
In Railway Empire, you will create an elaborate and wide-ranging rail network, purchase over 40 different trains modelled in extraordinary detail, and buy or build railway stations, maintenance buildings, factories and tourist attractions to keep your travel network ahead of the competition.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 1 → 0.71/day in the week after.
About


Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 9.7Kreviews | 83% | — | $8.6M |
| $19.99 | 2.1Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 821 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
As far as I see it, the track management simply does not work. At least not in the Linux version of the game. Wondering if also other functionalities are unavailable. Too bad as the overall look and feel is ok.
The game is oversimplified. Train wagons appear and disappear by magic at stations. Trains are always very short, around 8 wagons long. The locomotives have no specifications, just “power” which is a percentage, not even physically meaningful units.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.6M | 18.2K | 88% | $17.99 | |
| $8.7M | 7.3K | 44% | $29.99 | |
| $8.7M | 25.2K | 96% | $8.99 | |
| $8.6M | 84.4K | 90% | $6.24 | |
| $8.6M | 5.5K | 85% | $34.99 | |
| $8.7M | 26.1K | 94% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.2M | 2K | 73% | $49.99 | |
| $635.7K | 376 | 70% | $39.99 | |
| — | 0 | — | — | |
| — | 30 | 82% | $24.99 | |
| $1.6M | 1.5K | 73% | $35.99 | |
| $1.4M | 1.3K | 85% | $29.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0.8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Russian*, Simplified Chinese, Italian, Spanish - Spain*, Polish, Korean, Japanese**languages with full audio support
| $19.99 |
| 1.5Kratings |
| 83% |
| — |
| not modelled |
| $5.99−80% | 200ratings | 72% | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 827 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
小时候喜欢玩具火车的可以试试
Игра супер! Особенно для тех, кто любит историю железных дорог в США, да и в целом для любителей поездов!
Крайне отвратительная реализация движения поездов. [h3]Узлы, развязки, стрелки? Это не про эту игру.[/h3] Семафоры работают непонятно как. Станция с 2 путями из которых всегда будет выбираться только один. [h3]Экономический симулятор?[/h3] который заставляет строить дублирующие линии к каждой станции, а лучше отдельную станцию на каждый маршрут. Любое соединение линий приводит к остановке поездов. [h3]Длинные маршруты? [/h3] максимум между двумя соседними городами или городом и предприятием. Или склад для перекладки. Несмотря на то что я фанат любых игр с поездами, эта вызывает только отвращение своей механикой.
It is quite beautiful, but has opted for the console friendly stupifications, and lacks variety in buildings and city developement. Apparently also if you connect a "level 6" to a rail network and start sourcing it resources, it can start diminishing into 5, 4, etc. Apparently the train supply network somehow can make things worse, if the demand goes up. I wonder how the level 6 city then supplied itself with wagons, if adding 20 trains going through it makes it so deprived of materiel. The worst part of this game is the gameplay loop that leaves you no peace. There is no pause (or rather you can pause if you look at a menu or enter a build tool) without penalty, but that's okay. What is not okay is the constant spam consisting of notifications and technologies and especially the 4 different workers that you employ for each train "minigame" where every 15 seconds you hear a "ping!" and you check the star to see if it will be an employable worker or not, and then click it into your train, and then if he/she matches with or causes conflict within the train, to click chore him/her to another train, then close window, play and look at the pop-ups for 15 seconds until you hear another "ping!" to see what kind of available worker there is. Also the cities if they do not, in fact, diminish from the train network, but grow, then a building spot becomes available, but because you need one minute of time to find out what resources would be available for industry nearby, and you need the money which you've already spent on other things trying to play catch-up with the arbitrary task-list, someone else will build some stupid industry before you can figure out which button to click to build what you didn't have time to plan to build, because there is no pausing. All in all very ADHD, childish experience, but the trains look nice. Apparently the sequel is just the same. Also you have to nitwit wiggle the placement tool to build and rebuild any station again and again to get the tracks in a good way to be able to receive the tracks, because the cities are so small but the tracks so huge that it takes a couple miles of be able to make the train turn, and the map shows no elevations so suddenly, if not fiddled with beforehand, the tracks could cost a couple million to build instead of the usual 15000, because of some invisible elevation and such. Still the city can be entered or exited from only 2 directions, the other directions cannot handle the tracks, but you have to build a wide curve to have the trains go anywhere else. Good thing there is the more ugly "ghost mode" where trains can use the same tracks, otherwise the used of multiple tracks between so evenly spread out cities would become next to impossible. Sadly a thumbs down, but if you can get it for 5 euros, it might be nice to have a thought about what it could have been.
Train goes choo choo
everytime i try to play this game it does not recognize what im doing. i put down signal. set signals. does not advance
As a long time lover of Sid Meier's Railroad Tycoon series, I have never found a game as yet that lives up to that classic with some modern twists - Railway Empire (and Railway Empire 2) are definitely in that category. Keeps to the requirements without expanding too far away from the main reason for the game. Transport Fever 2 is very similar but lacks in the railroad aspects, which this has in abundance. The DLC makes the original game that bit better, and in some areas I prefer Railway Empire to its successor. I highly recommend both games, even more so if you can catch them on discount.
I know, let's make a game all about building a rail network and then make it freakin' impossible to lay down a functioning signal system
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.