
Powered by id’s revolutionary id Tech® 5 technology, RAGE is an intense first-person shooter with breakneck vehicle combat, an expansive world to explore, and jaw-dropping graphics!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Jul 30 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 18.3Kreviews | 78% | — | $4.5M |
| $9.99 | 1.7Kratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 849 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
шедевр
7/10
It's a fun game. There are some issues like the enemies become more bullet spongy and most of the weapons kind of lacks some punch. The storys ending also is very abrupt and not very well handled. You could also argue that there's too many cloned enemies thrown at your face in every map. It's a fun couple of hours though so I don't mind it too much.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Czech, French, German, Italian, Japanese, Polish, Russian, Spanish - Spain
Hours played at review time, across 850 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Replaying it for the first time since that one playthrough i did way back when it was released, yeah i can definitely see the reason why i never really looked back on it fondly, its... its a mishmash of better games that did things better, this game throughout feels like id Software played and looked at other games and thought "lets put that in our game" and they did, badly. So, why the thumbs up? well, its worth a playthrough just to see how mediocre things can sometimes be, but it isnt a good game, especially for an id Software game. I just hate the way all enemies float around, overly animated dodging rolling etc, they do it so much it becomes predictable, just wait till they stop doing the stuff and then shoot them once with the pistol that you made the "mama's bullets" for, and then keep using that until you start making grenade launcher shots for the shotgun to turn it into a boltgun, and then you have your 2 weapons for the remainder of the games duration, which is about 7-8 hours, i ♥♥♥♥♥♥ around for a bit with racing, so i got 10 hours in my playthrough. Theres driving in the game, but it feels a bit stiff and because of that the overall racing and driving, feels tacked on in hindsight. My enjoyment score for this game is 50% At least its better than doom 2016. The graphics are not good either even for its time, considering that doom 3 still holds up a lot better. It just feels like the entire game was a techdemo for the "megatexture" tech. The level design is not good, it feels about as consoley as a console game can ever feel, invisible walls everywhere, no jumping required at all at any point. And the lighting is just so underwhelming, again doom 3 still holds up. Well, that was my second and last playthrough of the game, wait for huge sale if you even think about getting it.
Kurde, niby nabiłem te 20 godzin, grę skończyłem, nawet się wciągnąłem, ale ostatecznie odradzam. Nie sądziłem, że gra będzie prowadzić aż tak po sznurku. Półotwarte lokacje, gdzie można jeździć autem są nie wiem po co, bo tam nic nie ma. Nic zupełnie. Tylko tyle, żeby przejechać z punktu A do punktu B. Jesteśmy chłopcem na posyłki, zrób to, przynieś tamto, teraz zanieś to. Zero głębi, postacie nijakie i napisane od sztancy. Historia udaje, że jest. A finał gry to zawód na całego. Nawet gunplay jest mdły, bo grę przeszedłem głównie strzelbą i snajperką, chociaż broni i gadżetów jest więcej. Ale gra w żaden sposób nie zachęca do kombinowania. RAGE wygląda tak, jakby połowa fajnych mechanik została po prostu wycięta i został z niej sam szkielet i mięśnie. O wiele lepiej sprawdziła by się w formule DOOMowej. A tak to zrobili z tej gry takie nie wiadomo co. Dobrze, że id w DOOMIE z 2016 to zrozumiał.
Czekam jak rage będzie grywialny na steam deackiem
很不错的老游戏 废土风格的射击游戏
I missed out on this game when it originally came out. Its definitely a product of its time, but the shooting mechanics and the world really stand out.
Только открыл для себя эту игру, не разу не слышал ну и не следил за разрабом, хоть игра и не доработаная, с кучей багов как звуковых так и игровых, но играется приятно хоть и очень короткая 10 заданий без патронов из 10 P,s дети не прыгайте в лифте
Самые уебанские автосохранения в истории геймдева
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 5.8K | 55% | — | |
| $334.2K | 3.1K | 64% | $4.99 | |
| $0 | 0 | — | Free | |
| $8.4M | 73.9K | 85% | $5.99 | |
| $17.2M | 31.9K | 90% | $29.99 | |
| $15.5M | 31.4K | 96% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.5M | 32.4K | 85% | $7.79 | |
| $4.5M | 5.1K | 87% | $24.99 | |
| $4.5M | 4.6K | 91% | $39.99 | |
| $4.5M | 17.2K | 96% | $9.99 | |
| $4.5M | 33.8K | 91% | $4.99 | |
| $4.5M | 4.3K | 89% | $29.99 |