
A Survival horror shooter blending first- and third-person combat. Engage in tactical firefights, manage scarce resources, and survive intense hybrid encounters as shifting perspectives and unique environments heighten tension and immersion.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
A routine counter-terror operation turns into a waking nightmare. You are an operative deployed to dismantle a deadly plot. But uncovers a hidden bioweapons lab.
Disclaimer:
The R.E.C represents a work-in-progress version of the game. The story, gameplay mechanics, visuals, audio, and other features are still in active development. As a result, the R.E.C DEMO may not fully reflect the final experience.
Many elements shown or playable in the R.E.C will change, be improved, reworked, or removed entirely before the full release. The final version of the game will likely include significant updates, additional content, and various adjustments based on development progress and feedback.
Thank you.
R.E.C is designed as a shooter intensity with deep survival horror elements.
Combat is grounded and deliberate, balancing survival resource management with sudden bursts of aggressive, high-impact encounters. Every bullet counts. Every decision matters.
The Player can Seamlessly shift between immersive first-person combat and cinematic third-person. Experience firefights up close through the protagonist’s bodycam.
Genres
Stats
Languages: English**languages with full audio support
Reviews
It's like the movie without Brad Pitt.
The game’s style is incredible — really strong vibe — but I don’t understand the third-person perspective in a game like this. Based on the title and the concept, shouldn’t it be played entirely through a camera view? Also, after taking four screenshots, the game crashed with this error: The UE-RECDEMOV2 Game has crashed and will close Assertion failed: !CheckCompilingPSOs(*FindResult, false ) [File:D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\PSOPrecacheMaterial.cpp] [Line: 581] I’d also like to add that on the very first launch I had severe lag at 1–2 FPS, but it became fine afterward. You can also get stuck in textures, and since there’s no jump or roll, it’s impossible to get out. The gameplay is also boring — you just run around the building looking for key items. If it were a shooter, it would be much more interesting. In my opinion, the game lacks engaging gameplay content. With proper polishing and more content, it could definitely be sold as a solid game. But for now, I’m leaving a negative review — though I wish the developers success with it.
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Concurrent players on Steam, sampled daily since tracking started.
Стилистика приятная, локации красивые и отдают постсоветской сталкерщиной. Анимации, сюжет и геймплей простенькие и явно за основу взят "Резик" что наверное хорошо если игра по итогу окажется качественной (это далеко не факт). 3Д модели выглядят будто делались с помощью LiDar и фотограмметрии. Даже в интро у чела который стреляет в другого отсутствует пистолет, это уже о чем тоговорит =( Надеюсь будет что то годное! https://youtu.be/t--FrCveFoQ
Hmm what to say without sounding overly negative....ok so as a tech demo, if this is a small indie dev, then...yeah good job. This just needs so much work doing tho. How the door gets blocked at the beginning is very comical and deffo needs a lot of work tbh why do that, just having the door slam shut would add to the tension. I loved the camera / found footage view as am a sucker for a found footage film, however trying to work out how items are used, i just barged one door and the key appeared in the lock? and I may be wrong but the title scene mentioned this being set in in the UK?, but the voice acting is american and the vehicles are also american...if this is some kind of nefarious game hiding a bitcoin mining app then its a good one..or just and asset grab...its done well....but i cant recomend it right now as the bad outways the good...its just an odd experience
Spent just under an hour in game and there was a great variety of locales to explore. The atmospheric build up was great, constantly faking me out or tricking me with the fear of jumpscares. Music was pretty good too and there was a nice sense of mystery that combined with the psychological horror aspects of this game. Can't wait to see this game get fleshed out and completed!
HARD PASS. Just another 'locked door, go find the key' asset flip. At first the game looks incredible but it is just a camera filter that would make anything of a certain base quality look this way. Very little 'work' has been done here and it is as if the devs are completely unaware of all the other slop games in the genre. I'm much more motivated to write this review then to have ever played this 'game'.
没有设置,不能调画质,太卡了。
Dafür, dass es kostenlos ist, ist es annehmbar. Tatsächlich ist es eigentlich auch gar nicht so schlecht ... wäre Energie darin investiert worden, es in einen verkaufsfähigen Zustand zu versetzen. Atmosphäre und Spannungsbogen sind in Ordnung, die Spielmechanik funktioniert, Grafik und Sound sind immerhin zweckmäßig. Aber die Gegner verhalten sich vollkommen wirr. Es läuft instabil und schmiert schnell ab. Visuell ist es trist und matschig. Und das ist schade, wäre finalisiert worden, könnte man wahrscheinlich sogar etwas Geld dafür verlangen. Aber gut, es wird gratis zur Verfügung gestellt, und dafür ist es in diesem Zustand annehmbar.
Honestly, its embarrassing that a game like this is on steam. the only possible good thing is that its free. it performs horrible, looks worse, and frankly idk how it even ran for the gameplay trailers.
basically a walking simulator, I will admit the screen overlay at first is neat, but then it's just you walking through an empty house, finding a key, walking through an empty basement, then empty apartments, then a monster, thats pathfinding keeps failing, then eventually you reach a rave club with humans that shoot at you, and even if you shoot from a distance you need to actually get pretty close for it to register getting hit. very boring 2/10
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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