
Qube Qross is a challenging logical puzzle game, like Nonogram in 3D, solving the cute voxel puzzles with chill music and neon graphic style.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, Korean
Engagement
Reviews
破完經典模式大概一個半小時 全成就就是打評論的時候這樣 不過我沒有很悠閒的玩啦 雖然不是什麼speedrun 但就是打開就盡快解完 慢慢的玩、放輕鬆一點時間應該可以再拉長 個人是數織愛好者 絕對不是高手但也斷斷續續玩了幾年 這款也是找數織的時候翻到的(題外話 總之 我覺得跟數織給我的感覺差蠻多的 思考程度少了很多 其實我覺得幾乎不需要思考 簡單來說就是都先從數字大的做起 答案慢慢就會出來了 經典模式只有80~90那個區間有幾題想久一點 滑鼠左鍵放方塊 右鍵消方塊 滑鼠滾輪可以轉方向 我玩了好幾關才發現... (完全沒看到什麼教程 應該不是我不小心跳過吧...) 操作其實我覺得會稍微讓人煩躁 但其實我也不知道怎麼改會比較好 時間模式比經典模式刺激不少 卡住某一題的時候真的會很焦慮 就像之前的評論說的 全成就是真的有難度的 (不是說說而已 全神貫注玩了6次 熟悉題庫後應該會越來越簡單 我覺得還是值得買啦 至少我不後悔 蠻新奇的體驗
I'll be honest - I set my hopes too high with this one. I really enjoy Nonogram/Picross games, and was excited by the idea of 3D puzzles as someone with a very spatially oriented brain. Ultimately this is a very simple and cutesy kind of game, without much creativity in the puzzles. If nothing else, it's motivated me to look for the kind of game I actually wanted out of this. The controls are nice.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 24 reviews with recorded playtime.
Qube Qross is a minimalist yet visually charming puzzle game developed by Poly Poly Games in collaboration with Kibi Games. It offers a voxel-based spin on the classic Nonogram or Picross-style puzzles, reimagining the traditional grid format into a three-dimensional space. Rather than working on a flat surface, players manipulate cubic shapes in a 3D grid, carving out forms based on numerical clues provided on the sides. This shift from two to three dimensions introduces a spatial logic component that’s both engaging and accessible, making Qube Qross an appealing choice for puzzle fans who enjoy a blend of logic and light creative thinking. The core gameplay loop centers around deciphering numerical indicators along two opposing walls, guiding the player to eliminate or retain cubes on corresponding horizontal layers. The puzzles are structured across ten themed stages, each containing ten handcrafted levels. While the game starts off extremely accessible, it maintains a fairly relaxed difficulty curve throughout. Even as new levels are introduced, the complexity doesn’t escalate significantly. This design choice makes the game approachable and calming, but for puzzle veterans looking for a true challenge, it may feel a bit underwhelming. Despite its branding as a "challenging" voxel puzzle game, most players will find themselves breezing through levels without needing to spend much time pondering. Where Qube Qross succeeds most is in its presentation. The neon voxel art style is simple but striking, with a clean interface and satisfying feedback sounds that enhance the experience. The background music is light and relaxing, reinforcing the game’s meditative atmosphere. It’s clearly designed as a “comfort” game—something to play in short bursts while unwinding. The puzzle shapes are pleasing, and the voxel models created at the end of each level have a nice variety, from abstract forms to small objects and creatures. Even if the logic component isn't deeply challenging, the visual progression and creative payoffs keep things feeling fresh enough through the brief runtime. In terms of features, Qube Qross offers controller support and works well on both Windows and macOS platforms. It's lightweight in performance and polished enough for smooth gameplay across a range of systems. It also supports multiple interface languages, including English, Japanese, and Chinese, which adds a layer of accessibility for global audiences. Time Attack mode is available for those seeking a faster-paced or competitive spin on the base game, though it doesn’t dramatically change the gameplay formula. The interface is intuitive, making it easy for both newcomers to the genre and casual players to jump right in without confusion. One area where Qube Qross falls short is in overall replayability and depth. With only 100 puzzles and a relatively narrow difficulty range, it doesn’t take long to see everything the game has to offer. The handcrafted levels, while well-designed, sometimes begin to feel too similar in logic, and advanced techniques found in more intricate Picross-style games—like forced deductions, complex intersections, or multi-layer logic traps—are largely absent. As a result, even the most visually complex voxel figures can often be completed through a simple process of elimination and basic deduction. Players looking for intricate brain-teasers may find the experience a little too relaxed and predictable. Still, Qube Qross doesn’t pretend to be more than it is. It offers a short, meditative puzzle experience in a clean, visually distinct package. The voxel format gives a refreshing twist to a familiar formula, and the emphasis on ease-of-use and relaxed pacing makes it ideal for winding down or introducing someone new to logic-based puzzles. It’s a game that embraces simplicity and uses it to its advantage—whether that’s through its soothing aesthetics, short-form level structure, or low-stress gameplay. For those seeking a gentle entry into the world of logic puzzles, or for players who simply want a creative, calming break, Qube Qross is a solid and satisfying option. Just don’t expect it to push your logical reasoning to its limits. Rating: 6/10
不錯喔,比想像中需要動頭腦,介面簡單容易上手,也有挑戰模式。
I was trying to find a good Picross 3D-like game and stumbled across this. It's not like that, sadly. Picross 3D is focussed on destroying blocks, here it's about creating ones. It's a different type of puzzle and it's pretty easy so not much of a challenge. But it's very chill and a nice relaxation for the brain so I can recommend it. Got it on sale for 80% off (only 0,99€ instead of 4,99€). For that price it's a steal! Achievements are also good to 100%.
공간감각능력 떨어지면 머리 빠개짐..
비추 튜토 x, 조작감 구림, 번역 말안됨, 3차원 네모로직인 거 제외하면 전혀 새롭지 않음 타임어택은 할만하지만 게임 구조상 어려워서 별로 하고 싶지는 않음
The game has 100 levels that are completely easy and useless. And what's the point?
Disappointing. I had hoped the puzzles would get more complex at higher levels, but they don't. Wouldn't have paid five bucks for it if I'd known that I'd only get about 2h of play time.
Spent more time waiting for the finishing animation than actually playing the game
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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