
A Survival horror shooter blending first- and third-person combat. Engage in tactical firefights, manage scarce resources, and survive intense hybrid encounters as shifting perspectives and unique environments heighten tension and immersion.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
A routine counter-terror operation turns into a waking nightmare. You are an operative deployed to dismantle a deadly plot. But uncovers a hidden bioweapons lab.
Disclaimer:
The R.E.C represents a work-in-progress version of the game. The story, gameplay mechanics, visuals, audio, and other features are still in active development. As a result, the R.E.C DEMO may not fully reflect the final experience.
Many elements shown or playable in the R.E.C will change, be improved, reworked, or removed entirely before the full release. The final version of the game will likely include significant updates, additional content, and various adjustments based on development progress and feedback.
Thank you.
R.E.C is designed as a shooter intensity with deep survival horror elements.
Combat is grounded and deliberate, balancing survival resource management with sudden bursts of aggressive, high-impact encounters. Every bullet counts. Every decision matters.
The Player can Seamlessly shift between immersive first-person combat and cinematic third-person. Experience firefights up close through the protagonist’s bodycam.
Genres
Stats
Languages: English**languages with full audio support
Reviews
Premièrement, aucune option, pas de réglages possible, moi, préférant une sensibilité plus haute, fut tout bonnement ennuyer par cela, deuxièmement, bha, on se fait chier quoi, quand le gars tire sur le monstre bha, c'est nul, on ne ressent pas l'impact des balles, on ne ressent rien, c'est nul, pas de recul, rien, nada. Troisèmement, pas de sous-titre, donc on comprend pas le truc quand on parle pas anglais. Quatrièmement, bha, on se fait vraiment chier, c'est pas bien, moi, je m'attendais a le l'action a gogo, de la rapidité, de la surprise, des jumscare, au final, c'est un urbex chiant avec des alien chiant qui te vomisse dessus, on dirait RE9 en pire.
The lag is either my computer or the game but it has a lot of potential for a one person developed game!
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Оптимизация сильно хромает но это простительно демке на 4 анриле, дальше, то ли противникам надо дать много выстрелов в голову, то ли они вообще не убиваемые, видно закос под бодикам, сайлент хил и наверное сталкер, так же есть проблемы с прогрузкой домов, и некоторые вещи в моменте с кирпичным клубом и боевиками не подбираются, например ключ рядом с телом и патроны на умывальнике, а так я считаю очень достойно, думаю если ее доработать и обновить как надо и добавить некое обучение чтобы надписи на воздухе не мешали погружению и будет игра которую можно будет продавать.
et bin....c'est terriblement moche, mou, aucune ambiance , tres brouillon, dans l'etat actuel des choses c'est meme pas une beta d'une beta d'une demo....
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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