
The roguelike dungeon crawler where you're a billiard ball! Push monster balls into holes or traps in randomly generated levels. Stack up countless game-changing items to create broken builds. Find combos to create your own synergies and customize your playstyle. Rack and Slay!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A pure-fun roguelike dungeon crawler where you're a billiard ball making your way through randomly generated levels full of monster balls, traps, collectible power-ups and more!
Between levels, draft from a wide variety of 100+ items with game-changing effects (all of which are stackable) to find combos, build synergies and refine your playstyle!
Battle through 20 levels of difficulty, each one adding more challenging modifiers!
While you unlock additional items by playing for even greater variety, there's NO meta treadmill "+1% power" grind!
Play a full 10-level dungeon crawl in 20-30 minutes, or choose the condensed Delve Mode with half the levels but extra loot, or tackle a single-level raid with random items.
Wins are not just tracked per difficulty and mode, but you also receive difficulty-specific badges for each item you win a run with. Fill your item compendium and collect them all!
Design & Code: Fabian Fischer (@Ludokultur)
Art & Animations: Victor Negreiro (@estivador)
UNIQUE GAMEPLAY: Face physics-based billiards combat challenges tied together by a roguelike run structure in a dungeon setting!
LONG-TERM REPLAYABILITY: Procedural dungeon layouts filled with randomized monsters, obstacles and power-ups combine with a large variety of 100+ items to draft from to ensure no two runs play the same!
RELENTLESS CHALLENGE: Climb through 20 difficulty levels, each one modifying the game to become more challenging!
GAME MODES: Play a full dungeon crawl in 20-30 minutes, or condense your run to half the length with extra loot, or tackle a single-level raid for just a few minutes!
ENDLESS MODE: Continue after winning a run to see how broken your build can get!
DAILY RUNS: Face a new gauntlet featuring a unique combination of run modifiers every single day!
SIMPLE CONTROLS: Pick-up-and-play controls make sure you’ll aim and shoot (via mouse or controller) within seconds!
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99 | 611reviews | 91% | — | $95.3K |
| $5.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
if u like pool and roguelites, this game is for you. great on deck
A fun game that I keep coming back to. Good for casual play and for extended sessions.
Welcome to the snooker. Really unique game, that mixes Jimmy Whites whirlwind snooker gameplay with that of rogue. 10/10
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Portuguese - Brazil, Simplified Chinese, Italian, Russian, Spanish - Spain
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩个鸡巴,判定真尼玛的傻逼,离洞那么远都能掉进去,到处都特妈的是坑,就适合试玩一下
Rogalikowy bilard, w spychanie różnych dziwnych przeciwników do dziur i na kolce. Trudno tu opisać cokolwiek, czego nie można wywnioskować ze screenów/filmiku. Gra się w to tak jak by człowiek oczekiwał, nie zarejestrowałem żadnych problemów. Tytuł oferuje zwiększający się poziom trudności oraz specjalne wyzwania. Nic super ambitnego czy wybitnego, ale ot na krótkie partyjki gdy na coś czekamy, w sam raz.
Rack and Slay doesn't necessarily [i]slay[/i], but it's good fun anyway. I'm pleased enough with it.
很好玩的台球游戏,各种挑战也很有趣
pretty neat way to play pool
内容较少,玩一会儿就腻了
Very good concept, but this inplementation relies too heavily on RNG. Whilst you have cotrol over your ball when shooting, that is the only control you have, as pretty much all items being active on the gameplay layer are RNG "20% chance to do X AFTER shooting". As such, you get to very little actually plan your playstyle. Add in obstacles/pit being placed randomly on the map and you can simply stumble upon unbeatable, as in not within your limited number of shots, set-ups. Likely because the game doesn't very if any cimbination of set obstacles, pits and enemies is beatable with X shots or not. As such, this isn't a very good roguelike. Sure, you unlock stuff through playing (as in, additional items to randomly get offered or to [b]randomly[/b] buy) but you don't get blanket "X more health" or "X more Shot power" stuff or something along those lines. Also, the way runs are set to only be around 15 stages really shows the "smalltime" balancing and scope the game has. Yes, you can play Endless up unti the 500s of stages or so, but honestly, the game isn't getting any more challenging after a certain point. Adding "You take x times damage" doesn't equal difficutly, but then again, the way stages are generated, I don't think you could put in other difficulty adjustments. It is nonetheless quite a bit of fun for an evening or two, but i do not see myself coming back to this. Still seems worh the 3fiddy I paid for it.
Players by region
Where this game's players are, estimated from review languages.
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