
Rage in Peace is a story-driven action adventure with elements of surprise and memorization. Unravel the last day of Timmy's life, as he races against time to get back home and fulfill his sole dream of dying peacefully in his pajamas, in the warmth of home, in peace, and with no drama.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Simplified Chinese*, Korean*, Indonesian**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Não tenho palavras para descrever esse jogo.
Um dos melhores jogos do mundo chorei muito no final recomendo 10\10
[h1]스토리 첨가된 고양이마리오[/h1] 불쾌하기 짝이없는 악랄한 레벨디자인 고양이마리오가 절로 생각난다 플레이하며 화냈던 기억은 없었다 그저 엔딩이 좋았고 OST가 훌륭했다
美术风格挺有意思,有Bethemoth的风采。但是全背板的游戏玩法放到2025年的今天已经完全过时了,几乎完全就是对记忆力的考验。 不说 猫里奥了,就 I wanna 系列也把这个类型玩透了
一款考验你反应和记忆力的游戏,而且是那种要求程度非常高的游戏。如果你精于此类游戏,那简直爽翻,但如果不是,这就是你的和平之怒~
hermoso juego 100% recomendable, ademas de recomendar el rejugarlo para reinterpretar mensajes del comienzo del juego que pueden parecer una broma. . . quizas incluso recomendaria jugarlo una vez al año, para no olvidar
My first review was possitive and it went: Ok so... to begin, i HATE overly difficult games, or artificially overblown difficulties, that said i like this game but i have a few advices FOR YOU. 1- WHAT IS THE POINT OF THE GAME (i put this first so you dont start running away yet)? It is to have fun discovering the imaginative ways the game finds to kill you and to come up with the plan and skills to avoid them. YOU WILL DIE... A LOT, and its fine. Thus, as controls go, you only get directionals, jump and a double jump... keep that in mind. 2-WHAT IS THIS GAME? best way to describe it is as a difficult puzzle precision platformer memotest in which the puzzles ALL consist ON: A- knowing where the traps are (which, in 99% of the cases, you CANT know untill you activate them) B- knowing how the taps opperate (their movement, sequence, range, etc) and C- the precise (stress on that word) move you need to avoid them. Theres also Boss "fights" in which you just have to learn where and when to jump. 3-HOW IS IT ORGANIZED? in maps, divided by sections, each section with several check point. When you complete a map, you dont have to repeat it, when you complete a section, you dont have to repeat it, BUT ragequit before finishing a section, and it WONT save the checkpoints for that section. 3-IS THERE A DIFFICULTY SETTING? yes, 3 of them, one with just the story, one with some more space between traps, and the 3rd (the one you are supposed to play it on, but nobody judges), where you are pretty much killed every few steps (ive died like 50 times or more in one single section). So, considering all that, advices: 1- if overly hard games are not your thing, play it in the second difficulty, if you play it on the 3rd (like me), you will have fun, but you will have to take frequent breaks and sometimes you will regret having advanced so much on said difficulty. 2- once you start a section, you are committed to it, finish it 3-hesitate, you die 4-dont hesitate, you die 5-hesitate too much, you die 6-dont hesitate too much, you die 7-get happy because you made it across a trap you were having problems with, you die 8-when you die, keep thinking of said trap, you die before reaching it again 9-lose you cool and hurry, you die 10- respect a patterns (ie: think 2 identical things kill you the same way) you die 11- apply logic to what you see, you die, death will come from illogical places, in illogical angles and from illogical sources, this game is about dying and memorizing what, when, where and how does anything kill you and avoiding falling for it again Buy the game, its fine and fun. i swear. --------------------------------------------------------------------------------------------------- So why the change to a negative review? Because i got to a stage in which everything chsnged. 1-The movement capabilities of the sprite are reduced to a a crawl, your jump is replaced by a dash 2- instead of traps, you need to simply stay circle without touching its borders, the which moves fracntically changing directions and speed WHILE random stuff blocks your vision, which brings me back to the first phrase of my original review. Also i had come accross sequences of "traps" which were not exactly identical from one death to the other (meaning, what jumps at you, not always happens in the exact same place) and the story and narrative choices got SO old.... im not enjoying this crap anymore.
challenging
pojebana giera
当我们最爱的人逝去时,留给我们的,只有悲伤和回忆,但这不重要,重要的是,不要沉溺于悲伤,记住他们,继续走下去,这才是最主要的
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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