
Discover the truth about Quern’s past, unfold the mysteries of its present, and be the explorer who shapes its future. Quern introduces reusable puzzle mechanics to the classic genre, making the player think about the game as a whole, and not just as a series of individual challenges.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Hungarian, Italian, German, Spanish - Spain, Russian, Czech, Polish, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 55 reviews with recorded playtime.
Reviews
Themes across 55 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
haven't finished it yet, the *actual* puzzle solving is good (to a degree). Connecting where and what is used for what puzzles is the big problem. it makes you wander around aimlessly trying out every little thing to see what correlates with what. (that isn't to say with all of the things you get, some you can sus out "oh this probably goes to this area that I found earlier", most situations are "FINALLY. this is where this goes") formula: get weird doohickey, search around for a while until it finally fits somewhere, solve the puzzle, repeat I'm not a fan of getting help, but the in game hints sometimes help with that by identifying what it is you're actually looking at, sometimes they're very unhelpful and describe the very obscure object. **spoilers**: I did actually enjoy solving the puzzles (except one, but maybe I just don't understand it properly) running around the whole map to try and get lucky with what fits where is just really really tedious. I found myself running around optimising speed to get around more than actual puzzles. Now a problem is some of the puzzles are visual based (alchemy lab) and are unfortunate for colourblind people, or that of similar disabilities. One of the puzzles requires a memory section that changes if you fail it, so you need to memorise a new sequence. (that's easily solves just by recording it ngl. think smarter not harder) The puzzle I didn't understand. the circular stone plate puzzle to open a cave gate/door this was just my experience, yours may vary, but the tedious of running around so much makes it hard to recommend.
The solutions got really unintuitive in the second half of the game and I got so frustrated I started losing interest and eventually just put it down.
レビューでMyst系とよく言われてますが、なにも知らずに1人称の謎解きゲーが気になったので買いました。 メモを用紙して、じっくりと時間をかけてクリア。 非公式日本語化MODを入れてプレイしました。 謎解きはかなり難しく、ほぼノーヒントのような謎解きもあります。 よーく観察しないと、ここ操作できるの!?ってギミックがあったので、調べられる所が可視化される設定をオンにすることを勧めます。 謎解きは基本英語が読めなくても解けますが、英語表記じゃないと解釈しにくいところがあるかも? ボリュームはまぁまぁでした。 謎解きギミックがかなり大掛かりなので、個人的に解けた時の派手さが楽しかったです。
There is a very anoying bug where the mouse is disconecting for very short time, therefore for the rest of your game session it displays the mouse on top of the ingame cursor. Only happens in this game, don't have this problem anywhere else, so I assume it has something to do with this game.
10/10
I've passed this game several years ago, and I always find myself thinking about this game even several years later so I'm going to leave a review...several years later. I've been wanting another puzzle game that challenges my intelligence in a respectful and fun way in a similar manner that the Myst games do, and Quern was definitely one of those experiences but executed better than Myst if I'm honest. Myst has a lot of intricate mechanics for its puzzles, Quern has that also but on steroids. I can't say too much about what makes the puzzles challenging, but I can say that Quern is one of the most difficult puzzle games I've ever played that no other puzzle game has matched or beaten so far....and it does not disrespect your intelligence. I will say that there is one "puzzle" that is technically not a puzzle but more of an annoyance and is difficult for other reasons and that is the only bad in this game. On another note: This game is from 2016 and uses Unity. If you have a decent computer for this game and still find it lagging, 2016 Unity was not really meant for "pretty graphics" so I recommend not going too much on the screen scale slider, and play with the "-window-mode exclusive" command line argument.
Really great game with good puzzles and atmosphere. Of the best of these types of games, really enjoyed it and satisfying to solve them without help.
One of my favorite puzzle games of all time. I can't recommend it enough.
I liked most of the puzzles, as well as the fact that the entire island is interconnected by them, which adds an aspect of exploration to the game. The difficulty is quite satisfying too. Music is nice, can get repetitive though if you're stuck for a longer period in an area. There's not much to the story, but it's a nice backdrop. Overall highly recommended.
pretty good. difficulty was uneven and didn't really ramp up, but overall enjoyable puzzles.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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