
Command the checkpoint in a collapsing city. Screen survivors, manage scarce resources, and hold back the undead. Every choice matters and one mistake could unleash the plague beyond your walls.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.86/day in the week to Sep 2 → 12.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 13.3Kreviews | 82% | — | $8.5M |
| $19.99 | 4.5Kratings | 50% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1187 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game is not so bad. A zombie apocalypse version of papers please.
Зачёт
BEST!!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian*, Simplified Chinese, Spanish - Latin America +2 more
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
cooles game für zwischendurch
ИГРА ПРИКОЛЬНАЯ НО ОПТИМИЗАЦИИ НЕТ ОДНИ ЛАГИ ДАЖЕ НА МИНИМАЛЬНЫХ НАСТРОЙКАХ
КРУТО
наверное да, чем нет. игра сыровата, это правда, и за полгода - ничего не изменилось, кроме коллаб и может еще чего то. после 3-4 квоты становится душновато и скучно. чего стоят эти задания рандомных нпс. что за бред?? почему я как командир полноценного кпп должен бухать с актеришкой который просто этого захотел?? так же не очень понятно расположение нашего кпп. ну, типа, лол... он стоит посреди города. почему не на выезде из города, к примеру..?? так и эвакуировать людей было бы легче помню, в бетке было гораздо больше иммерсивных взаимодействий, банально довезти припасы со склада в жилой блок.. и как будто по сравнению с ней защита стала легче. еще очень бесит что приходится либо жертвовать всеми чуваками в карантинном блоке ради одного зомби в клетке, либо проверять всех кроме явно зараженного с помощью супершприцадетектора, чтобы потом при эвакуации получить взамен на это один заряд этого шприца за зомби. зачем это нужно было да и лаборатория теряет свою актуальность после 3-4 квоты, когда уже успеваешь исследовать все симптомы. как собственно и половина механик типо прокачки или улучшения перса, всё уже исследуется к этому времени по скидке пожалуй стоит брать
A mostly enjoyable experience. Compares to other similar checkpoint inspection games, this game is relatively easy, symptoms are hard to be missed once you know how they look like. I completed all quotas(gather a certain number of healthy survivors to be evacuated every 5 days) and upgraded everything in the end. The first few days of the campaign is kinda boring because you don't have interesting tools, but it gets better after you unlock three to four tools, I particularly like the X-ray and matioscope. And once you unlock all tools, there's a few more days before you hit the ending, which I find quite repetitive. There's occasional zombie shootout and a tower defense mode throughout the game, but none of them offer any real challenge. It's not great but still fun to play, it took me 17 hours to beat the campaign and complete all achievements(except the bad ending one, which can't be done on a single playthrough). Not bad for a game costs 15 bucks on sale.
好玩
The game is very creative; it is a unique experience the first few hours. But it is very short and eventually gets pretty repetitive, even though it has a lot of potential as part of a bigger game. I would love to have more laboratory work to do. I dearly hope for a sequel; this game is really good.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.5M | 14.9K | 86% | $29.99 | |
| $8.5M | 13K | 92% | $19.99 | |
| $8.5M | 38.2K | 96% | $14.99 | |
| $8.5M | 18.3K | 89% | $21.99 | |
| $8.5M | 22.2K | 93% | $19.99 | |
| $8.6M | 13.5K | 83% | $19.99 |