
A short 2D pixel-style metroidvania where you explore, fight bosses, aquire items and abilities and find secrets. Inspired by games such as You Have to Win the Game and VVVVVV.
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About
You crashland on an unknown planet and is unable to get back to your ship. Explore different environments, unlock new abilities, fight tough foes and find secrets in order to get back to your ship and return home
A gameplay driven 2D platformer
Explore a world and find new abilities
Fight bosses
Uncover secrets
A short and simple 2D platformer with many of the abilities you have come to expect from a metroidvania.
(Trailer music: AiRwolf by Djjaner)
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Une très belle surprise que ce Metroidvania sans pretention et à prix dérisoire. J'ai passé un excellent moment et je n'ai pas senti que je tournait en rond malgré les deux ou trois fois où je me suis retrouvé un peu bloqué. Attention aux combats de fin du jeu qui sont assez exigeant. Heureusement que j'avais fait Silksong juste avant d'y jouer :D
this game is a genuine challenge and very fun to play! i recommend to litterally every person
B+,优秀甜品类银 地图有点取巧,部分地方用传送连接 跳跳乐为主,但没有太多乐趣 战斗没有容错率;Boss设计潦草,且战斗并不短,与0容错战斗不匹配;难度曲线奇怪,两个结局Boss难度飙升 (买了泡泡提升容错率会带来另一个问题:如果我在Boss战前中期就失误掉泡泡,我会直接选择重开,而不是尝试继续打Boss。玩家厌恶“把珍贵的容错资源浪费掉”,所以选择重开,但重开也是一种损失,玩家也厌恶,一根筋变两头堵了) 能力跳爬冲老三样;平台显示在后期不算能力,在前期也没什么存在感,差;冰霜行者可以视作巫婆Boss战的纯钥匙,而巫婆又完全没有与之相关的技能,差;幽灵冲刺很强,前提是Boss战记得自己有这个能力 地图显示果子好评
Despite being such a short game, Quarion genuinely uses its time and space extremely well! If you're looking for a quirky metroidvania type game without sinking a whole lot of time into it, this game fits the bill quite well. my only 2 complaints are that I wish it was longer.. and also most of the bosses are the exact same.
Pleasant, well-executed Microvania. I'm always a sucker for games that are short and sweet, and this game deserves way more attention for the amount of care given, and the low price tag. The platforming is tough, but fair. The bosses are challenging, though they feel a little repetitive, since most of them are the same attack patterns but quicker. This game feels like it took a lot of good inspiration from Celeste in both the platforming and amount of health given. I was often hoping to have more health, but It's a fair challenge, and a surprise from this game that wasn't even on my radar. Highly recommended for anyone who likes difficult platformers.
OMG THIS IS SO GOOD who else learnt of this from GD colon? anyway THIS IS AMAZING, LIKE $20 GAME OMG BUY THIS RN
интересная метроидвания, изначально созданная в гд, а потом перенесена на годот. понравился способ получения тру концовки, а так же нелинейность. хотя ее немного. вообще, игра очень сильно вдохновлена animal well, но не думаю что это плохо.
I cannot recommend this game even for $0.99. It has too many fatal flaws. For a game released in 2025 claiming to be a Metriodvania it barely feels like one since you die in a single hit. Sure you get a few abilities (I made it to the third boss before calling it quits, more on that later) but you don't attack in any way and jumping on the bosses is your main attack so I'd honestly say the "About" for this game is quite misleading. You can't say "has many of the abilities you've come to expect from a Metroidvania" when you have no agency over doing damage, touching enemies kills you instantly, and you die in a single hit to all other obstacles. If anything this game takes some of the more poorly thought out ideas form Metroidvanis of old and runs with them while adding a few more from precision platformer games. These include: [list] [*]Dying in a single hit which is not fun in any way, it's essentially a precision platformer. [*]An annoyingly long death animation. For a precision platformer this is unforgiveable. Respawning should be instant. There is also screen shake when this animation occurs. [*]Very generic abilities [*]No ability to attack [*]Reused boss fights. I saw 3 bosses which were just reskins of each other with annoyingly long phases and one hit kills means you're barely "fighting" the boss which takes 3 hits, you're just dodging stuff waiting to jump on them over and over again. [*]No teleportation between areas so you're going to have to run around everywhere. The world is seemingly small so this isn't terrible but it's not good either. [*]When you cling to a wall you slide down it without choosing to do so. I thought we were free of this annoyance that adds nothing other than frustration years ago. Apparently not. [*]No checkpoints in every room for some reason so you sometimes go back multiple rooms. [/list] It's too frustrating and not fun. I might have been able to stomach the precision platforming element if the bosses didn't exist but they detract from the game immensely and are not fun to "fight" in the slightest. The game is inaccurately labeled, is extremely linear, and is basically a precision platformer where you get new abilities. It could have easily been a series of levels like Celeste where you gain abilities as you play the game and no one would be the wiser (other than avoiding the extremely mediocre boss fights).
while this game is really short it is really fun to play. It is short metroidvania with some replayability. suprisingly it is really challenging. It works pretty well on steam deck. Overal really good experience cosidering that this game is based on geometry dash level.
cute little afternoon game. no notes
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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