epic adventure with Fray and his investigative team from the Archleign Kingdom as they set out to solve a mysterious murder case in a nearby city. Immerse yourself in stunning 3D battles!
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
https://youtu.be/E1o5KIxyJbY [quote]Follow my Curator page, [url=https://store.steampowered.com/curator/41363546-Fruit-N-Doggie-Reviews/]Fruit N Doggie Reviews,[/url] so you can be updated whenever I post a new review.[/quote] [h1]Overall Rating - Painfully Bad ★☆☆☆☆[/h1] [h1]First Impressions[/h1] From the solid reviews and playtimes of those who liked Alphadia Genesis (AG), I had healthy expectations for this RPG. However, after playing for almost 30 hours, I have an alternative title in mind: Alphadia Generic (AG). If I were generous, I'd say this game was mediocre, but I think AG sucks, and don't see why people are treating it with such kid's gloves. [h1]Gameplay[/h1] Like any RPG, you'll follow story beats, can finish side quests, and will explore the world and dungeons in an attempt to unravel what's going on. Along the way, you'll level up and obtain loot. The combat is turn-based, but you can see who's move is coming up next, allowing you to plan accordingly. You can use basic attacks, special abilities, items, or defend. It's possible to select a playstyle in advance, setting battles to auto, which you can turn on and off at will. My preference was setting them to use only basic attacks, as otherwise the auto-pilot will inefficiently use spells and items. However, I don't think I leveled up enough while playing, since I often had to control them myself, making use of special abilities to beat enemies. Though you equip armor and weaponry the same as in other RPGs, a key difference is the elemental rings you place on your party. This allows them to use and level up a particular type of magic, unlocking spells over time, with the elements being light, water, and fire. Light specializes in healing, water also heals but focuses more on status effects, while fire is mostly an offensive element. https://steamcommunity.com/sharedfiles/filedetails/?id=2139667021 [h1]Controls[/h1] Most of the RPGs I'm familiar with use controllers, but that isn't an option in AG, as you have to use a mouse to play. The game is designed around this control scheme, so it functions as it should, but I don't see why both options weren't available. As a turn-based game, there's no time-sensitive decisions, but I didn't have any delay or problems getting the game to respond. [h1]Story[/h1] Here is where AG is at its most generic, with the biggest issue being the six main characters: good-natured, clueless protagonist Fray, his outspoken sister Aurra, flat affect child clone Enah, love interest Chrone, Fray's snobby rival Walter, and fatherly bandit Grande. To be fair, Grande wasn't as bland a stereotype as the others. It takes a while to acquire everyone, but it won't take long to see how uninspired they are. Although the story isn't great, I wouldn't say it's "poorly written," as I didn't see glaring plot holes, or situations so untenable an anime fan would roll their eyes. By the current standards set by Hollywood, this is a stinkin' masterpiece. However, the characters are the vehicle for the story, and they aren't interesting enough to carry it well. These characters consist of such strong stereotypes and tropes, that they're just walking cliches. Normally, it'd be a positive that a game included small events and conversations between them, but when you've seen all of this before, it comes off as unnecessary padding that drags the gameplay to a halt. https://steamcommunity.com/sharedfiles/filedetails/?id=2139666233 [h1]Visuals[/h1] There are two different visuals in AG: map exploration and story-progression occurs in 2D, whereas combat is 3D. I'm not one to hang my hat on visuals, but Kemco is supposed to be a step above studios reliant on RPG Maker to create their games. However, I don't find the 2D environments well composed or crafted. AG's settings look like big checkerboards, with pre-made assets thrown around. I'd argue that there are many SNES and PS2 RPGs, which despite being more pixelated, look much better and more natural. The same is true of the 3D battles, because although they'll have some movement as they attack or take damage, their motions are too restricted. Many older RPGs showed characters going through the full movement of an attack, one great example being Legend of Dragoon, which had several combos per character. I don't expect that from every RPG, but the 3D models aren't crisp and lifelike, and their movements look stilted and sluggish. Their basic attacks lack oomph, and only the most devastating special moves look like they did anything. [h1]Sound Design[/h1] The soundtrack isn't memorable, but I find the instrumentation and tunes enjoyable. Villages have a tranquil feel to them, and the fight music is lively. The sound effects were inoffensive and suited things appropriately, though attacks lack flare. Something more robust would have been helpful. [h1]Pros[/h1] 🌟 The game is long, so if you like AG, there's plenty to go around. However, even those who give it favorable reviews seemed to think it was too long. 🌟 You can play in two difficulty modes, easy or normal. I'd recommend the former. [h1]Cons[/h1] ❌ While attacking enemies, you have to consider the rows and columns, which is a strategy element I enjoy. However, your back-row characters seem to take as much damage when targeted as front-row ones, undermining the point of having them behind the others. ❌ Even though it's called Normal difficulty, enemies can obliterate your party unexpectedly. The only way to avoid this would be with grinding. ❌ When you open chests or accept quests, the music doesn't stop playing, and the SFX plays over the music. ❌ The encounter rate is annoyingly high. [h1]Tips[/h1] 🔍 If you have any thoughts of going for all achievements, follow the chest guide closely. It's far too easy to miss one, lose track, and be clueless as to what ones you overlooked. 🔍 It's useful to focus on one element per character, but at some point you'll want to diversify, as some spells unlock only by mixing two elements together. [h1]Final Thoughts[/h1] It wasn't uncommon for older games to recycle enemies by changing their color scheme and buffing them, which is still done to this day. However, I've never seen anything like what AG does. Using a small repertoire of enemies, they abuse this shortcut exhaustively. I would be curious to see a bestiary for this game, just to see the audacity they had to use so few enemies in an RPG dozens of hours long. It's really obnoxious seeing the same enemies repeatedly, all throughout the world, with the only difference being, oh look it's a green one! This is hardly exhaustive, but for where I am in the game currently, unique bosses excluded, I counted less than 20 different enemies, many with around four variants, though a few had around eight. I'm astonished at how much they recycled enemies. To me, this last matter is endemic for how AG is. This game lacks originality to a point where it's almost bizarre. It's a shame, because some elements were done by people who cared and tried, which I think is the saving grace others liked about AG. Regardless, I don't find those few highlights sufficient to recommend the entire package, and suggest you spend 30+ hours in a great RPG instead. [table] [tr] [th]PC Specs[/th] [th]Performance[/th] [/tr] [tr] [td]Ryzen 2700 RTX 2070 16GB RAM ADATA SSD 1920x1080 [/td] [td]The game ran without incident on default settings. 💖 - AG is healthy [/td] [/tr] [/table]
I’ve been a gamer most of my life, ever since the Atari was up on the shelves and Pac-Man was all the rage, I’ve seen all the fads, VHS video game systems (VHS for those of you who don’t know were like the original DVD’s, and for those really young people Blu-Ray’s and for those who are crawling around in Diapers 4K HD blu rays or something) I’ve lived through the Nintendo strangle hold onto the bright shining beacon that fought against Nintendo in the Sega Genesis. Upwards and onwards into PC gaming. Now in all my years of gaming I mostly stuck to Platformers and crappy licensed games with a few sports games thrown in TECMO Super bowl. That was until I discovered a game which changed my outlook on gaming.. Final Fantasy 7, that glorious shining beacon which awoken in me a light that has influenced my gaming choices ever since. Being that Final Fantasy 7 was my jumping point, I missed out on a lot of classic NES titles, and then Super Nintendo titles, but the Playstation had a large collection of classic games in its own right and I owned all of them. Anyway, with my history on RPG or more specifically J-RPG’s out of the way lets move onto the game which has gotten us all here today Alphadia Genesis. How does this seeming Relic of the past hold up compared to games today. For starters AG (Alphadia Genesis) is graphically A LOT better than some of the games in the past, it’s a lot cleaner and crisp. The gameplay is very similar with some minor alterations which are for the most part positive. The Story – The game starts you as Fray just a normal dude, chilling in life, when lots of crazy things happen and turn you from a mostly zero into a hero. A very classic J-RPG tale, complete with whiny dialogue by your sister, to an obnoxious Soldier, to a damsel in distress. It was like this game went through the list of J-RPG cliches and used them all. To sum up the story, you through a bunch of happenstances become part of an investigative team, trying to figure out why Clones (Docile servant like humanoids) have taken to killing their masters. Along with your sister Aurra, the princess Corone and his every diligent protector Walter embark on an adventure to last a lifetime. or 45 hours. whichever comes first Gameplay - your typical J-RPG fair with turn-based combat, grinding for levels, Gold to buy weapons, armors, potions. Some side quest thrown in, a ship, a airship, everything we love… Even a battle arena, the only thing missing is a bestiary section and controller support Pro’s - Decent enough story line, if you can ignore the whiny, bratty dialogue from time to time Beautiful artwork Difficult enough to keep you grinding but not too hard that you pull out your hair Easy 100% No crashes or Bugs that I’ve found Con’s No controller support, J-RPGs were made for controllers Less achievements on steam then other formats Some cringe writing A team splitting section. Ugh.. Recommendation - I liked this game a lot, even without controller support (I’d fully recommend something like controller companion as j-rpg’s, just feel better with controllers IMO) With that said, turn-based combat won’t be for everyone. I personally think turn-based lets you use far more strategy as you can fully control your whole party rather then having useless teammates who run around and do nothing until you switch into them. The price during sales normally hovers around 3.99 – 4.99 which is cheaper then a cup of coffee, if you’re a fan of J-RPG’s, then by all means give it a go. If you’re an achievement hunter give it a go, 35 hours for an easy 100%..
I really wish steam had a middle rating, its not a bad game, I actually found it quite entertaining. However there is nothing new here, its a very basic collect the macguffins so they dont destroy the world story that has been done a dozen times over in final fantasy and the like. Still its not a bad game and if you just want a simple retro final fantasy styled rpg then its fine.
Although this is the best KEMCO published RPG I think I've played, it's still forgettable and standard. The 3D battles are a step above most of the games in their catalog, but the characters and story don't stand out among other much better JRPGs now available on Steam.
Garbage PC port of a garbage mobile game.
I recommend this game but I have to be honest, it was TEDIOUS. This game actually put me off of retro games as well turned based too because of how monotonous it could be and because I had spent my hard earned money on it, I was determined to finish it. In brief, the Positives 1. The storyline was not just generic, there was actually originality and at few times mature scenes, which was welcoming and surprising at the same time as I had not expected that. 2. Characters were a bit......average, sometimes downright annoying but some were bearable. I would say though that there were character development through. 3. Gameplay was relatively smooth and fun but with drawbacks. 4. Art style was clean and highly appreciated. Negatives. 1. The bloody battlesong, just over and over again, driving me insane, there were many times I MUTED the sound because it was giving me a headache. 2. Abilities don't make sense and you will never find yourself using them, EVER. 3. I can understand the reason for a auto button because battles can be dreary but if it is gonna kill your team and make you use your good items, what's the damn point. 4. Aumm, boy having problems, hence take it out on others. 5. Like having two endings, why not just show me the right ending. I did everything right. Listen I am not playing further to find out what happened, especially with that retarded music. Overall 6/10 Pretty average, has some redeemable qualities but just too tedious. Pick it up on sale perhaps.
The game is fine It's a basic rpg if anything. Theres nothing to hard here especially if you abuse the game when you get the upgraded airship to level grind to 99 making the end game really easy. Battles are nothing complexed most of the time you can auto battle your way through most fights though you may want to use a skill or two later in the game. If you want 100% i recomend using the treasure chest guide on here so you don't miss two somewhere like i did I just didn't care enough to go back through the dungeons to look for them. Some of the chests are really stupidly hidden as long as you pay attention to cracks in the wall you should miss any of them. You should get most of the achievements by the end of the game though some you may have to grind for. The story is pretty basic as well though it does try and make you care about the characters a little bit i will give it that. Though at the end of the day it's fairly bland. This game can be described as a good time killer while you are waiting for other games to come out. Which is what most kemco games are if i am being honest.
Abaixo seguem algumas críticas: - Não possui compatibilidade com controle; - 220 baús de tesouro para procurar. No inicio é até interessante encontra-los (maioria estão escondidos em passagens secretas), mas o processo torna-se chato pela repetição exaustiva, continua e excessiva, portanto esfregar-se por todas as paredes em cada novo dungeon/cidade atrás das passagens acaba sendo um processo bem desgastante e demorado; - Como consequência do processo citado acima, a quantidade de batalhas por dungeons aumenta consideravelmente; - No mapa/dungeons, existe uma pequena chance de aparecer um monstro absurdamente forte (comparado aos demais inimigos encontrados no mesmo local) ou um Giga (versão gigante de um monstro local). A questão não é a existência desse tipo de inimigo, mas sim a maneira como eles estão inseridos no jogo, esses inimigos podem aparecer durante a progressão da história em momentos onde seu grupo ainda não possui as mínimas condições de derrota-los, ou seja, as chances do grupo inteiro morrer ao deparar-se com algum deles é enorme (exemplo: Dragon em Mount Nordon, mata o grupo inteiro com um único ataque); - No geral, as batalhas são muito frequentes e demoradas; - Conceito antigo onde farmar xp para ir aumentando de nível é mais importante que a estrategia nas batalhas; - Apesar de graficamente lembrar um jogo de Saturn/PS1 e a batalhas idem, o restante do jogo é muito mais linear lembrando mais um jogo de 16 bits pela simplicidade em termos de interação com mapa, cenário, NPCs e história; Resumindo, particularmente não o achei ruim, mas a experiência torna-se bem maçante em algumas horas, portanto eu não o recomendo.
Another Jrpg resembling the old Snes ones.
the game's ok if you need some old rpg action BUT the game gets boring about mid way. i did end up beating it but as i got farther in the less interest i had with it. it feels very mobile but the main flaw is it does not grow as it goes along. the story though doable is not very interesting and has alot of anime relationship sap to it. 5/10
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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