
Powered by id’s revolutionary id Tech® 5 technology, RAGE is an intense first-person shooter with breakneck vehicle combat, an expansive world to explore, and jaw-dropping graphics!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Jul 30 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 18.3Kreviews | 78% | — | $4.5M |
| $9.99 | 1.7Kratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 852 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
So this is an Id game I never played before. Maybe it was the setting or colour palette since this did came out during the PS3 Era and I did get DOOM 3 BFG Edition and both Wolfenstein games on that console. Or maybe it had driving in it and I wasn’t the biggest fan of driving games at the time. And after playing it, while I enjoyed my time with it, I can see it at the bottom of the Id game tier list. Story: So several years in the future a meteor was going to hit earth but the government decided to not be evil monsters for a change and made a plan to both save as many people as they could and give them the tools they need to get things back on track. You wake up even further in the future as the only survivor of your group only to be attacked by bandits but saved by John Goodman who helps you get settled as you do odd jobs around the wasteland. I’m not going to talk about the characters or the overall story or the setting or even that bad ending since they are mostly fine or just there. I was even surprised that John Goodman didn’t die, just left on an errand. Instead lets just focus on the worst part of the plot: The Authority. These guys are supposed to be an oppressive, fascist government with advanced technology who got on top cause they rigged the plan to be released first and took the world over. Problem however is despite that, they have every little presence at all. They attempt to make them an encroaching threat by eventually adding drones and a propaganda speaker to the main start town but it feels a little too late for me. Also, name dropping the man responsible when he’s not going to show up is a waste of hype. Not helped as EVERYONE hates them already despite them not doing anything. Sure they caused the mutant problem but that's supposed to be a secret. Why does everyone hate them? Are they supplying the bandits with weapons to keep the settlers in check? Are their soldiers extorting money from the poor? Are they hoarders, keeping their vast knowledge and resources for themselves? Give me something to show they have some presence. But you know which group does have a presence? The bandits. There are several groups of them and despite their little screen time of at least one level each, are well characterised and a constant threat for most of the game when you're not dealing with mutants. Like the Ghosts are cultists of some kind, the Shroud are explosive experts and the Wasted are British. Even the villains from the DLC are better since they are a group of fire lovers who made a super weapon and want to burn everything with it. Gameplay: Let's get the driving out of the way. It’s actually really good. In game it’s mainly used to explore the wasteland and do races but it’s good to control. Only issues I have is I didn’t know how to switch targets since it auto locks and enemies don’t drop ammo when they die so I need to buy my car ammo myself. That wouldn’t be too much of an issue if it wasn’t for the fact enemies drop boost refills. Also as a tip, when you doing the races, double check to make sure you did all of them as each group has more than 3 races. As for the main gunplay, it’s fine. You got guns and shoot things with them. May have too many guns since there were a few guns I didn’t use like the crossbow or DLC Nailgun and I barely used the rocket launcher I got. Also there are two machine guns with the only difference that one has a scope. Don’t see why that couldn’t be an upgrade like the pistol. Also I wish we had a proper melee weapon like a club or machete cause when I get close to an enemy, I’d like something better than my fists Combat is also fine, like you got the different bandits that got guns and clubs and when at low health they try to shoot you as they bleed out which is kind of cool. Similar with the Authority goons only, they don’t attack when bleeding out and some have shields. The mutants are the most varied combat wise as while they are mostly a melee focus group that swarm you, you got knife throwers and my favourite, the Kraken. Though my least favourite enemy has got to be the Gearhead bandits simply because they are too tanky. I even went down to easy cause fighting them was annoying but they were still tanky as hell. And I know it’s not just cause they are a late game enemy cause the Jackels in the next level went down like the other bandits. Not much else stands out beside the okay minigames, some sidequests having you do a level again and alright crafting. Didn’t see the point of those RC cars since enemies just shoot them before they did anything. But I do want to complain about something major. When you want money to buy supplies and the best way to get money is gambling or selling stuff, don’t tell players the best items to hoard the best items they could be selling. That just leads to not wanting to sell their loot and make them have less money. Presentation Since it was a PS3 game, don’t be surprised about the amount of brown of the era since it does take place in a desert wasteland. Despite that, I think the character and environment design make up for it. Sure you mostly go through run down garages and banks but you might find an interesting location like the hotel used as a temple or the ruined city that has gore growing like a fungus. And the character design is also pretty good with characters like the mailman or the gambler or everyone working at the race track. Even the enemies stand out with their uniforms including one major colour to make them stand out amongst the brown and still fit the setting like the Ghosts being white, the Shrouds being orange and even the Authority have black and red. I would say I'm disappointed that most of the mutants look like regular guys but with glowing eyes. It's most likely why the slimes and krakens were my favourite enemies design wise cause they look like actual mutants. By the way, why are there no female enemies? It's a simple question. The mutants in particular need to populate their numbers somehow. Verdict An okay shooter that gets boring after a while but has some good driving in it. Though I am tempted to try Rage 2 now. 6/10
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.5M | 5.1K | 87% | $24.99 | |
| $4.5M | 4.8K | 93% | $19.99 | |
| $4.5M | 4.6K | 91% | $39.99 | |
| $4.5M | 17.2K | 96% | $9.99 | |
| $4.5M | 33.8K | 91% | $4.99 | |
| $4.5M | 4.3K | 89% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 5.8K | 55% | — | |
| $334.9K | 3.1K | 64% | $4.99 | |
| $0 | 0 | — | Free | |
| $8.4M | 74K | 85% | $5.99 | |
| $17.2M | 31.9K | 90% | $29.99 | |
| $15.5M | 31.4K | 96% | $19.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Czech, French, German, Italian, Japanese, Polish, Russian, Spanish - Spain
Hours played at review time, across 853 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
легендарная игра
This must be the most anti-climactic ending in gaming history! I've already started playing the game twice, but it just didn't convince or captivate me. A few days ago, it caught my attention once again, and I thought I'd give it another try. To my surprise, the game managed to win me over this time, and I gradually immersed myself in the game world. For a while, the game was actually really fun. I liked the world design, the simple crafting system and the enemies were just challenging enough, even if their ultra-fast movements were sometimes annoying. But having an enemy charge straight at you while you're reloading is a stressor rarely found in games. That was a detail I realy loved, because it kept my on my toes. Some boss fights were also very entertaining. But after a while, however, the enemies become repetitive, and despite the presentation and some interesting characters, the world feels empty and hollow. Despite this, the game motivated me enough to keep me playing, especially with the constant promise of an evil force that is just about to get you. And while the story seems to be getting closer and closer to its climax and promise of a massive escalation, the game ends abruptly just when you think it's really getting started. No boss fight, no conclusion, just a rushed, uninspired final mission that feels like the development team ran out of money at the end. For a moment, I even thought it was a bug that had skipped the final, crucial moments. But no, the game rewards your invested time with a short, utterly generic, and uninspired cinematic that leaves you behind with more questions than answers. It's a real shame, because the game itself was ahead of its time, both graphically and in terms of gameplay mechanics, although it can't quite decide whether it wants to be a shooter or a racing game. It feels like two games that were forced to work together but did not quiet get along. The constant drives between locations become so tedious over time that you start wishing for a fast travel option. An open-world feeling is rarely achieved. The levels are essentially like individual linear dungeons spread across a large map. They were still fun, though, and the level design itself was varied, enjoyable, and, above all, coherent. But at the end, the game ultimately leaves a bitter aftertaste. Characters who are close companions who cheer you on just before the final mission simply vanish without a trace. No celebration for the hero who single-handedly averted disaster and gave the world new hope. Not a word of gratitude. Nothing. You're simply left standing there alone. And with that feeling, you ultimately delete the game from your hard drive, because at that moment, your motivation to explore the rest of the world just disappears. Even John Carmack seems to be sorry for how this game turned out to be. Be that as it may, it's an entertaining game, but you haven't missed anything if you've steered clear of it.
Oldschool shooter with good atmosphere and fun to use guns buy hey, It's not called a classic because it is original. A far superior game than it's "successor" and a damn fun time. If you haven't played it yet, give it a chance because it has it all: Guns galore, racing, exploration and fun gadgets with a good variety of enemies. It's a shame Rage 2 went in the opposite direction and ended up like a wet fart in a hurricane.
To make a long, rambly review short: RAGE(R) is a solid game with great graphics and fun combat, but its fantastic core gameplay is buried under a pile of weird design decisions and technical problems. Do not let the steam tags fool you, rage is not an open-world game, it is a linear shooter with an open-world in it. The world itself is mostly barren and uninteresting, with key locations that only have enemies in them if a mission requires it. There's no full-size map, only a minimap, so you can't fast travel, plot a course or do anything you can in a normal open-world game. The actual combat is great, theres lots of different weapons, consumables and ammo types, so theres plenty of room to experiment. In-between combat, however, the game obliges you to drive aimlessly through its empty world or talk to boring npcs with nothing interesting to say. Here, let me summarize half the conversations you have: "Hey player, go shoot these thugs and i'll give you 20 bucks." There, that's the extent of every conversation. Also, the game commits the unforgivable sin of being an action game with no final boss. I also experienced several crashes, which was annoying, but I blame those more on my crappy computer than the game itself. Overall, I enjoyed RAGE(R) but I felt it's crappy open world, boring characters and excessive downtime between combat really killed the games pacing.
Good playability good story line... enjoyable game
best fps going
Great classic with great environments, visuals and sound design. Decent animation and a cool 2nd half
The story begins with Earth being struck by the real, documented asteroid Apophis. In a effort to preserve humanity, individuals are selected to be placed into stasis pods known as Arks, which are buried deep underground. Some time after the catastrophe, the Ark containing the protagonist activates. You awaken to discover that you're the only survivor inside. After stretching your legs in what can only be described as a harsh wasteland of deserts, canyons, swamps, and valleys, you discover that humanity has managed to survive. Settlements have formed, bandit clans roam the wastes, mutants infest the landscape, and a mysterious organization known as The Authority governs much of what remains. Your journey begins with plenty of questions, but few definitive answers. The story ends rather abruptly, though if you've paid attention to the dialogue you'll have a decent understanding of what's really happening. The gameplay feels much more like a modern shooter than previous id Software titles such as DOOM or Quake. It feels like a significant step forward from the gunplay found in DOOM 3. Most enemies wield firearms, so you'll often find yourself moving between cover while deciding how best to engage them. The enemy AI is surprisingly thoughtful and well animated, especially considering the game is well over a decade old. Alongside the gunplay, you'll have access to a variety of gadgets that spice up combat, including the iconic Wingstick a deadly boomerang capable of taking enemies' heads off along with grenades, deployable turrets, and other useful tools. Since many of the missions take place throughout the game's semi open world, you'll receive a vehicle early on. Vehicles aren't just for transportation either. Settlements host races that reward you with special currency used to purchase vehicle upgrades. Destroying enemy vehicles while exploring also earns this currency through an ongoing side activity, giving you another incentive to venture off the beaten path. I've heard a lot of people describe RAGE as feeling rushed. After spending over ten hours with it—and still not completing everything I can understand where that criticism comes from. However, I think the bigger issue is a lack of direction rather than simply running out of time. At times it feels like the developers couldn't quite decide what kind of game they wanted to make. Some ideas feel fully realized, while others seem underdeveloped or abandoned altogether. That certainly creates the impression of a rushed project. Personally, though, I think RAGE was more likely the result of an ambitious but disjointed development, where the team had more ideas than they had time to properly implement and polish. The result feels like a chessboard with several important pieces missing. During the final four hours or so, I found myself pushing through the campaign as quickly as possible. That isn't to say I wouldn't revisit the game. I certainly would but the combat had begun to wear a little thin for me. It still feels satisfying and undeniably carries id Software's signature style. I can absolutely see why some players love it; it just never fully clicked with me. As the game reached its conclusion, I found myself getting strong Fallout and Half-Life 2 vibes. There are even a few subtle nods to both series if you're paying close attention. Visually, RAGE remains an impressive game. While its texture quality hasn't aged perfectly and there's plenty of history surrounding that. I won't dive into it here. What still stands out are the environments. They're beautifully crafted, highly detailed, and often had me stopping simply to admire the scenery as though I were looking at a painting. The character models and animations are equally impressive, and in some ways they're worth experiencing on their own. Overall, RAGE is a solid shooter that's usually available at a very affordable price. The story may leave you wanting more, and there are definitely some unique for better or worse design choices, but there's still fun to be had here with a respectable amount of content if you take your time. I recommend picking it up on sale. RAGE on and enjoy!
RAGE is still my go-to game to play while watching a NASCAR race.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.