
From Remedy Entertainment, the masters of cinematic action games, comes Quantum Break, a time-amplified suspenseful blockbuster. The Quantum Break experience is part game, part live action show—where decisions in one dramatically affect the other.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 617 reviews with recorded playtime.
Reviews
Themes across 617 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Most entertaining and fun Remedy game and not saying that easily since I love Control and Alan Wake too,but this game is awesome. +Beautiful soundtrack +Great fast moving combat with awesome time manipulation abilities +Well written engaging story with great acting with well known legendary actors +Choice and consequence mechanic leading to different character fates and good replay value + Amazing character development and interesting three dimensional and complex characters Love this game the fact that I can replay it after almost ten years and enjoy just as much as first time tells me again it's brilliant storytelling and great fast moving gameplay aged very well. 10/10 highly recommend it.
Крутейшая игра, которая заставила меня ломать голову даже после удаления игры. Геймплей крутой. Экшена хватает. Пишу это в 5 утра.
不好玩,纯播片游戏,每场战斗连5分钟都不用,就打完了,非常没意思,敌人种类又很少,优化很差,5060跑这游戏竟然只有80~90帧,个别更是会掉到30帧
Uhhh I heard this game was just okay but it's actually an amazing mixed media experience Really fun, engaging story and characters. I actually wanted to read all the flavor text and images, I never do that. Expertly done bv remedy.
Честно говоря, потраченного времени не жаль!)
This is a decent shooter with time manipulation powers and an action show stapled on. Gameplay is great if you're looking for a power fantasy in a shooter format. Jack, despite not being a part of a military group, can completely chew through waves of trained forces, and that's before you unlock all his powers. You've got plenty of time based tools to help you mow down enemies like bullet time, freezing people in place, and stopping time around you like a shield. The narrative is also decently done for a time travel story full of some of the staples you'd expect. Along side the story told through the events of the game there are episodes of a companion show and collectibles that add to it. The show portion incorporates major decisions you make as well as nods to little interactions points throughout the level. It sounds ambitious, but in reality it's like watching an episode of a show in between your sessions of gameplay. The collectibles also add some background information and interactions, but some of them are massive walls of text, and some are really just a gag. By the end I was skimming through them because it felt like they were trying to cram a visual novel on top of a show into this game.
/Deutsch weiter unten/ So .. graphically, and in terms of what it does gameplay-wise, I actually find the game quite appealing. The story is interesting to follow, though not exactly gripping (in my opinion). The gunplay combined with the special abilities can be fun and isn't too difficult, which leads to a very relaxed playstyle during normal gameplay. However, when it comes to a boss fight, the difficulty spikes very suddenly, which stands in stark contrast to the rest of the game. To make matters worse, the checkpoints during these exact boss fights are rather poorly placed. If you die, you're forced to trudge through half the linear level again, listen to the exact same dialogue lines, and watch the exact same scripted sequences all over again .. and that's a total dealbreaker for me! Another thing that really bothered me from the very beginning is the fact that while the world is filled with text snippets, journal entries, etc., which contain a lot of lore and background information, the game constantly gives you the feeling that you have no time to actually read them. You always need to rush somewhere, follow someone, or someone wants you to open a door for them. Sometimes, if you take just a little longer, an NPC will even comment on it, telling you to finally hurry up or that you urgently need to do this or that. The game does not pause when you open these texts, making it very uncomfortable if you just want to read through them in peace. Due to the reasons mentioned above, I have now dropped the game, mainly because of the terrible checkpoint during the first boss fight. I just don’t have the patience for that kind of thing anymore, but I'm sure there are people who won't mind. By the way, anyone who still wants to give the game a fair chance should also be prepared for the fact that between chapters, there are live-action cutscenes lasting 10–15 minutes, where you can only watch and not play! Personally, I didn't mind that and actually found it quite interesting, but it's definitely something you should know beforehand. However, it's a thumbs down from me this time. --- Also .. ich finde das Spiel grafisch, und von dem, was es Gameplay-technisch macht, eigentlich recht ansprechend. Die Story ist interessant zu verfolgen, allerdings nicht sehr mitreißend (meiner Meinung nach), die Schießereien mit den Spezial-Fähigkeiten können Spaß machen und sind auch nicht allzu schwer, was im normalen Gameplay zu einem sehr entspannten Spielstil führt. Wenn es dann aber zu einem Bosskampf kommt, zieht die Schwierigkeit sehr plötzlich an, und das steht krass im Gegensatz zum Rest des Spiels. Außerdem sind ausgerechnet bei solchen Boss-Kämpfen die Checkpoints eher schlecht gewählt, wodurch man, wenn man stirbt, gezwungen ist, nochmal den halben Levelschlauch durchzugehen, nochmal die gleichen Sprüche zu hören, nochmal die selben Inszenierung .. und das geht für mich gar nicht, sowas hasse ich! Was mich außerdem von Anfang an sehr gestört hat, ist die Tatsache, dass es zwar überall in der Welt Textschnipsel und Tagebucheinträge, etc. gibt, die viel Lore und Hintergrundinformationen enthalten, man aber eigentlich im gesamten Spiel immer das Gefühl hat, dass man gar keine Zeit hat, diese zu lesen. Man muss ja dringend dort, oder jemandem folgen, oder jemand will, dass man ihr/ihm die Tür aufmacht. Manchmal wird man sogar noch von einem NPC darauf hingewiesen, wenn man nur ein wenig länger braucht, dass man doch endlich kommen soll, oder dass man dringend das und das tun soll. Das Spiel stoppt _nicht_ beim Öffnen der Texte, und so ist es sehr unangenehm, wenn man sich die Texte in Ruhe durchlesen will. Ich hab das Spiel wegen oben genannten Gründen jetzt abgebrochen, vor allem wegen dem schlechten Checkpoint beim ersten Boss-Kampf. Hab für sowas dann keine Geduld mehr, aber es gibt sicher Leute, die sich daran nicht stören. Wer das Spiel dennoch guten Gewissens genießen sollte übrigens auch wissen, dass man sich darauf einstellen muss, dass es zwischen den Kapiteln immer wieder 10-15 Minuten Filmsequenzen gibt (als Real-Verfilmung), während denen man nur schauen, nicht spielen kann! Das fand ich persönlich nicht schlimm, sogar irgendwo interessant, aber sollte man wissen. Von mir gibt es aber diesmal keine Empfehlung.
I have never played game like this, with its own mini TV show inside. I was pleasanlty surprised, so this fact alone allows me to recommend this game. Only two things I didn't like about it: - Juggernauts (as for me those things are f...ing unkillable) - no songs from Old Gods of Asgard (Poets of the Fall) and no Ahti the Janitor
жека квантомно поломан
Fazer sentido não faz, mas que o jogo é puro caos, isso ele é. A premissa é simples, o fim do mundo chegou, o tempo quebrou e é tiro para todo lado enquanto o universo trava a 5 fps. Mas é impossível não amar o Jack Joyce, com trens flutuando e soldados da Monarch congelados no ar enquanto você descarrega um pente inteiro na cara deles, o jogo te força a pegar um elevador. Porque o tecido da realidade pode até colapsar, mas a manutenção dos elevadores da Monarch está sempre em dia. É o ápice da paz interior. Aí, após sobreviver a esse delírio temporal, a adrenalina se quebra e vc é obrigado a preparar um miojo pra assistir a 25 minutos de um live action que ninguém pediu. A Final Boss Battle pesaram a mão mesmo tá. Dito isso, jogão 9/10.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French*, German*, Spanish - Spain, Japanese, Korean, Portuguese - Brazil*, Russian*, Traditional Chinese, Italian**languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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