
Powered by id’s revolutionary id Tech® 5 technology, RAGE is an intense first-person shooter with breakneck vehicle combat, an expansive world to explore, and jaw-dropping graphics!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Jul 30 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 18.3Kreviews | 78% | — | $4.5M |
| $9.99 | 1.7Kratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 849 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I originally found [b]RAGE[/b] while looking to scratch the same itch I loved in the [b]Mad Max[/b]-style desert buggy combat from [b]Jak 3 (2004)[/b], and it absolutely delivered. The driving and vehicular combat are satisfying, but what really surprised me was how strong everything else felt too - gunplay, side quests, exploration, minigames, and even the moment-to-moment combat encounters. Nothing here feels half-baked, and the game does a great job of giving you a little bit of everything without overwhelming you. It has all the proper fixins I was looking for. Optional race tracks to earn money? Got it. A bulletin board full of side quests? Got it. A combat arena for grinding cash? Got it. Completely optional bar minigames that have nothing to do with the story? Got it. The structure feels old-school in the best way, like a shooter that isn't afraid to let you wander off and engage with side content just because it's fun. The story itself is pretty barebones and clearly not the main attraction. There are only a handful of short cutscenes, and most of the narrative is delivered through gameplay. The loose premise is that you're a cyber-enhanced, cryogenically frozen survivor who joins a resistance movement and eventually takes the fight all the way to an alien stronghold. It stays fairly chill for most of the game, then escalates quickly toward the middle and the very end. I ended up playing through it four times while chasing achievements - collectible runs, higher difficulty clears, and optimization passes. Funny enough, [i]Ultra Nightmare[/i] ended up being easier than [i]Nightmare[/i] simply because I understood how to manage money and ammo so efficiently by that point. Unfortunately, [b]RAGE[/b] also commits two of the biggest sins for achievement hunters: permanently missable collectibles and online/co-op achievements.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Czech, French, German, Italian, Japanese, Polish, Russian, Spanish - Spain
Hours played at review time, across 850 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Oldie but Goldie. Gute Story. Grafik und Sound sind auch sehr gut. Das Gameplay mit Controller ist auch gut gelungen. Es ist wirklich spannend.
gameplay = bullet sponge enemies but lack of ammo, caged off arenas , ambush encounters and the designers think that throwing dozens of enemies at you one after another is a good game design choice eventhough it went out of date since the 90s. And there are no spectacular set pieces to cut the monotony. Vechicle controls is fine until you want to do a 180 or a handbrake turn, or if you want to shoot at towers. Which then, everything goes wonky graphics = low res mud and grime with a design choice to muck everything up. audio = buggy as dialog breaks occassionaly story = BORING, dull , uninspired. charasters = drab
прошел только потому что в эту игру играл джесси пинкман в сериале во все тяжкие в 4 сезоне и 7й серииииииии
Buen juego aunque un poco mal octimizado
I was shocked at the ending. Super lame. I wont get into specifics, but the build to the climax seemed like it never came, then it was over.
RAGEY!
VERY GOOD
чем то на безумный макс похожа
Old school cool that continues to entertain and endure even to this very day. Anyone who's been following and evolving with video games since the '90's, may also have this gem in one's archives, amongst many others of apocalyptica (Borderlands 2, Fallout 3 and New Vegas, etc.) and may even find oneself occasionally drawn back into this true classic time and time again, for even more countless hours of continual play. Game On!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 5.8K | 55% | — | |
| $334.2K | 3.1K | 64% | $4.99 | |
| $0 | 0 | — | Free | |
| $8.4M | 73.9K | 85% | $5.99 | |
| $17.2M | 31.9K | 90% | $29.99 | |
| $15.5M | 31.4K | 96% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.5M | 32.4K | 85% | $7.79 | |
| $4.5M | 5.1K | 87% | $24.99 | |
| $4.5M | 4.6K | 91% | $39.99 | |
| $4.5M | 17.2K | 96% | $9.99 | |
| $4.5M | 33.8K | 91% | $4.99 | |
| $4.5M | 4.3K | 89% | $29.99 |