
A short 2D pixel-style metroidvania where you explore, fight bosses, aquire items and abilities and find secrets. Inspired by games such as You Have to Win the Game and VVVVVV.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 28 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You crashland on an unknown planet and is unable to get back to your ship. Explore different environments, unlock new abilities, fight tough foes and find secrets in order to get back to your ship and return home
A gameplay driven 2D platformer
Explore a world and find new abilities
Fight bosses
Uncover secrets
A short and simple 2D platformer with many of the abilities you have come to expect from a metroidvania.
(Trailer music: AiRwolf by Djjaner)
Genres
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Sick little MV. Perfect for a Sunday afternoon to beat in one sitting.
OMG THIS IS SO GOOD who else learnt of this from GD colon? anyway THIS IS AMAZING, LIKE $20 GAME OMG BUY THIS RN
Изначально это был уровень в geometry dash, но масштаб оказался настолько велик, что разработчик решил переделать игру в движке godot и выложить в steam. Если вкратце, то эта игра о том, что вы разбились на космическим корабле, а какая-то тварь бросила вас в бездну. Ваша задача - найти улучшения и выбраться. В общем, если у вас есть лишние 42 рубля в кошельке и вы хоть как-то любите платформеры - однозначно берите. P. S. Игра очень хорошо работает на steam deck. Надеюсь, что когда-нибудь игра получит значок совместимости.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i mean its pretty fun and its free so yeah, play it also, THIS IS THE COMPOSER OF THE GAME... YOU MUST WATCH STAR WARS: ANDOR
I cannot recommend this game even for $0.99. It has too many fatal flaws. For a game released in 2025 claiming to be a Metriodvania it barely feels like one since you die in a single hit. Sure you get a few abilities (I made it to the third boss before calling it quits, more on that later) but you don't attack in any way and jumping on the bosses is your main attack so I'd honestly say the "About" for this game is quite misleading. You can't say "has many of the abilities you've come to expect from a Metroidvania" when you have no agency over doing damage, touching enemies kills you instantly, and you die in a single hit to all other obstacles. If anything this game takes some of the more poorly thought out ideas form Metroidvanis of old and runs with them while adding a few more from precision platformer games. These include: [list] [*]Dying in a single hit which is not fun in any way, it's essentially a precision platformer. [*]An annoyingly long death animation. For a precision platformer this is unforgiveable. Respawning should be instant. There is also screen shake when this animation occurs. [*]Very generic abilities [*]No ability to attack [*]Reused boss fights. I saw 3 bosses which were just reskins of each other with annoyingly long phases and one hit kills means you're barely "fighting" the boss which takes 3 hits, you're just dodging stuff waiting to jump on them over and over again. [*]No teleportation between areas so you're going to have to run around everywhere. The world is seemingly small so this isn't terrible but it's not good either. [*]When you cling to a wall you slide down it without choosing to do so. I thought we were free of this annoyance that adds nothing other than frustration years ago. Apparently not. [*]No checkpoints in every room for some reason so you sometimes go back multiple rooms. [/list] It's too frustrating and not fun. I might have been able to stomach the precision platforming element if the bosses didn't exist but they detract from the game immensely and are not fun to "fight" in the slightest. The game is inaccurately labeled, is extremely linear, and is basically a precision platformer where you get new abilities. It could have easily been a series of levels like Celeste where you gain abilities as you play the game and no one would be the wiser (other than avoiding the extremely mediocre boss fights).
great platformer based of a geometry dash level with some new extra content
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| $11.8K | 61 | 89% | $8.99 | |
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| $80.5K | 318 | 90% | $12.49 | |
| $2.5K | 8 | 100% | $12.99 | |
| $1.2K | 31 | 90% | $1.99 | |
| $216 | 2 | 100% | $6.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2K | 61 | 100% | $2.79 | |
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| $3.2K | 50 | 70% | $2.99 | |
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| $3.2K | 107 | 94% | $0.59 | |
| $3.2K | 65 | 74% | $2.99 |