
Told as a “Wuxia” story, which literally means "martial hero", Mirage captures the essence of a broad genre of Chinese fiction concerning the adventures of martial artists. Shrouded in secrecy, an organization of assassins wreak havoc on the local populace.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
我就想问问,汉化补丁在哪里下载,谁给发一下啊, 游戏真的是2D好游戏,没问题,非常棒,关键bug给修复一下啊,中文都没有,成就解锁不了!
出荒城就转好评
DMC só que 2D. Excelente!
国产正统2D ACT,有鬼泣的神韵。好游戏,十年前支持过正版,在试玩期关于无限闪避增加CD的建议还被作者采纳,全程见证过国产ACT之光的诞生。但是建议玩盗,要支持作者等今年的影之刃就好,大卖可期。 因为登录steam时作者被注册在新加坡的无良商人坑了导致版权纠纷。steam版17年作者申诉侵权下架,结果又被奸商上架了,反复拉扯后没成功,跨国也导致维权困难。导致这是一个没有中文、没有云存档、成就不能正常解锁(我用工具挂的)、残留BUG的奇葩版本。但steampy扫货的时候还是手贱送了碗方便面钱,惭愧,希望能胀死奸商。
Incredibly rigid controls and character animations; you will have to manually setup bindings if want to use a controller. The menu only works with mouse for some reason. Dialog text is incredibly slow in direct contrast with some tutorial text that wont be on screen for one whole second. Had long wanted to play this game because of the trailer but ended up incredibly disappointed. The image where swords seem to be clashing with an enemy is an animation instead of a mechanic (that I could find). That same character has an in-game attack that pins you without any means to escape and takes like one third of your life in start contrast to what I initially thought this game would provide in terms of attack and defense
游戏好,发行商烂
A game from childhood, even more glad to have it discovered
左殇与魂是两个不同类型的asshole,死有余辜
六块钱送给发行商了是因为真的没有别的渠道了暂时。从手游影之刃开服到影之刃3甚至断罪者国际服以来的感受是蜃楼独一档的关卡设计的丢失,虽然如此,我现在双手因为按了太多次WASDJKLI和空格键而僵直到无法打字。。。不成熟的地方现在反而成为我所要关注的问题:究竟是将风格化做到极致能够被人铭记,还是商业化妥协赚快钱买兰博基尼更符合现代社会。答案是肯定的,我还是会时不时打开合金装备原爆点,幻想着以原爆点的质量和节奏拉满的幻痛,然而死亡搁浅1和2都出了也没有再让我感受到相同的氛围。 最近开始进入感受到自身不再期望一切未知,逐渐开始理解父母的状态,但我这几年没有荒废,可以说是“著作等身”(都扒到steam测评来了?这玩意是成语,成语是形容词,不是主谓宾,我真的吐了一群小鬼)的状态,所以感受还好。
《雨血》这个系列最早可以追溯到2010年,雨血前两作都是回合制rpg,然后2013年灵游坊推出作为雨血前传的横版砍杀动作闯关游戏蜃楼。不过也正是因为想让这个前传上steam,结果ip被发行商坑没了,所以梁其伟只能再复刻一个世界观,名为《影之刃》。 本作有两个主角魂和左殇,玩家可以随时切换(有cd),只要有一个人死了就任务失败。魂是骗术师风格、只有一把武器的但丁,左殇则是没有主动次元斩和瞬移却可以rg的维吉尔(但有二段跳),有和鬼泣一样的实时战斗评分机制。 其实他俩都有次元斩,不过都是被动技能,在完美闪避/防御后立刻按重击,然后就能秒杀小兵/对精英怪和boss造成高伤害,二人的区别是,魂次元斩时自身会消失,左殇则是脱手释放次元斩。 魂的特殊能力是闪避,比较好上手;左殇就比较麻烦了,他的特殊能力是给自己挂一个幻影剑,然后按上+特殊时使用幻影剑防御,而你攻击的同时也会发射幻影剑,因此需要时刻注意续幻影剑。 作为动作砍杀游戏,本作有一个比较难受的点就是升级系统,不管是你学的技能还是买的装备,都可以多次升级,虽然最高也就三级,但是每一级的数值提升巨大,加上前期对技能不熟,导致一周目前几关打的很难受。 本身动作设计还是挺不错的,就是打击反馈还是差了点,好在打连段还是很爽的。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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