
Quantum Beast is a hardcore sci-fi stylish action fighting game where you need to execute massive crazy robots to save the city. Be sure fully acquiring various skills to pass through those hard battles.
Modeled estimate, not a reported figure. How we estimate →
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About
Quantum Beast focuses on rumble fighting that you need to fight against massive enemies ALONE. So if you are confident of your power, then go for it.
Cool Fighting Style
Kick the robots in the ass!
This is the core mechanic that you can counter enemy's attacks to blow them in the air. And after that, a heavy strike kick could teach then a good lesson.
Throw them toward the wall!
Crash the enemies away. When they hit the wall, the additional stamina damage could stun them more easily. And may get chances to execute continuously.
Multi-Weapon System
You can switch between several main weapon at any time.
Use Sub Weapons
Shoot or explode, your choice.
Powerful Skills
Quantum Blade!
Search The Area
Weapons and resources are spread in the whole area. Those little things could help you pass through the challenges.

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
游戏设计的思路还是很不错的。有主打伤害爆发的副武器,平衡点是占用大格子物品栏;有主打强挑空的左轮,平衡点是消耗品;有用于控场的电击镖,战斗系统也比较突出爽快感,甚至有风!雷!震!落!
游戏打击感不错,战斗非常带劲,可惜敌人有点单调,地图设计也比较一般,希望后续更新得更加完善吧,好评鼓励一下。
[h1]小甜品动作游戏[/h1] 动作,机甲,战斗,射击,这四个东西结合起来会是什么? 有人有这样子的疑问,也有人有这样子的想法。 想法很好,要做出来却不容易,可这里却有一部将想法付诸于实际的游戏。 游戏建模和美术称不上多精美,但是各种动作武器,战斗交互,却是应有尽有,有种麻雀虽小,五脏俱全的感觉。 那么让我们看看这部小甜品动作游戏吧,看看到底是哪里有趣,值得体验。 《量子猛兽》是一部机甲风格战斗游戏,我们将操控主角,一点点回想起各种战斗技巧,找到各种武器,以各种华丽的招式,不同的方式击败所有敌人,抵达最终之地。 游戏的战斗招式非常丰富,轻重攻击,跳跃,闪避,格挡,弹反,枪械射击,子弹瞬移,光剑斩等等,应有尽有,不同招式连协出的效果也不一样,梦回鬼泣搓招时代。 游戏的战斗核心,还是以弹反为主,完美格挡就是弹反,可以让敌人的驾驶条快速满,然后陷入一个僵直的过程,便于进一步连招。 然后部分敌人,我们的轻重攻击可以和他们的招式弹刀,同样能打满敌人驾驶条,甚至可以衔接重攻击,强行打断敌人。 游戏的连招攻击非常丝滑,空手和不同的武器,有不同的攻击动作,同样闪避也会不一样。 游戏还有着独特的碰撞系统,可以将敌人打飞到建筑物上,甚至可以将两个敌人攻击到互相碰撞,造成大量伤害。 战斗最有意思的反馈,就是在弹反的时候,全身冒红光,并且有对应音效,爽感十足。 但问题是,攻击连招丝滑,闪避却非常僵硬,而且没有无敌,容易吃敌人的投技。而且有时候会攻击丢失,弹反判定出错。 游戏大体还是很不错的,把视角优化一下,再把攻击和弹反判定优化一下,就很不错了。美术的话,20块钱还要什么飞机?冲就完事了! [quote] 闲暇时光,不妨试试游戏。 欢迎关注[url=store.steampowered.com/curator/45653622/] 闲暇時光鉴赏组 [/url] [/quote]
[b]爽玩[/b] 难度和体量都比我想象中高,是更贴近忍龙类型的高速act,战斗逻辑复杂丰富,主角性能强大,武器类型丰富,派生多,地图设计相对清晰。手感更是劲!霸!强!boss难度颇有只狼的感觉,需要打出合理的压制或者应对方法。相对而言是比较硬核的act游戏。[spoiler] act游戏不需要剧情这一块也是很对味了。 [/spoiler] 哦对UI还是好丑,这点必须攻击一下。音乐选择也稍微略显聒噪。部分玩家[spoiler] 我[/spoiler]真的舍不得使用消耗品,导致过关难度颇有提升。
超高质量的动作游戏,每种武器侧重不一样,但核心都是连招爽,作为个人开发,完全可以抛开其他的瑕疵,希望作者下次多找几个人完善其他部分。
作者超级勤奋,平均每天更新2,3个补丁。 好评爽游,价格不贵,大家多多支持。 高速战斗,操作多样,键位也多。 战斗表现不错,缺少打击反馈。敌人被击杀时缺少提示,总感觉不到已经打死,而且有些软绵绵弹起来,或者站着死有误导性。 教程要再细化,现在字号太小看不清。并且敌人不按教程动作出招,比如让我学防御的时候,敌人总在拖时间不攻击。
战斗!爽!机甲风动作游戏,打击感还不错,核心玩法是防反,然后空战动作的镜头开始感觉很带劲后面看多了又觉得有点太慢了
简易版忍龙,动作设计还是差点,地图相对线性,指引较明确不至于迷路。战斗主打防反,还需要练习搓招,打起来还是蛮爽的。
还是比较不错的机甲风类型游戏,手感挺不错的,想入手的可以趁打折入手一下
非常好玩的赛博格斗游戏,多种多样的武器,打击感也很不错,赛博风的战斗,也是能当上赛博刀客了,处决真的很帅。
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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