
Quantum Beast is a hardcore sci-fi stylish action fighting game where you need to execute massive crazy robots to save the city. Be sure fully acquiring various skills to pass through those hard battles.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Quantum Beast focuses on rumble fighting that you need to fight against massive enemies ALONE. So if you are confident of your power, then go for it.
Cool Fighting Style
Kick the robots in the ass!
This is the core mechanic that you can counter enemy's attacks to blow them in the air. And after that, a heavy strike kick could teach then a good lesson.
Throw them toward the wall!
Crash the enemies away. When they hit the wall, the additional stamina damage could stun them more easily. And may get chances to execute continuously.
Multi-Weapon System
You can switch between several main weapon at any time.
Use Sub Weapons
Shoot or explode, your choice.
Powerful Skills
Quantum Blade!
Search The Area
Weapons and resources are spread in the whole area. Those little things could help you pass through the challenges.

Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.79−20% | 44reviews | 100% | — | $4.5K |
| $4.49−25% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[b]爽玩[/b] 难度和体量都比我想象中高,是更贴近忍龙类型的高速act,战斗逻辑复杂丰富,主角性能强大,武器类型丰富,派生多,地图设计相对清晰。手感更是劲!霸!强!boss难度颇有只狼的感觉,需要打出合理的压制或者应对方法。相对而言是比较硬核的act游戏。[spoiler] act游戏不需要剧情这一块也是很对味了。 [/spoiler] 哦对UI还是好丑,这点必须攻击一下。音乐选择也稍微略显聒噪。部分玩家[spoiler] 我[/spoiler]真的舍不得使用消耗品,导致过关难度颇有提升。
游戏设计的思路还是很不错的。有主打伤害爆发的副武器,平衡点是占用大格子物品栏;有主打强挑空的左轮,平衡点是消耗品;有用于控场的电击镖,战斗系统也比较突出爽快感,甚至有风!雷!震!落!
挺有意思的act游戏,战斗很爽,招式和手柄震动做的挺不错的。 缺点是教学太少了,而且引导也不是很充分,比如枪在旁边的屋子里,有可能就漏了,而且没有训练场模式,希望能加入。 另外希望能更新ps手柄的ui,Xbox ui也能凑合玩,但是还得想一下是对应哪个按键。
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
超高质量的动作游戏,每种武器侧重不一样,但核心都是连招爽,作为个人开发,完全可以抛开其他的瑕疵,希望作者下次多找几个人完善其他部分。
[h1]先人已去龙犹在 长使英雄泪满襟 后继有人猛兽雄起 畅玩战斗血脉喷张[/h1] 越打越爽的战斗精品作,虽受限于独立游戏的经验与制作,但是确实有龙系:你们被我一个人包围了的超忍壮志豪言感,《量子猛兽》恰如一头桀骜不驯的雄狮,从地面连段精防打断击飞到空中连击饭落纲处决,一脚击飞小怪弹墙压制群雄,猛兽入场畅快厮咬猎杀。 [h2]深钻动作系统的猛兽之魂,非常有想法的独立作品,也有一段美妙的厮杀体验[/h2] 首先是丰富的基础连段与跑图带来的性能解放,量子猛兽确实是性能怪物,从力量感,机动性和数值都是顶中顶的金字塔级别水准,而其现代的战斗思路和古朴的忍龙群怪战斗策略倒确实是真的有一套自己的说法了,在战斗系统上,量子猛兽毫无疑问是打出了这个定价最洪水猛兽的滔天之势,我可以说《守望先锋》中的源氏是“有基佬开我裤链”的拔刀数值美与太刀特殊机制的战斗美,而在《量子猛兽》中的主角则是《神之手》的空手化利刃与多武器畅快厮杀的多样战斗体验,而在游戏“简单,普通,困难”的难度分级下,不禁会心一笑:连下忍都没办法过,那只当狗了。 [h2]巧妙难度分级,大概每个不同level的玩家都能体验到帅和爽的快乐吧[/h2] 首先必须要讲述本作难度分级的意义(笑),简单难度中,敌人的攻击力和防御力都会降低,同时每场战斗都只有一个目标会保持高攻击欲望,部分特定敌人将不会使用一些连招。 困难难度中,除了敌人的属性提升,每场战斗还将至多有3名敌人保持高攻击欲望。每周目的难度提升将和该设定叠加。 而游戏默认普通难度,当在一个地点死亡7次后会默认降级,假如是初次上手该一VS多的硬核类战斗,建议直接从普通难度开战,并且千万不要跳过教程难度,我们在教程中便可以体验到来自制作者非常用心的空手道战斗制作,以及怪物的快慢刀连段和要你命3000投技,以下简要说说战斗方面的杂谈。 [h2]从空手到诸武精通,完善的主副武器战斗和跑图的充分结合[/h2] 游戏内设置有空手战斗和道中收集的棍子,大剑,双刀等武器,玩家在开局的空手阶段其实已经解锁了该阶段战斗的80%内容,而在道中我们会在必经之路与迷宫中收集到进一步的战斗技能解放,虽然总所周知,忍龙中80%的技能都是几近无用的废物,但是在本作大多都属于能够改善细微体验的收集,例如跑步时能够得到冲撞和浮空技连段(从地面走向空战也是一种体验,尤其是饭落纲,确实不错,对付小体型敌人很爽) 在地图上有着武器的收集成分在,关于武器作者非常费心思的在每种武器上都做了专属模组和一些巧妙的强化,例如笔者认识不少人体验下来棍法有种《黑神话》中单纯棍法基础性能战斗的体验,但是实际上搭配小李飞刀的特殊强化(武器说明有提及)在数值维度和战斗体验上是有特殊的感觉,也是一对多ACT所强调的:你的目标首先是杀死第一个敌人,然后是他们所有人,放在忍龙中是快速打出断肢然后吸魂,而在量子猛兽中那就是带派一脚,踹飞至版边形成强压制,在地图设计上作者有意设计了箱庭式地图和封锁密室场景,毕竟是在高科技现代都市化城市中,一些无害仅阻拦功能的激光是制造“斗兽笼”的好手,游戏中在此进行了深邃的战斗设计,群怪/精英怪/群怪+精英怪,逐层强化难度,而不是陡然无法战胜的对手。 [h2]当然游戏也有不得不喷的缺憾,这是独立制作所无法避免的[/h2] 首先是制作者的制作经验明显不足,美术场景和战斗视角切换非常容易造成人的昏厥感,我们看到了制作者试图用软锁定,视角切换和游戏缓时,来建立一个帅气的战斗场景,但是视角切换的过度帧和一打多的视角变换堪称灾难级别,我相信大部分人,尤其是新人接触该游戏后最大的问题不是领悟不到游戏的“把资金花在刀刃上”的设计,而是晃得头晕目眩然后咬牙坚持适应才能接受的战斗节奏;我们在游戏中看到了一些商业的美术场景设计,但是可以说:太多太乱,物品的遮挡关系和特效的思考非常显著的新人设计味道,尽管设置上有视角可以介于摄像机和人物之间,尽管优化日志里记载了物品虚化和手柄灵敏性提升,但是整个战斗带来的头晕目眩影响确实是严重的,我相信作者在以后游戏设计和思考上借鉴一些“取巧”的设计会优化好整个战斗场景和视角切换逻辑,真的有时候游戏太多堆料,反而没有好效果,本作利用虚幻5制作,在霓虹灰暗的交织光影之间,有着惊人的“我去,轻薄本能畅玩”的惊喜,也有一些场景和画质的缺憾,不过你让我和战斗时那股子集中与压制和交互的劲头相比,我相信是微不足道的。 [h1]结语:这显然是一个“需要走出去”的好游戏,不应该被埋没[/h1] 如龙似虎,本作的战斗确实是令人血脉喷张的,而在制作者辛勤精品制作的奋斗下,我也享受到了这个价位游戏的“梦幻体验”,但是“酒香也怕巷子深”,我敬佩制作者是一个单打独斗,十年磨一剑的猛人,但是好游戏我始终觉得该被大家所体验,游戏值得表扬,也值得被大家认识,目前B站/油管等主流平台大多只有作者和少数制作者的视频,我期待更多的制作者们把视频上传出来分享,嘛==打起来是真帅~ [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
游戏打击感不错,战斗非常带劲,可惜敌人有点单调,地图设计也比较一般,希望后续更新得更加完善吧,好评鼓励一下。
indie character action game, you get several weapon options with move sets and a good unarmed move set. a good time that can be challenging. dev has been active to fix bugs and now the game is smooth
对于这价格的动作游戏来讲,这个打击感真是想当不错了。就是被打击的时候稍微差点,莫名其妙掉血。游戏的各种武器手感也都相当不错。支持一波。
质量很高的动作游戏,操作丝滑,打击反馈感强,招式很酷炫,难度就见仁见智了,个人觉得还行,不是很难,属于刚刚好的那种
机甲格斗游戏,一个字爽。我化身为机甲,打击感拳拳到肉,欺我者,就一个字,打,打到你“服”。拿到武器的我进可攻退可守,我就是机甲世界王者。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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