
Powered by id’s revolutionary id Tech® 5 technology, RAGE is an intense first-person shooter with breakneck vehicle combat, an expansive world to explore, and jaw-dropping graphics!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Jul 30 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 18.3Kreviews | 78% | — | $4.5M |
| $9.99 | 1.7Kratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 852 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
THIS GAME IS SICK AS ♥♥♥♥. GOT IT FOR 6 BUCKS WITH DLC
originally had this game for ps3 and i gotta say the game still holds up after all these years for a bethseda game/id software game creators of doom you can really see the love, care and vision that went into creating this post apocalyptic masterpiece. i feel like this is a must play if your a fan of games like fallout or fan of movies like mad max
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Czech, French, German, Italian, Japanese, Polish, Russian, Spanish - Spain
Hours played at review time, across 853 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
nostalgia at its best
Triggert meine Endzeitgame-Sensoren gewaltig! Schon gutes Spiel, aber irgendwie hatte ich den Eindruck man hätte es besser machen können und weniger Shootermechaniken, dafür mehr Story und RPG Elemente integrieren sollen. Aber dafür war es dann das falsche Programmiererteam.
A versenyek értékelhetetlenek és katasztrofálisak amikor az idő 100000000000000000% rakéta van a seggedben annak mi a faszom értelme van ???????? Minden más tekintetben jó a játék
griipping game quick draw you must always be alert
Rage is a fascinating game that exists in a liminal space between ambition and execution. Developed by id Software and released in 2011, it represents the studio’s attempt to expand beyond its legacy of corridor shooters like Doom and Quake, stepping into the realm of open-world design, vehicular combat, and light RPG systems. Powered by the then-groundbreaking id Tech 5 engine, Rage set out to impress with its megatexture rendering technology, promising a seamless, richly detailed world with no loading screens and a cinematic presentation of a post-apocalyptic wasteland. At first glance, it delivers on that promise. The environments are beautifully realized, with dusty canyon highways, makeshift settlements, and derelict industrial complexes giving the world a gritty, Mad Max–inspired aesthetic. The game maintains a smooth 60 FPS on most systems, lending the gunplay an immediate, visceral impact. For a game over a decade old, it remains visually compelling. Where Rage excels is in its core combat mechanics. Few first-person shooters deliver gunplay with such physicality and weight. Enemies react convincingly to damage, ducking behind cover, diving out of the way, or charging you in unpredictable ways. The weapons feel fantastic, from the chunky combat shotgun to the versatile wingstick—an auto-targeting, bladed boomerang that becomes a stylish staple of the game. There's a satisfying rhythm to each firefight: strategic use of gadgets like sentry bots, explosive RC cars, and EMP grenades adds layers of tactical decision-making without ever bogging down the pace. One particularly inventive mechanic is the defibrillator system, which allows players to revive themselves in a timed mini-game after being knocked out, giving combat a high-stakes, push-pull tension rarely seen in other shooters. However, as excellent as the moment-to-moment action is, Rage suffers when viewed in terms of its broader structure and design philosophy. The game was pitched as an open-world shooter, but in practice, the world feels constrained and segmented. Exploration is limited to driving from one mission hub to another, through narrow desert paths that feel more like glorified loading tunnels than places worth wandering through. While side quests do exist, they are often repetitive fetch tasks or combat scenarios that reuse the same areas with minimal variation. There's very little incentive to explore, as the world feels static and unresponsive. NPCs, while visually distinct and well-animated, often deliver dialogue that is stilted, expository, or simply forgettable. They rarely rise above their function as quest dispensers. The story in Rage is perhaps its weakest element. The game begins with a compelling setup—you emerge from a cryogenic pod into a ruined world, part of an experiment meant to preserve human civilization. But beyond that, the plot never gains momentum. Factions like the Authority are introduced but never fleshed out, and the game's climax feels abrupt and unsatisfying, as though it was building toward a sequel that might deliver the actual payoff. This lack of narrative depth undermines the worldbuilding, which had the potential to be rich and textured but instead feels hollow. While the environmental storytelling is strong—graffiti on walls, cluttered interiors, and the remnants of pre-apocalypse civilization all do their part—the characters and overarching conflict don’t do enough to engage the player emotionally or intellectually. Vehicle combat, another touted feature of the game, also lands with mixed results. Players are given a selection of upgradable cars and tasked with racing or engaging in vehicular battles while traveling between missions. The customization options are plentiful, and the vehicle designs are suitably rugged, but the physics often feel floaty and imprecise. Combat on wheels lacks the crunch and responsiveness of the on-foot gunplay, making these sequences feel more like intermissions than integrated gameplay. The world map itself is too small and linear to make driving feel rewarding, and fast travel options often become the more convenient—and preferable—choice as the novelty wears off. Technically, Rage was impressive for its time, but it was not without issues. Texture streaming problems were common on lower-end systems and even some consoles, leading to noticeable pop-in as environments were rendered on the fly. Although patches and driver updates eventually improved performance, these early flaws marred the initial player experience. Even on modern hardware, the game still shows its age in certain areas—lighting, character models, and animation blending can appear stiff or inconsistent. Ultimately, Rage is a game of immense potential that never quite coalesces into the sum of its parts. Its shooting mechanics are top-tier, a clear demonstration of id Software's mastery of the FPS genre, but everything surrounding that core—the exploration, the narrative, the RPG systems—feels underdeveloped or half-hearted. It's a game that excels in bursts but fails to sustain its momentum across the full experience. For fans of shooters who prioritize combat over story or exploration, Rage still offers a satisfying, if flawed, ride. For others looking for a more cohesive and compelling world, it may feel like a beautiful but empty shell, brimming with promise but ultimately unable to fulfill it. Rating: 8/10
чем то на безумный макс похожа
RAGEY!
I was shocked at the ending. Super lame. I wont get into specifics, but the build to the climax seemed like it never came, then it was over.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 5.8K | 55% | — | |
| $334.9K | 3.1K | 64% | $4.99 | |
| $0 | 0 | — | Free | |
| $8.4M | 74K | 85% | $5.99 | |
| $17.2M | 31.9K | 90% | $29.99 | |
| $15.5M | 31.4K | 96% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.5M | 32.4K | 85% | $7.79 | |
| $4.5M | 5.1K | 87% | $24.99 | |
| $4.5M | 4.6K | 91% | $39.99 | |
| $4.5M | 17.2K | 96% | $9.99 | |
| $4.5M | 33.8K | 91% | $4.99 | |
| $4.5M | 4.3K | 89% | $29.99 |