No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
Race Driver is a turn-based top-down racing strategy game RPG where every corner demands a decision. Choose your driving line, manage your throttle, and pick your approach…then watch the whole field react to your call. RACE ON YOUR TERMS No twitchy reflexes required. Each turn you set your line (inside, balanced, or wide), your throttle (hold, push, or max), and your approach (defend, neutral, or attack). Tap RESOLVE and see how it plays out. BUILD A REAL CAREER Start on neighborhood dirt tracks and grind your way up five league tiers to the World Grand Prix. Win races, earn prize money, upgrade your car, land sponsors, and grow your driver's reputation along the way. 60 CIRCUITS From dusty oval scrapers to Grand Prix venues, every track has a name, a history, a signature hazard, and named corners that show up in your race newspaper the morning after. RIVAL DRIVERS WITH MEMORY Your rivals remember every pass, every collision, and every grudge. Tacticians will box you out. Berserkers will take the risk. Wet Aces will climb over you in the rain. They quote your moves in the press. A LIVING NEWSPAPER After every race a full-page race report lands — headline, rival quote, sponsor reaction, insider tip, and paddock gossip. Story arcs develop across multiple editions. Special editions fire for championships, promotions, and rivalries that boil over. DEEP TACTICAL SYSTEMS - Driver skills: Precision, Aggression, Fitness, Focus — earned XP spent your way - Car upgrades: Engine, Handling, Aero, Durability, Control Systems — each changes how you race - Weekend structure: Practice, Setup, and Qualifying decisions shape race-day performance - Tire wear, weather, surface grip, slipstream, component failure modes - Race abilities (Late Brake, Smooth Exit, Defensive Cover) with cooldowns - Board trust — finish seasons at the back and the owner will pull the plug NO ADS. Play 2 races and then a one-time payment to unlock the full game. One price. Every feature, every tier, every car unlock. No timers. No energy bars. No subscriptions.
About
Race Driver is a turn-based top-down racing strategy game RPG where every corner demands a decision. Choose your driving line, manage your throttle, and pick your approach…then watch the whole field react to your call. RACE ON YOUR TERMS No twitchy reflexes required. Each turn you set your line (inside, balanced, or wide), your throttle (hold, push, or max), and your approach (defend, neutral, or attack). Tap RESOLVE and see how it plays out. BUILD A REAL CAREER Start on neighborhood dirt tracks and grind your way up five league tiers to the World Grand Prix. Win races, earn prize money, upgrade your car, land sponsors, and grow your driver's reputation along the way. 60 CIRCUITS From dusty oval scrapers to Grand Prix venues, every track has a name, a history, a signature hazard, and named corners that show up in your race newspaper the morning after. RIVAL DRIVERS WITH MEMORY Your rivals remember every pass, every collision, and every grudge. Tacticians will box you out. Berserkers will take the risk. Wet Aces will climb over you in the rain. They quote your moves in the press. A LIVING NEWSPAPER After every race a full-page race report lands — headline, rival quote, sponsor reaction, insider tip, and paddock gossip. Story arcs develop across multiple editions. Special editions fire for championships, promotions, and rivalries that boil over. DEEP TACTICAL SYSTEMS - Driver skills: Precision, Aggression, Fitness, Focus — earned XP spent your way - Car upgrades: Engine, Handling, Aero, Durability, Control Systems — each changes how you race - Weekend structure: Practice, Setup, and Qualifying decisions shape race-day performance - Tire wear, weather, surface grip, slipstream, component failure modes - Race abilities (Late Brake, Smooth Exit, Defensive Cover) with cooldowns - Board trust — finish seasons at the back and the owner will pull the plug NO ADS. Play 2 races and then a one-time payment to unlock the full game. One price. Every feature, every tier, every car unlock. No timers. No energy bars. No subscriptions.
Genres
Stats
Related
Related
Trends
Price over time, from our own daily price tracking.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.