
In Railway Empire, you will create an elaborate and wide-ranging rail network, purchase over 40 different trains modelled in extraordinary detail, and buy or build railway stations, maintenance buildings, factories and tourist attractions to keep your travel network ahead of the competition.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 1 → 0.71/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 7.2Kreviews | 83% | — | $6.4M |
| $19.99 | 2.1Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 821 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
enjoyed playing game. learned a lot during a freemode game trying to get 6.925 million in freight revenue in one year. completing such a task requires a lot of notes and analysis. no game of this type provides a 'notepad' screen so i had a lot of papers. having a screen with all cities and just a place for a note would be helpful. the same for products and warehouses and trains would help. i do all my saves on my pc so an option to not have to switch cloud saves off every time a save is done would be nice. a little longer save name and the ability to edit the save name would be nice. i liked the challenge and will try more scenarios.
You like trains? You like economic/management sims? Then this game is for you
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0.8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Russian*, Simplified Chinese, Italian, Spanish - Spain*, Polish, Korean, Japanese**languages with full audio support
| $19.99 |
| 1.5Kratings |
| 83% |
| — |
| not modelled |
| $5.99−80% | 200ratings | 72% | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 827 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Einfach der beste [b]Eisenbahnwirtschaftssimulator[/b] zur Zeit.. Die [u]Spielmechanik[/u] macht einfach mega Spaß und schafft genau den Spagat zwischen Wirtschafts- und Eisenbahnsim! Genau wie es halt auch bei Kalypso`s vorangegangenen [u]Handelssimulationen[/u] wie bspw. [i]Patrizier, Port Royal etc.[/i] das auch schon der Fall war! Außerdem liebe ich die dezent [i]comicartige Grafik[/i] in dem Spiel :)!
As a true fan of the Railroad Tycoon series (especially the 2nd instalment which stands as the true pioneer of the genre in my opinion), I can tell you that this is its worthy heir nowadays even though it has been developed by other designers and publishers. Relatively complex (higher difficulty settings) but entertaining game play, pleasant visuals and world design, nice campaigns. I definitely recommend it, and I would not go for the second instalment of the series. Not worthy.
操作性が最悪なのとチュートリアルが薄い。さっさと撤退した。 日本語環境に変更するまでの案内がない。(どうやって変えられたかの記憶もない) プレーヤーキャラクターがダサい(固有ハンデが極端)。キャラクター名を変更できない。 線路が思うように引けない。 列車編成まで至らず。金返せ。
I hate trains, I hate the band train, I hate anything to do with them, but I like this game.
As when you bcome further in the story mode, the challanges become very high. The game really requires players with high knowledge of logistics and railway traffic management. Once you started the game, its hard to stop playing as soon as you got the drive for it.
Leider auf dem Niveau eines Mobilegame.
I played a lot of ♥♥♥♥♥♥ games.... this is definitely one of them.
Игра была интересной пока в компании не произошёл КРИТИЧЕСКИЙ баг!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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Related
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|---|---|---|---|---|
| $6.4M | 20.3K | 95% | $19.99 | |
| $6.4M | 4.1K | 94% | $49.99 | |
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