
From Remedy Entertainment, the masters of cinematic action games, comes Quantum Break, a time-amplified suspenseful blockbuster. The Quantum Break experience is part game, part live action show—where decisions in one dramatically affect the other.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 617 reviews with recorded playtime.
Reviews
Themes across 617 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game is LESS then the sum of all of it's parts. It has great graphics still. Great sound design and music. Great gameplay. Good stars. Writing is tight and interesting. Too much exposition is provided through text logs and other media that is faily flat, long, and uninteresting. It has so many great elements but it doesn't quite connect and is the weakest of Remedy's catalogue... which still makes it a strong 7/10
game kept crashing at the last mission so i couldn't complete it, otherwise not bad
小时候很想玩的游戏,刚好想起来的时候正值骨折。 ===================================================== 游戏整体来说是优秀佳作。新奇充满吸引力的游戏设定,巧妙的三方视角演绎方式,紧凑出彩的游戏剧情,remedy一如既往的大量小细节足够带来一场享受的游戏体验。 ===================================================== 但游戏仍然存在难以忽略的缺点。一些解密、跑酷场景缺少醒目标识和引导,容易让人误解需要不断尝试,并且人物的跑酷操作手感略显僵硬。 主角能力和战斗场景深度不够,初见十分新鲜,但很容易失去热情。 多段语音会同时播放,在意剧情体验最好耐心等完语音再进行其他互动。 存在较影响体验bug,会出现读档进度重置到每章小节初的情况。而且总体流程过短,若是仅做简单收集,抛去bug、引导导致的时间浪费,总体流程约为6-7小时。 ===================================================== 总的来说骨折的时候体验一下非常不错,remedy游戏有一份独特的魅力。 并且可以尝试一口气通关,也许更能注意到前后的细节伏笔 虽然是微软赞助,但里面全是lumia和surface,有点让人难绷
Cutscenki grają przez ciul wie ile czasu, niektóre blokują gre na 30fps, niektóre nie, a niektóre sekwencje to w ogóle gre ustawiają na 30fps z jakiegoś powodu nawet jak są in game Postacie nudne, jedynie ten główny zły fajny Dokonałem jedengo wyboru, dennego Puścił mi sie jakiś serial (cholera wie czy o tym co już ograłem czy jakieś dopełnienie, ale sie buforował jakby był ściągany z internetu więc tym bardziej się oglądać nie dało syf
Sólo les falta mejorar el input lag cuando se juega a 30 fps.
ЙОРЕК ТЫ ШО КУРЭШ?
Pretty decent, lowkey reminds me of detroit become human but with way way way less decisions. Gameplay and powers are fun, story is ok and the tv series is okayish. By far the only bug i came across was with collecting a chronon source at act 4-1 and to fix it i needed go to the ladder climb a little bit and go back, 10 years later and this still isn't fixed for some reason. But THE FUXCKING BOSS BATTLE WAS THE WORST THING IN MY ENTIRE GAMING CAREER. One of the worst boss battles i ever encountered. How come the whole game was fun and had decent immersion/flow and then the boss battle who fuxcked up my mental on hard difficulty. Because of that one single fight i wanted to give the game a negative review but after considering i'm gonna still put a positive review. Never, i mean literally NEVER make Remedy Entertainment cook again with boss battles...
Solid Game! definitely recommend it
Наркоман Чарли из Lost всё-таки не умер - он просто попал в Quantum Break, где внезапно стал крутым учёным. Жалко только, что за всю игру он так ни разу и не спел «You All Everybody»
bao
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French*, German*, Spanish - Spain, Japanese, Korean, Portuguese - Brazil*, Russian*, Traditional Chinese, Italian**languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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