
Powered by id’s revolutionary id Tech® 5 technology, RAGE is an intense first-person shooter with breakneck vehicle combat, an expansive world to explore, and jaw-dropping graphics!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Jul 30 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 18.3Kreviews | 78% | — | $4.5M |
| $9.99 | 1.7Kratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 852 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Old school cool that continues to entertain and endure even to this very day. Anyone who's been following and evolving with video games since the '90's, may also have this gem in one's archives, amongst many others of apocalyptica (Borderlands 2, Fallout 3 and New Vegas, etc.) and may even find oneself occasionally drawn back into this true classic time and time again, for even more countless hours of continual play. Game On!
gameplay = bullet sponge enemies but lack of ammo, caged off arenas , ambush encounters and the designers think that throwing dozens of enemies at you one after another is a good game design choice eventhough it went out of date since the 90s. And there are no spectacular set pieces to cut the monotony. Vechicle controls is fine until you want to do a 180 or a handbrake turn, or if you want to shoot at towers. Which then, everything goes wonky graphics = low res mud and grime with a design choice to muck everything up. audio = buggy as dialog breaks occassionaly story = BORING, dull , uninspired. charasters = drab
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Czech, French, German, Italian, Japanese, Polish, Russian, Spanish - Spain
Hours played at review time, across 853 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A classic that holds up big time.
I originally found [b]RAGE[/b] while looking to scratch the same itch I loved in the [b]Mad Max[/b]-style desert buggy combat from [b]Jak 3 (2004)[/b], and it absolutely delivered. The driving and vehicular combat are satisfying, but what really surprised me was how strong everything else felt too - gunplay, side quests, exploration, minigames, and even the moment-to-moment combat encounters. Nothing here feels half-baked, and the game does a great job of giving you a little bit of everything without overwhelming you. It has all the proper fixins I was looking for. Optional race tracks to earn money? Got it. A bulletin board full of side quests? Got it. A combat arena for grinding cash? Got it. Completely optional bar minigames that have nothing to do with the story? Got it. The structure feels old-school in the best way, like a shooter that isn't afraid to let you wander off and engage with side content just because it's fun. The story itself is pretty barebones and clearly not the main attraction. There are only a handful of short cutscenes, and most of the narrative is delivered through gameplay. The loose premise is that you're a cyber-enhanced, cryogenically frozen survivor who joins a resistance movement and eventually takes the fight all the way to an alien stronghold. It stays fairly chill for most of the game, then escalates quickly toward the middle and the very end. I ended up playing through it four times while chasing achievements - collectible runs, higher difficulty clears, and optimization passes. Funny enough, [i]Ultra Nightmare[/i] ended up being easier than [i]Nightmare[/i] simply because I understood how to manage money and ammo so efficiently by that point. Unfortunately, [b]RAGE[/b] also commits two of the biggest sins for achievement hunters: permanently missable collectibles and online/co-op achievements.
Po 14 latach w końcu ukończyłem tę grę i muszę przyznać jedno: bardzo dawno żadna produkcja mnie tak nie zmęczyła. Fabuła jest przeciętna i traci znaczenie już po pierwszych godzinach. Postacie są nijakie, dialogi schematyczne, a główny bohater milczy przez całą grę, podczas gdy wszyscy dookoła powtarzają, że tylko on może wszystko uratować. Zakończenie wypada wręcz fatalnie — jedno z gorszych, jakie widziałem. Gameplay również nie zachwyca. Otwarty świat jest pusty i spokojnie można było z niego zrezygnować. Misje w większości opierają się na schemacie idź – znajdź – wróć, często w tych samych lokacjach, tylko w odwrotną stronę. Początkowo działa, ale przez większość gry po prostu męczy. Gunplay jest solidny (w końcu id Software), jednak brak różnorodności przeciwników sprawia, że przez całą grę używa się głównie kilku broni. Wrogów jest raptem 5–6 typów, a „bossowie” ciągle się powtarzają. Na plus wypada jazda pojazdami i wyścigi, choć poza obowiązkowymi misjami nie ma sensu ich grindować — ulepszenia niewiele wnoszą. Dobrze zestarzała się za to grafika dzięki lekkiemu cell shadingowi oraz sam klimat postapo, wyraźnie inspirowany Mad Maxem. Czy warto? Do 10 zł — tak. Powyżej tej kwoty lepiej kupić coś innego… albo kebsa.
Honestly it's pretty fun and holds up well for a 15(?) year old game. I'd describe it as "on-rails but with some driving sections and side quests", it does a great job of being fully contained and respecting the players time. One thing I loved was a lot of the side quests (e.g. races) load to their own area, instead of making the player walk out, get in the car, drive to the area, etc, it just spawns you straight in the car in the race. Also revisiting dungeons for some side quests was a nice touch. Shame they didn't import the card game into Rage 2. If you want some fast-paced combat with light crafting elements, especially in 10-20 minute blocks of playtime, plus a couple of fun side-games (racing, cards, other minigames) this is a great game for the price. I'm about 2/3rds of the way through as I write this (9 hours), figure it's 15 hours or so of fun. Goes without saying though - it's a 15 year old game, get it on sale. *edit*: Also - buy the scorchers DLC. For $2 it adds a few new dungeons to the game, plus early access to the assault rifle is handy.
I had a good time for 19 hours: Good and constant action in a post-apocalyptic linear 3D shooter, with talking.
the artistic vision of this game is still unmatched...feels like playing a comic book by Richard Corben.
2025 년에 하는데도 아주 재미있는 fps + rpg 심플함에서 나오는 원초적인 재미, ( 아직 중반정도까지 안했지만 지금까지는 아주 재밌습니다.) 복잡한것 없는가볍고 스피디한 전투, 귀찮지만은근이 재미가 붙여지는 레이싱( 솔직히 귀찮기는함) ,
Replaying it for the first time since that one playthrough i did way back when it was released, yeah i can definitely see the reason why i never really looked back on it fondly, its... its a mishmash of better games that did things better, this game throughout feels like id Software played and looked at other games and thought "lets put that in our game" and they did, badly. So, why the thumbs up? well, its worth a playthrough just to see how mediocre things can sometimes be, but it isnt a good game, especially for an id Software game. I just hate the way all enemies float around, overly animated dodging rolling etc, they do it so much it becomes predictable, just wait till they stop doing the stuff and then shoot them once with the pistol that you made the "mama's bullets" for, and then keep using that until you start making grenade launcher shots for the shotgun to turn it into a boltgun, and then you have your 2 weapons for the remainder of the games duration, which is about 7-8 hours, i ♥♥♥♥♥♥ around for a bit with racing, so i got 10 hours in my playthrough. Theres driving in the game, but it feels a bit stiff and because of that the overall racing and driving, feels tacked on in hindsight. My enjoyment score for this game is 50% At least its better than doom 2016. The graphics are not good either even for its time, considering that doom 3 still holds up a lot better. It just feels like the entire game was a techdemo for the "megatexture" tech. The level design is not good, it feels about as consoley as a console game can ever feel, invisible walls everywhere, no jumping required at all at any point. And the lighting is just so underwhelming, again doom 3 still holds up. Well, that was my second and last playthrough of the game, wait for huge sale if you even think about getting it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 5.8K | 55% | — | |
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| $0 | 0 | — | Free | |
| $8.4M | 74K | 85% | $5.99 | |
| $17.2M | 31.9K | 90% | $29.99 | |
| $15.5M | 31.4K | 96% | $19.99 |
Related
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| $4.5M | 32.4K | 85% | $7.79 | |
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| $4.5M | 4.6K | 91% | $39.99 | |
| $4.5M | 17.2K | 96% | $9.99 | |
| $4.5M | 33.8K | 91% | $4.99 | |
| $4.5M | 4.3K | 89% | $29.99 |