
From Remedy Entertainment, the masters of cinematic action games, comes Quantum Break, a time-amplified suspenseful blockbuster. The Quantum Break experience is part game, part live action show—where decisions in one dramatically affect the other.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 31Kreviews | 86% | — | $27.6M |
| $39.99 | 67.3Kratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1008 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
good game
É UM FILME JOGAVEL, SIMPLESMENTE INCRIVEL
güzel
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 15: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain, Japanese, Korean, Portuguese - Brazil*, Russian*, Traditional Chinese, Italian**languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great game. I recommend it. ;)
great game well worth your time played on the Xbox and love it and it play a lot better now on pc well worth your time
Perhaps Remedy's most underrated game to exist. Yet such a fun experience thanks to the manipulation of time which spiced the combat system in particular up. It was one of the few games that was super fun and easy to "platinum". If we ignore the final boss fight, that is. Admittedly poorly optimized for the computer — the stutters, those that were not intended by the game itself, are annoying to get by as they often stack during performance heavy sections. However, I got through it eventually. Now for the cinematic sections. I am a sucker for Remedy's addition of liveaction content, but I must admit that I can fully understand why other players were frustrated with the liveaction episodes between the... well, gameplay episodes. While they add to the plot, I watched all of them once I played through the game because I could not sit through twenty to thirty minutes worth of an episode. Not because of a lack of attention span, but rather because of the gameplay immersion. It is worth to watch them, though! While the first episode is a boring watch, the others make up for it.
I played this game way back when on Xbox and remembered loving the story and thought that the tv show aspect was really unique. The show integration really drives the plot forward and the acting is pretty solid from everyone. The episodes are pretty long and can pull you out of the game just because it's quite different and follows another set of characters, but it was entertaining nonetheless (just grab a snack and enjoy). The combat can be a little stiff and boring to get through, and some of the time abilities were a little confusing or didn't exactly play how I would have hoped, but it was fine. I didn't feel like the upgrading system was super game-changing but then again I didn't max out every ability so that could be it. I feel like most of the combat could've been avoided if Jack didn't bust through a door into an unknown room for the umpteenth time, but alas that's how the entire first act played. Overall, it's a solid time travel story with okay combat, a unique accompanying show concept, and phenomenal performances that impacted me enough to buy it for the second time and play it again 10 years later.
8.5/10 The story and characters are great, but the game is terribly optimized, and sometimes it really gets in the way of playing. As for the gameplay, there's not much to say — it's average, nothing special. I feel like they focused more on the story than the shooting mechanics, because sometimes bullets would just go through enemies (I don’t know if that’s a bug or a feature). Special praise goes to the live-action mini-series inside the game — it’s excellently made. The actors did a fantastic job fitting into their roles and are a perfect match for their characters. That said, I had to watch the series on YouTube rather than in the game itself because of an error that kept popping up whenever I tried to watch it in-game. I tried to fix it, but no luck. Overall, the game is a blast — if not in terms of gameplay, then definitely in terms of story. And honestly, what else would you expect from Remedy? (In a good way.)
Que jogo insano, infelizmente mesmo voltando para tentar salvar algumas pessoas outras diferentes no futuro morrerão, o jogo fala que independentemente das escolhas o fim é o mesmo para todos.
Only game from Remedy that is not good. Constant interruptions on gameflow. The tv episodes were, at best, annoying. Playability was just horrible. This old school checkpoint save system is really f***ing annoying. Didn't even bother to finish the game - it was that bad of an experience. Only good thing was the story, which was interesting.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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