
In Railway Empire, you will create an elaborate and wide-ranging rail network, purchase over 40 different trains modelled in extraordinary detail, and buy or build railway stations, maintenance buildings, factories and tourist attractions to keep your travel network ahead of the competition.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 1 → 0.71/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 9.7Kreviews | 83% | — | $8.6M |
| $19.99 | 2.1Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 822 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
good game gg
super Spiel
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0.8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Russian*, Simplified Chinese, Italian, Spanish - Spain*, Polish, Korean, Japanese**languages with full audio support
| $19.99 |
| 1.5Kratings |
| 83% |
| — |
| not modelled |
| $5.99−80% | 200ratings | 72% | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 828 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Alt, aber gut
Однако, это чудеснейшая игра. Хорошая аркада с уклоном в симулятор. Так сказать, для ценителей пускать по кругу не только своих учеников, но и локомотивы
Its got a bit of a learning curve and there are some genuinely baffling UI issues, but once it gets going it's a roaring good time that lets (makes?) you put a lot of thought and effort into creating your railways. Primarily focuses on the creation and transportation of goods (as one might expect from a train game) and presents it in an interesting historical context - mostly 19th century. It's a great logistics game, and definitely challenging.
Grundsätzlich ein tolles Spiel, es startet sehr spannend, schlägt dann aber um da man eine Ewigkeit benötigt Lokomotiven auf einen neuen Stand zu aktualisieren. Man hat das Gefühl, das die Entwickler das Spiel selber nie zu Ende gespielt haben. Dabei wäre es doch einfach gewesen eine Aktion einzurichten, die es erlaubt eine Generationen mit einer anderen zu tauschen. Schade.
자유모드 미션 주는것 중에 맵 끝에서 끝까지 직행으로 승객 운송 하는게 있는데 출발도시 인구 35만 / 도착도시 인구 15만이 넘어도 승객이 유치가 안됨
Fallos permanente. Da igual cómo se diseñe la red ferroviaria.
brilliant game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.2M | 2.7K | 73% | $49.99 | |
| $636.1K | 426 | 71% | $39.99 | |
| — | 0 | — | — | |
| — | 30 | 82% | $24.99 | |
| $1.6M | 1.5K | 74% | $35.99 | |
| $1.4M | 1.3K | 85% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.6M | 18.2K | 88% | $17.99 | |
| $8.7M | 5K | 38% | $69.99 | |
| $8.7M | 7.3K | 44% | $29.99 | |
| $8.6M | 84.4K | 90% | $6.24 | |
| $8.7M | 25.2K | 96% | $8.99 | |
| $8.7M | 26.1K | 94% | $9.99 |