
In this epic Norse myth-inspired roguelike dungeon crawler, wield divine power to challenge Loki and uncover the secrets of the Nine Realms through the branches of Yggdrasil. Grow stronger and reshape Ragnarok’s fate with legendary weapons of the gods.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 31 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Embark on a journey across the nine realms that branch from Yggdrasill.
From magnificent worlds to shadowy depths, each realm is filled with its own atmosphere, dangers, and unique traits. Battle giants, survive in icy labyrinths, cleanse enchanted forests. Every realm flows with its own rhythm.
Each time you set out, overcome new paths. Discover mysterious dungeons. Use shortcuts. Customize your own journey. Your difficulty is your choice. Will you take the easier path, or chase greater rewards through rising challenges and dare to defy Loki? With permanent upgrades and a dynamic progression system, you will grow stronger with every attempt.
As you forge deep bonds with familiar figures like Thor, Freyja, Heimdall, and Eitri, you will face dark and legendary foes. The interactions you share with each character will shape your story, placing you in the heart of a saga filled with the support of allies and the wrath of enemies.


Grow stronger by acquiring weapons, abilities, and divine blessings. Combine powers like Tyr’s Spear of Justice and Freyja’s Phantom Ambush to forge your own combat style. Create unique combinations to face every encounter with greater power.

Stand against the chaos Loki has unleashed during Ragnarok and become a shining light in the darkest days of Norse mythology by overthrowing his throne.
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h2]《Ragnar》[/h2]构建了一幅令人憧憬的北欧神话画卷,但游玩时的体验却仍需改良。游戏讲述了玩家在诸神黄昏后穿越九大王国的冒险旅程,整体框架让人想起之前玩到《哈迪斯》1和2,那样的爽快战斗与肉鸽构筑。 [h3]玩法[/h3] 类哈迪斯的流畅战斗与丰富构筑。优点在于战斗动画顺畅,武器模组各有特色,路线选择清晰可见,制作组也给出了更新路线图。对于喜爱北欧题材和俯视角动作肉鸽的玩家,初期几小时的确能获得不错的爽快感。 但是游戏体验存在突兀。游戏标榜丰富内容,可目前实际能玩的只有前三章剧情,流程短暂且重复度高。武器看似种类多,但攻击模式高度雷同,缺乏真正改变玩法的独特机制。局外养成所需资源量大,这个倒是学到哈迪斯的缺点了,养成所需的部分资源需要在地图中重复挖掘,过程枯燥。更让人失望的是,从免费MOD到收费EA版,大半年来新增内容寥寥无几,难免让玩家怀疑团队诚意。 [h3]战斗[/h3] 我选择战士开局,想象中应该是攻势凌厉的近战体验。但实际手感在后期关卡中迅速疲软。第二章BOSS防御高,伤害高,搭配不够合理的祝福池和偏少的商店,很快陷入刮痧甚至卡关。部分神祇技能在BOSS战中几乎无效,武器掉落池也看不出职业的不同,远程职业可能刷出一堆近战武器,跟黑环一样,这样构筑体验相当不稳定太肉鸽了。 [h3]总结[/h3] 总体而言,《Ragnar》现在只是一份框架不错但内容单薄的抢先体验。它有一个吸引人的题材,并模仿了成熟作品(hades)的框架,但在肉鸽游戏最关键的内容量与构筑深度上明显不足。有潜力,但当前版本很难让人满意。如果制作组能加快更新,充实内容,优化系统,未来可期。但就目前而言,只推荐给对北欧题材有强烈兴趣,且不介意重复刷图的玩家。 [quote] 闲暇时光,不妨试试游戏。 欢迎关注[url=store.steampowered.com/curator/45653622/] 闲暇時光鉴赏组 [/url] [/quote]
The AI generated voices are comically terrible and the developers refuse to acknowledge or change this. On top of that, the difficulty level is frankly insane. I nearly broke my keyboard trying to beat the first boss and then if you die after him, you have to start completely over! No checkpoint, barely any meta progression whatsoever, and the amount of enemies that can spawn in an area is completely ludicrous. I uninstalled this piece of hot garbage and I'm never looking back.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Turkish, Spanish - Spain, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Japanese, Korean, Russian +1 more
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
"Ragnar is a smooth and, even in Early Access, satisfying arena-based hack-and-slash roguelite inspired by Norse mythology, featuring items that alter each run, swift combat, and solid skill progression. It could become excellent if the developers deliver on the roadmap’s promised content.” Verdict: Positive 🐭👍 Watch the pure uninterrupted gameplay video: https://www.youtube.com/watch?v=oZIhWzVNifE For more concise reviews and recommendations please [url=https://store.steampowered.com/curator/6972871]follow my curator[/url].
if your a lover of high action rogue-like and norse mythology & interesting builds this is the game
Тут говорили, что луки в игре OP но я только что прошел всех боссов Ассасином и Лучником. Лучником проще в том числе потому что есть как минимум три руны на исключительно дальний бой, но нет рун исключительно ближний бой. Можно добавить, например руну на скорость атаки ближнего боя или руну, добавляющую АОЕ атакам ближнего боя. Ещё предложения: У меня уже скопилось некое количество мета валюты которую некуда девать. Нельзя ли добавить какого-нибудь Фрейра (Freyr) в качестве NPC-торговца в лагерь, у которого можно было бы обменивать мета валюту например на камни богов используемые при генерации мира? Ещё было бы неплохо дать возможность выбирать стихию оружия с которым начинаешь забег.
您好作者,非常棒的游戏,很酷,很有潜力!我想建议的是:武器虽然种类挺多,但玩下来只有3种,且高度重合(比如剑和矛的攻击及蓄力,短斧头大斧头的攻击及蓄力,匕首),假如可以给每款武器都加上独一无二的攻击方式或词条(类似剑的几次攻击触发某个技能),那可玩性将大大的提高。目前的神祇技能比如怪物死亡后触发的,在BOSS战中根本没用,建议改善成攻击次数叠加触发会不会比较好。 小小建议,希望您越做越好!
Рекомендую! Жду релиза
Awesome game just had a 4 hour session first play! worth buying if you like rogue-lites
So far so good. Enjoying the systems for the most part. Would like a little better way of earning the ascension points don’t like so many being just a room reward. Sounds like this may be addressed in the roadmap though
VERY HARD but fun.
Players by region
Where this game's players are, estimated from review languages.
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