
The roguelike dungeon crawler where you're a billiard ball! Push monster balls into holes or traps in randomly generated levels. Stack up countless game-changing items to create broken builds. Find combos to create your own synergies and customize your playstyle. Rack and Slay!
Modeled estimate, not a reported figure. How we estimate →
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About
A pure-fun roguelike dungeon crawler where you're a billiard ball making your way through randomly generated levels full of monster balls, traps, collectible power-ups and more!
Between levels, draft from a wide variety of 100+ items with game-changing effects (all of which are stackable) to find combos, build synergies and refine your playstyle!
Battle through 20 levels of difficulty, each one adding more challenging modifiers!
While you unlock additional items by playing for even greater variety, there's NO meta treadmill "+1% power" grind!
Play a full 10-level dungeon crawl in 20-30 minutes, or choose the condensed Delve Mode with half the levels but extra loot, or tackle a single-level raid with random items.
Wins are not just tracked per difficulty and mode, but you also receive difficulty-specific badges for each item you win a run with. Fill your item compendium and collect them all!
Design & Code: Fabian Fischer (@Ludokultur)
Art & Animations: Victor Negreiro (@estivador)
UNIQUE GAMEPLAY: Face physics-based billiards combat challenges tied together by a roguelike run structure in a dungeon setting!
LONG-TERM REPLAYABILITY: Procedural dungeon layouts filled with randomized monsters, obstacles and power-ups combine with a large variety of 100+ items to draft from to ensure no two runs play the same!
RELENTLESS CHALLENGE: Climb through 20 difficulty levels, each one modifying the game to become more challenging!
GAME MODES: Play a full dungeon crawl in 20-30 minutes, or condense your run to half the length with extra loot, or tackle a single-level raid for just a few minutes!
ENDLESS MODE: Continue after winning a run to see how broken your build can get!
DAILY RUNS: Face a new gauntlet featuring a unique combination of run modifiers every single day!
SIMPLE CONTROLS: Pick-up-and-play controls make sure you’ll aim and shoot (via mouse or controller) within seconds!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Portuguese - Brazil, Simplified Chinese, Italian, Russian, Spanish - Spain
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
很好玩的台球游戏,各种挑战也很有趣
Really solid billiards game with roguelike mechanics. The upgrades could be a bit more interesting, but I don't feel like they are the appeal of the game... it is more about the strategy of dealing with the different enemy balls and the placement of hazards. It is great if you are in a chill mood but still want to be challenged. Once you get a hang of the main game, there are 10 different game modifiers to mess around with that really switch things up. And if you do all of those, there are some interesting achievements to go for, if you are into that sorta thing. For the price tag (especially on sale), this game will provide you with more than enough bang for your buck.
目前觉得还是比较有趣的,但是很多道具感觉没啥用途,反倒是增加了难度…
a fresh idea for roguelikes I enjoyed the gameplay Don't expect too much though - it's a game for a couple of evenings, and the music is repetitive.
无尽模式特别好玩
好玩个鸡巴,判定真尼玛的傻逼,离洞那么远都能掉进去,到处都特妈的是坑,就适合试玩一下
Giocone!
roQKrcla
ngl! I bought this game years ago off of Youtuber hype and never played it. fast forward, once I did... it's safe to say it stuck with me (for the most part). started off playing on the hardest difficulty and it was a challenge. then again, I love playing pool and the concept of it as a roguelike seem decent only con is most of the power ups don't seem effective but there are some builds that will get you to the goal... just not a lot but that can be adjusted in updates... if they're still updating the game
18 hours to get this game to completion
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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