
Racket Club takes all the fun of tennis or pickleball and puts it in a box to create a brand new racket sport, built from the ground up for VR. Step onto the court and get swingin’!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Works on Reverb G2. Racket Club is built for VR tennis-like sport sim designed around small room scale movement. It is decent in single player, great in multiplayer, but the player base is quite small. As a inexperienced tennis player, I can't judge the realism of it(although even for me spinning hits felt suspiciously easy to perform) or AI flaws. I quite enjoyed playing AI matches, tournaments and even drills in a single player mode. Base game is fun to play: it encourages room scale movement while requiring even less actual space than a table tennis. But the most content is in online multiplayer mode: it has nice social lobby system, 2v2 matches and 2 additional game modes: pickleball and some version of badminton. And here, unfortunately, lies a potential problem: the player base is small and it might dry out eventually. Already with Quest crossplay there are only 10-20 players online in lobbies at the same time. It is enough to find a match, but just barely. On the plus side, most of the players are no kids. Presentation is very polished, just like in any other Resolution VR game. Audio is top notch, minimalistic visuals are sharp and optimized. Graphical settings for PC version would have been nice though.
Reversing my review- I'd been impacted by the tutorial issue and had been stuck not having ability to interact with menus. Developers on Discord were very helpful, pushed out a hotfix within a week, and as an avid Pickleball player through the summer now facing a long winter, I'm incredibly grateful to the team for keeping me active in the off-season.
Really fun
No matter you like sports or not, this game you must have it, racket club is what a VR multiplayer game should feel like, that's really amazing experience with your friends.Come and join us, having fun.
The racket/pickle ball aspect of the game is good. But that is where most of the developing went into the game. No crowd, minimal challenges, no mini-games, etc. But the real reason I am not recommending is this: VR games for me are played for the immersion. Whenever I hit the ball and it is going to hit the CPU's back wall the NPC just resets his position. I hit a ball that went way up in the air and the CPU just stood in its starting position for 4 seconds until the ball came down and hit the very bottom of the back wall. That is garbage and you totally lose all immersion because the CPU automatically knows instantly when you hit the ball if it will be a back wall hit. Change the mechanic and I'll revise the review. *EDIT: They changed the mechanic. I changed my review.
No he podido jugar en VR PC porque no hay opción de hacer coincidir el area de juego de tu habitación con la pista de juego, tenian que poner una opción de recentrar la pista. O eso o me busco una habitación despejada de 30 metros cuadrados
Loving it so far and multiplayer is a blast. Really friendly people on the servers.
fun game, more players could bring a big comp scene
I am glad I bought this game It's a nice game not perfect phyiscs but still good A bit arcadey but that's how I like my games I spend a very fun time playing this game really
Avoid as cannot even start the game, should have read this other review's comment "POSTED: 19 SEPTEMBER 2025 Does not work with Quest 3. Stuck at at the beginning. Unable to change position in court. Totally unplayable"
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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