
From Remedy Entertainment, the masters of cinematic action games, comes Quantum Break, a time-amplified suspenseful blockbuster. The Quantum Break experience is part game, part live action show—where decisions in one dramatically affect the other.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 620 reviews with recorded playtime.
Reviews
Themes across 620 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Os efeitos visuais são orriveis em combate, destroem a mira do personagem, e o final é a pior mecânica possível, não explica nada, toda vez que morre tem que fazer tudo de novo e esperar muito tempo para o jogo carregar.
Solid game: Story is great, combat is repetitive, some jump'n'run anomaly passages are a bother. Not that rewarding, but overall I liked it. The idea with the miniseries was really nice. I recommend it for the story and the setting.
Niby spoko ta gierka, ale bez szału. Daję na plus bo pograłem 10h, ale tak jak każda gra od Remedy do tej pory nic specjalnego. Można wziąć za parę groszy na wyprzy bo inaczej się nie opłaca.
Convoluted story, they try hard to throw words at you to think it's "clever game", but really it's just gibberish; I think it's part of Remedy's trait for games. The juggernauts are more annoying than challenging, because of their minute weak spot and somewhat unbalanced counter-measure to your habilities, and they move awfully fast for a BIG ASS *metal* exoskeleton. Notes scattered around: if you want to understand much of it and each characters reason, you would have to read many notes. And lastly: all cutscenes locked at 30 fps; Evil Within (2014), mind you, was launched with 30 fps cap, after backlash they patched 60 fps in and everyone was satisfied. Remedy had not learnd this lesson just yet... The combat and movement felt good at beginning, but fell short in later stages of the game.
Цікаво грати, класні кіношні вставки
8.5/10,9小时首通,13小时全收集 很难想象是16年的游戏,除了优化问题之外其他部分都很顶级,推荐一玩 剧情上,跟电影《信条TENET》有异曲同工之妙——[spoiler]What’s happened’s happened.发生的事已经发生了。[/spoiler] 但是本作剧情不会像信条那样烧脑,自己玩下来还是能弄清大部分剧情的。很可惜挖的坑有点多,很多东西没有解释清楚。 ++ 特效与场景非常惊艳,特别是光影,你永远可以相信Remedy的技术力 + 轻度FPS,外加不同的时空技能,上手难度适中,死亡惩罚不高(第一次用手柄玩FPS + 每个章节之后都有真人拍摄的美剧,这个很顶,玩一章看一集 + 轻度选择向剧情,主要影响游戏收集物与美剧的部分,对全收集党较为友好 + 卡关引导做得好,会提示如何应对某种敌人,或是如何推进进度 -- 优化很差,在相当一部分场景中会跌破30帧(不过主要是播片、转场的部分) - steam版美剧要求联网,国内网络连接不太好,会出现卡顿与降画质的情况
I loved Quantum Break. The time powers are fun to use, the story is gripping, and the live-action episodes make it feel like you’re part of a TV show. Really engaging from beginning to end.
fav game
Es más película que videojuego y la parte de videojuego no es muy buena. Gameplay simple y monótono, siempre es el mismo patrón y los mismos enemigos, la historia no siento que te atrape y gran parte de ella tiene que ser leída en textos que vas buscando (que son muchos y largos). Pese a todo eso estuvo algo entretenido, rebajado puede ser buena opción.
if i could, i'd buy it again just so the devs can get more money
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French*, German*, Spanish - Spain, Japanese, Korean, Portuguese - Brazil*, Russian*, Traditional Chinese, Italian**languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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