
Guide aircraft through real-world upper airspace. Assign flight levels, resolve conflicts, and coordinate handoffs. A realistic en-route ATC simulation with real waypoints, authentic phraseology, voice feedback and weather. Currently featuring German and US airspace — more regions coming soon.
Modeled estimate, not a reported figure. How we estimate →
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About
You are the controller.
Radar Identified puts you in command of the upper airspace — the invisible high-altitude highways where hundreds of aircraft cross the continent every hour. Your job: keep them separated, keep them flowing, and get every flight where it needs to go.
Built by real-world air traffic controllers and pilots who wanted a simulation that gets the details right — proper phraseology, realistic climb and descent profiles, trajectory-based conflict prediction, and authentic sector procedures.
This is not a tower game — just a radar scope, flight strips, and the constant hum of radio traffic. You are the en-route controller: guiding aircraft between sectors, sequencing descents into the major airports, and resolving conflicts at 37,000 feet.
Realistic en-route ATC
- Real waypoints, airways and sector boundaries based on real-world ATC procedures
- ICAO standard phraseology — readbacks, callsigns and proper radio communication
- Flight-level management with the semi-circular rule
- Layered conflict tools — STCA (short-term alert), MTCD (medium-term, cleared-level trajectories) and a tactical sector-conflict planner to test your plan before you act
- Inter-sector coordination — landline calls and handoffs to neighbouring sectors and lower airspace
- Emergencies and restricted airspace that reshape your sector on the fly
- Dynamic weather — wind affecting groundspeed, plus storms and weather deviation
- Authentic airline callsigns and aircraft types — from Lufthansa A320s to Emirates A380s
Hear the frequency
- Offline ATC radio voices — pilots and controllers actually speak, with realistic readbacks and the busy chatter of a live frequency
- Voice control (beta) — issue your clearances by speaking, just like the real thing
German airspace: 5 playable sectors
- München (EDMM) — heavy international traffic mixing long-haul heavies with European carriers
- Rhein-Main (EDUU) — busy, compact sector with converging routes around Frankfurt
- Stuttgart (EDMS) — south-west sector close to France and Switzerland
- Erfurt (EDFE) — gateway to eastern Europe
- Gladbach (EDGB) — north-west sector reaching down toward the Dutch and Belgian border
North America: 4 playable US sectors —
Cross the Atlantic and work the US Northeast — Boston, North New York, Athens and Rochester — with authentic FAA phraseology ("climb and maintain", "descend and maintain", and more) and a different control culture from Europe.
Your tools
- Radar scope — aircraft blips with data tags showing callsign, flight level, speed and destination
- Flight strips — accept, manage and hand off every aircraft
- Radial menu — quick flight-level changes, heading vectors and direct-to clearances
- Command line — type ATC commands directly for faster control
- Time control — speed up the quiet periods, pause to plan your strategy
Learn at your own pace
A full handbook with guided, hands-on lessons takes you from accepting your first aircraft to resolving head-on conflicts. No prior ATC knowledge required — and if you're an ATC-sim veteran, you'll feel right at home. Otherwise watch our videos on youtube!
Early Access
Radar Identified is in active development and improving fast. Expect new sectors, deeper voice features and more — shaped together with the community.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Totally solid game, no crashes, no major bugs so far. I've played many ATC games and it's a subject not many games do well. Although just launched, this game already feels like it is done well, and realistically. Edit: After launch the dev has updated twice a week at least. This game is going places! US expansion in the works! Love it so far!
Very cool game with a solid implementation. For a game, it already feels quite realistic. There are still a few things here and there that don’t quite fit, but since it just launched today (and is still in early access), that’s totally understandable.
After almost 5 hours (4.7 hrs) of playtime, I can already draw a very positive conclusion about "Radar Identified". Anyone interested in air traffic control (ATC) who enjoys coordinating complex processes will definitely get their money's worth here. It's a subject that many other games fail at, but here it has been implemented excellently. Realism and Gameplay For an Early Access title, the simulation already feels extremely realistic and well thought out. The game offers a wonderfully authentic challenge. Of course, there are still a few rough edges here and there that don't quite fit yet, but for the beginning of the Early Access phase, that's completely understandable and hardly disrupts the game flow. Technical Performance and Developer Support Technically, "Radar Identified" runs absolutely solidly. I haven't experienced any crashes so far, nor have I encountered any major bugs. But what impresses me the most is the dedication of the developers: The game feels like it is constantly being improved, sometimes with new updates almost every week. The roadmap looks enormously promising (among other things, a US expansion is apparently in the works!), which shows that it is being actively developed with a lot of passion. Conclusion A really good game that is continuously getting better. A very clear recommendation to buy for fans of authentic simulations. I am really looking forward to the upcoming updates and bug fixes!
Very solid and realistic ATC Game. It does a lot for being this early access. The roadmap looks promising and i am looking forward to further updates and bug fixes.
Sehr realistische Simulation für alle, die sich für Flugsicherung interessieren. Wer eine authentische Herausforderung sucht, kommt hier voll auf seine Kosten – klare Kaufempfehlung!
J'ai bcoup aimé le jeux je merais que vous ajouter la demande du pilote de descente lors du tod et aussi le command stanby
The best radar atc sim on the place. S tier. Developer is working hard to have the final product ready as soon as possible and he releases updates every week, based on our experience. Highly recomended.
I used to train for a Student-Air Traffic Control License at ACC (Area Control Centre) and as someone who very briefly had the pleasure to work in a simulated environment of ATC (Air Traffic Control) let me tell you that this game is worth every penny. The creator is likely someone who knows the ACC environment extremely well because the game very closely resembles the interface used by some ANSP's (Air Navigation Services Providers) and that is enough for a proof of its greatness. I admire the attention to detail and that the game is so complex on such an early state of development. It even demands a great deal of cognitive work when playing on 100% capacity : ) If you are someone who is looking for a great simulation of ACC's ATCO (Air Traffic Control Officer) work then play this game. You won't be disappointed.
Radar Identified is a game with a big potential ! The basics are really well developed and features are coming frequently ! I Hope the game will continue grow during its Early Access period !
Its realistic mechanism and lightweight footprint make this game a good companion for low-end machines, notebooks and even my Surface Go. Though I would suggest bringing a mouse with you! Since its release, a lot of features have been added to the game in its early access phase, which seem promising for its future. The developers are listening to their community and opening new communication channels, such as Discord. They also seem to know what they are doing with regard to the work of center ATCs. I'm looking forward to the potential addition of voice recognition à la BeyondATC.
Related
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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