
Arcade hit Raiden first left its mark on the shooting genre 25 years ago. The easy to learn, hard to master series comes to the PC in its most modern and advanced form yet! Join the war for Earth's future-where the tide of battle holds constant surprises.
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Languages: English*, Traditional Chinese, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
탄환이 잘 안보임 거의 25년전 안좋은그래픽임 그거빼면 한두판 할만했음
great spaceship game, with story/narrative very interesting. APPROVED
¡Brutal! Es una gozada lo satisfactorio que es este Raiden V, más aún tras acostumbrarte al colorido de los proyectiles y lo susceptible que son de confundirse con el escenario. Pasando esto por alto, te encontrarás con un shmup que te exige lo mejor de ti, pero que gozarás de ir arañando terreno nivel tras nivel. Y la banda sonora... ¡la banda sonora es DIOS! Del mismo compositor que nos regaló la OST del monstruoso ELDEN RING, Yoshimi Kudo construye melodías que no son un loop ni nada por el estilo, sino que están realizadas para que tengan un sentido melódico y narrativo de principio a fin de cada stage. Hay temas que pueden colocarse en tu TOP del género.
Good game, visually a bit hard to parse though and the voice acting is actual garbage but good game
很优秀的一部作品,就是光污染有点严重
Raiden V: Director's Cut, developed by MOSS Co., Ltd. and published by UFO Interactive Games, successfully brings one of the most respected names in the vertical shoot 'em up genre into the modern era while preserving the fast-paced arcade action that has defined the series for decades. Rather than relying solely on nostalgia, this enhanced edition expands upon the original release with exclusive content, additional gameplay features, and a stronger emphasis on storytelling. The result is a game that feels familiar to longtime fans yet introduces enough fresh ideas to remain engaging for newcomers looking to experience a classic style of arcade shooter with modern presentation. At its core, the game delivers the intense action players expect from the Raiden franchise. Every mission is packed with swarms of enemy fighters, armored vehicles, and enormous mechanical bosses that fill the screen with dangerous projectile patterns. Success depends on quick reflexes, precise movement, and learning enemy attack behaviors through repeated play. Controls remain responsive throughout, making it easy to weave through narrow openings while maintaining constant offensive pressure. The difficulty steadily increases as players progress, rewarding patience, memorization, and mastery without feeling unfair. While the challenge can be demanding, overcoming increasingly complex encounters creates a satisfying sense of accomplishment that arcade enthusiasts will appreciate. One of the game's biggest departures from previous entries is its attempt to weave a more substantial narrative into the action. Dialogue unfolds during missions, giving players insight into the conflict and the characters participating in the battle. Depending on how stages unfold, different conversations and story developments can occur, encouraging multiple playthroughs to experience alternate scenarios. The addition of full voice acting gives the campaign more personality than earlier installments in the series, making the world feel more alive without distracting from the constant action taking place on screen. Although the story is not especially deep, it provides enough context to make each mission feel like part of a larger military operation rather than simply another isolated stage. The gameplay also introduces several mechanics that refresh the traditional Raiden formula. Players can choose from multiple aircraft, each offering distinct characteristics that encourage different strategies. The Cheer Attack system allows temporary bursts of overwhelming firepower, creating exciting opportunities to eliminate difficult enemy waves or shorten lengthy boss battles. Unlike many classic shooters that rely exclusively on limited lives, Raiden V incorporates a health system that gives players slightly more room for error while still maintaining the tension that defines the genre. These adjustments make the experience more approachable without sacrificing the strategic decision-making required to survive higher difficulty levels. Outside of the campaign, the game includes additional modes that extend its replay value. Dedicated boss challenges allow players to practice against the game's largest enemies while chasing high scores on online leaderboards. Unlockable artwork and gallery content reward continued progress, offering fans an opportunity to explore concept illustrations and bonus material celebrating the series. The Director's Cut also introduces exclusive stages unavailable in the original version, providing returning players with meaningful new content instead of simple cosmetic additions. Local cooperative play further enhances replayability, allowing two players to tackle the campaign together and coordinate attacks against overwhelming enemy forces. Visually, Raiden V: Director's Cut strikes an effective balance between modern graphics and classic arcade design. Detailed environments, vibrant weapon effects, and impressive explosions keep every stage visually exciting without obscuring incoming threats. Boss encounters are particularly memorable thanks to their large-scale mechanical designs and varied attack patterns that demand constant adaptation. The soundtrack complements the action with energetic music that maintains momentum throughout each mission, while crisp sound effects make every weapon upgrade and enemy destruction feel impactful. The presentation successfully updates the series while retaining the unmistakable identity that longtime fans recognize. Despite its many strengths, the game is not without shortcomings. Some players may find the narrative interruptions unnecessary in a genre traditionally focused on uninterrupted gameplay, while others may prefer the stricter life-based mechanics of earlier Raiden titles over the newer health system. The steep difficulty curve can also be intimidating for newcomers unfamiliar with arcade shooters, particularly during later stages where enemy density and projectile patterns become significantly more demanding. However, these challenges are largely intentional and contribute to the rewarding sense of progression that defines the experience. Raiden V: Director's Cut is an excellent evolution of a legendary shoot 'em up series. It successfully blends classic arcade action with thoughtful modern improvements, offering satisfying combat, strong replay value, polished presentation, and meaningful additions that expand the traditional formula without abandoning its roots. Whether players are longtime followers of the franchise or newcomers interested in experiencing one of the genre's enduring classics, the game delivers an engaging and rewarding adventure that stands as one of the stronger modern entries in the scrolling shooter genre. Rating: 7/10
Melhor Raiden que tem! Muito bom!
[h1]For the SHMUP Enthusiasts Only[/h1] This one was not for me. Personally I'm not the biggest Raiden fan, but even then, the prior games were of higher quality than this game was. You have levels and effects that cause enemy bullets to blend in with the background, generic weapons, forgettable bosses, and GOD AWFUL NPC RADIO CHATTER OH MY GOD SERIOUSLY. This game has a run time noticeably longer than many other SHMUPs of its kind and during that entire time you are listening to this insipid dialog that is like nails on a chalk board. The presentation is mediocre, the shooting isn't as tight as others in the genre, the levels are bog standard, and the run time is just far too long. If you're a diehard Raiden fan, you could still do better than this game. If you're a novice to the genre and only want the best of the best that steam has to offer, skip this one.
https://youtu.be/bwdAHBRLx9Y Putting effort into adding narrative layers to a SMUP during play is a fine endeavor but general play is pretty standard against any other option.
By far my favorite vertical scrolling shmup and my favorite in the Raiden series. My playtime at the time of this review is low, but I used to play it a LOT on the Xbox One and later the Director's Cut version on PS4. The first thing worth mentioning was that the frame rate on PC is capped at 60 and I had to make manual adjustments to force the game run at the correct speed, but after that it ran as well as the console versions. There are three ships you can use with different levels of Shield (lives), different missiles, and varying attack power. There are three different types of machine guns, lasers, and plasma beams, which adds variety to the game. You can pick what works best for you and go to town destroying enemies. The soundtrack in this game is so good - much different from the remixes of previous Raiden games, and that was a welcome change. The story that runs on the side of the playing field is your standard video game plot, but the fun part is the character dynamics between the commander, tech officer, weapons specialist, etc. Too many people complain about that, and if it bothers you, it's easy enough to turn the voice volume down. I love it however, and think the voice acting is funny and great. I'd say that this is the most accessible Raiden game in the series - not easy by any stretch - but very well worth it for newcomers to the genre and veterans. I'm highly biased as I've played it off and on since 2017.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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