
Create safe railway routes across colorful islands in Railway Islands 2.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Brazil, German, Spanish - Spain, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I'm not really sure if Railway Islands 2 - Puzzle is an asset flip. Some elements of this game certainly make it seem like the developer put some effort into assembling some kind of original here. On the other hand, a lot of the game assets don't seem like they were created by the developer, but they haven't credited any asset creators for supplying assets, which might be a case of plagiarism. There's no evidence, so we need to give the benefit of the doubt... regardless, asset flip or not, the quality here is indistinguishable from many asset flip/cash grab scams, and that's a problem in itself. Railway Islands 2 - Puzzle is yet another of several hundred amateur made minimalist pathing puzzle games that's somehow here on Steam instead of locked onto the app stores where this kind of shallow game belongs. All you do is tap on various (probably asset flipped) environment tiles to make a railway rotate around. Complete the rail circuit and you can go on to the next level... incredibly simplistic stuff, probably no more than a weekends effort with Unity and the Unity Asset Store. This is a copy + paste of Rainbow Islands 1, which tells us a lot about the developer, spamming the same game + assets onto Steam without considering if it has any value for gamers (it doesn't). Rising Moon Games have a known history of trying to scam people into paying them money for someone else's work, through this account or through closely linked/alt accounts. One example of Rising Moon Games doing this is [url=https://store.steampowered.com/app/1997070]HEN, CHICKS AND CATS[/url], which is really the "[url=https://assetstore.unity.com/packages/3d/environments/fantasy/cube-world-full-131386]Cube World[/url]" asset, written by the actual developers, Polysquid. Taking this shovelware seriously as if it was a genuine attempt to make a game, it doesn't meet basic minimum requirements that most PC gamers expect as standard. The game features low-polygon "retro" assets with cartoony, mobile app style shader effects, making this look like a barely functional mobile app from 15 years ago. This visual style is a method that lazy devs often use when they have a lack of interest/capabilty to create highly detailed, high poly models and instead use shader effects to disguise that shortcoming under the name of "art", or "We made it look bad on purpose", which really isn't something gamers should have to put up with. It's unclear why the developers weren't willing to arrange high quality, high polygon count contemporary assets and high resolution textures for the game. It's far below the state of the art visuals gamers expect as a result of their decisions. The controls can't be customised because the game has such a dumbed down, simplified interface that it's just iPhone screen tapping stuff. The fact that the interface is this dumbed down might be seen as a problem in itself, however... this is a fairly shallow experience if you're the kind of gamer that likes to play games with deep, rich control schemes and interaction. You'll get none of that here. This is indistinguishable from a mobile app, but they put this on Steam instead of the app stores by mistake. Was it rejected by Apple and Google (they do have more rigorous quality standards than Valve does for Steam, after all)?. Regardless, for all intents and purposes Railway Islands 2 - Puzzle might as well be a mobile app, it has the same limitations and dumbed down qualities. It's impossible to recommend such a game to PC gamers. We don't spend all this money building gaming rigs so we can pretend they're iPhones. These technical defects push this game below acceptable standards for any modern PC game. The poor quality of this game is reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was only 7 players. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. It's notable that this is a huge difference from the Rainbow Islands 1 game (this game is a direct copy + paste of that one), but Rainbow Islands 1 has trading cards. That tells you everything about the game plan for this developer... abuse trading cards with asset flip tier trashware. [quote][b][url=https://www.forbes.com/sites/erikkain/2017/01/18/steam-takes-down-art-of-stealth-after-developer-posts-fake-reviews/?sh=750e13e12354]Warning: Review Manipulation![/url][/b] This game features a small number of fake positive reviews from accounts known to be in the business of review manipulation/paid reviews. They're all written in either Russian or broken English, appear at almost exactly the same time, very shortly after the game launched on Steam, all have a direct Steam purchase of the game, and the accounts are used consistently to write fake reviews for asset flips and other cash grabs/scams. The "Positive" review score on this game should be disregarded due to this blatant, unethical review manipulation. This is done to deceive and scam gamers into paying for a bad product.[/quote] So, should you buy this game? Is this one of the best of the 100,000+ games on Steam? Railway Islands 2 - Puzzle has the almost scam-like price of around $4 USD, it's not worth it given the defects and shortcomings with the product, especially considering the unethical nature of the developer. This is also competing with over 11,000 free games available on Steam, many of them far better than this paid product.
[b]railway islands 2[/b] is your typical track-rearranging puzzler on hex-based levels. carbon copy of the [url=https://steamcommunity.com/id/dohi64/recommended/1807930]first game[/url], except this one has [b]40 levels[/b] unlocked one by one instead of 50. [b]no level skip[/b] but both have a [b]level editor with workshop support[/b] and a surprising amount of user-made content. any amount is surprising in niche or non-niche puzzlers but something like this tends to become somewhat popular. [b]mouse-based controls with non-rebindable hotkeys.[/b] left click picks up a piece, switch it with another one, wheel rotates if necessary, while a piece is held or simply on mouseover, which is nice. right click rotates the camera, wheel click pans, only the w/s keys and clicking the magnifying icon are available for zooming. they could've added keys for movement and rotation too. in fact, [b]full keyboard controls should be easily doable[/b]. once the track is done, set things in motion, reset if you must. icons and hotkeys are available here as well, [b]animations can be sped up[/b] and [b]a crash doesn't reset the level[/b], so you can experiment without having to start over after an oversight. it does [b]reset the camera[/b] though. very annoying on its own, even more so because [b]every level has to be repositioned at the start[/b]. it's the second game, why aren't they still all set up to fit the screen instead of zooming in on the exit without even making the entrance visible or doing a weird angle? not a whole lot of mechanics to speak of. there's elevated terrain, crossings, switches to lead the train to a different path, multiple trains to guide to the same or different tunnels, connected pieces, that's about it. nice diorama-like presentation but still [b]no level numbers[/b] anywhere outside level select, [b]they learned nothing from the first game[/b]. unmemorable audio, possibly the same as before, the music sounded familiar. decent settings available anytime. separate volumes, resolutions, windowed mode, languages, v-sync, gfx quality, shadows, msaa, ssao. nothing really stands out here, especially the second time around (except the same issues the first one had), so I didn't finish it this time, but if you like this sort of thing, might as well play it at some point.
Train puzzle + relaxing + interesting = Rearrange the tracks by swapping and rotating hexagonal pieces. Enjoy the colorful scenery. Don't have room to build a train set, this is a good substitute. [h1][url=https://store.steampowered.com/curator/35180752-3-point-play/] Follow our curator for similar games [/url][/h1]
Like: The puzzles make you think. Some are easier, some are more frustrating. The puzzles are like the first game. You can return to the level another time and your progress is saved, so need to start again from scratch. Dislike: The trains can derail for no reason, but if I restart the trains without changing the tracks, the train goes around just fine. This might trick you into thinking that you've made a mistake when you haven't. If I speed up the trains, they derail. That means the fast forward option is pointless. I regret buying the game so early. I should've waited for more updates. If the annoying glitches were removed, I'd highly recommend the game.
This is really a nice little game if you have just a few minutes time and want to challenge your brain for a while! The puzzles start very easy and get more and more complicated from level to level, but if you place your tracks logically and play around with the switches you should be able to manage them all after a while. Only the keyboard/mouse control felt somewhat awkward in the beginning, because I would have expected to use the mouse wheel for zooming in and out (instead of the cursor keys) and also would have preferred ASDW keys for moving the map around (instead of using the mouse). But perhaps the game devs will add an option to change the keyboard/mouse input layout in future updates of the game? While there is probably not much replayability - after you have done all levels that's it, although you can reset the level(s) - the game can still be recommended for friends of casual puzzle games at the current price asked. And a final piece of information for all (fedora) linux users: although the system requirements say "windows 7/8/10", it plays very well and stable under linux using proton 8.04.
Did I like it? Yes Was it worth trying at least once? Yes - Campaign has 40 puzzles, each is a unique puzzle that you need to solve - You have to plan out the tracks and bridges so your train can pick up all cargo, and reach the exit - Red train can only pick up red cargo, and blue trains <-> blue cargo - Quality of life upgrades from Railway Islands 1 (RI1) - you can now manually set the track switches to plan out the paths - There is a Custom map maker, so you can create and upload your own puzzles, or download community puzzles made by other players Final comments : Fun little relaxing puzzle game. Really enjoyed it. Played it to relax while listening to an educational podcast. Will definitely play any sequels or similar games.
헥사형 타일 교체로 철로를 연결하는 미니멀리스트 퍼즐. 총 40레벨. 기차 두 대 운용+교차선로로 1편보다 엄청 어려워졌지만 가이드 공략 보시면 됩니다. 창작마당에 맵 하나 업로드하는 도전과제가 있습니다. [code] 스팀 큐레이터 : [url=store.steampowered.com/curator/44849820/]INSTALLING NOTHING[/url] [/code]
中规中矩的网格解谜,在定位上更接近于一代的续作而非独立作品,如果没玩过一代直接上手的话可能会体验不太好。基本一上来就把一代出现过的机制拉满了,后期感受不到什么难度曲线。 本体共包含40关,体量方面相较于一代略有缩水,但增加了一点新机制。不过新机制带来的挑战性很有限,而且这一代引导有点差导致部分机制显得很迷,比如两个地块被🔗链接这种情况。全成就比较轻松,大部分都是流程成就,并且因为本作的大部分关卡都有≥2列火车,[spoiler]Wrong way. - Enter on wrong tunnel![/spoiler]这个成就做起来要比一代更容易。 另外就是本作的性能优化比较糟糕,只要打开游戏电脑风扇就狂转,印象中一代并没有出现这种情况。不过其它方面基本上都保持了一代的优点,简中UI也不缺字了。 总的来说体验确实不如前作,但也没有到打差评的程度,谜题质量还是可以的,更何况打折的时候只需要3块钱,bundle购入可以再减25%,还要什么自行车……
9/10 A puzzle where you connect rail tracks, crossings and bridges. Good: - interesting and addicting concept. Although it's based on the classic Piper game, the multiple heights, the crossings, the multiple trains, bridges and track switches introduce a lot of complexity - pleasant relaxing music - low-poly models of tiles with a nice color palette - has an in-built level editor and integration with Steam Workshop. It was a lot of fun to create a level So-so: - can't remap keys. My middle mouse button doesn't work well, so dragging the camera was painful. I expected WASD to move camera but instead WS keys only zoom in/out and there is no way to move camera with any keys - the whole process of getting a level submitted to workshop was pretty painful to me. Maybe it's because there are no real instructions anywhere, and no tooltips over buttons. You have to press them to actually understand what they do. I guess the devs need to playtest that whole process of submitting on a fresh person to see where questions arise - when you open workshop, no player-submitted levels are shown by default ("subscribed" list, whatever that means). I was certain there are no levels because the game is still new. You have to select "Date" or other options in the drop-down list at the top to see player-submitted levels. Instead, the game should show them by default, sorted by date. - I wish there were more decorative tile types Bad: - nothing really I found a couple bugs: in the editor, if you select any season other than summer (e.g. winter) the tiles you create are still summer-themed. You can switch to summer and then back to winter though, to make all tiles switch to winter. Also, in most popups (including those shown when you submit a level to the workshop) the ok button is not fully clickable, only it's random portions. When you submit a level to the workshop but it's the first time and Steam demands you to accept some agreement, the game shows an error message and then still gets stick with "uploading" dialog which doesn't progress or disappear. Exiting to level editor and then coming back to submitting removes that dialog and one can submit at second attempt. Overall, it's a very good puzzle game even if you aren't that much into trains. While playing, I kept laughing and recalling Sheldon Cooper saying "I love trains" :) The game could still have some minor technical things improved (as I described) but it's already at a very nice state and well worth a purchase if you like puzzles. [table][tr][th][i]I'm a Steam curator, you can [url=https://store.steampowered.com/curator/43946907-Friendly-Nerd/]follow me[/url][/i][/th][/tr][/table]
Infinitely better than the previous one and even has a level creator
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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