
You are humanity’s last hope to stop the Strogg, a hostile alien race waging war against Earth. Play this military sci-fi FPS, now upgraded for modern platforms with improved visuals, new campaign content, online multiplayer/co-op, and more.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Jul 30 → 2.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 8.5Kreviews | 95% | — | $2.1M |
| $9.99 | 2.7Kratings | 95% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 289 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
uno de los mejores shooters con campaña single player de todos los tiempos. Muy "overlookeado" en su día (quizá eclipsado por Half Life). Dió para secuela (Quake 4) e incluso para una especie de precuela spin-off centrada en el multijugador de clases (Enemy Territory: Quake Wars) Esta versión de Steam incluye todas las expansiones y algún extra mas, así que más que recomendada.
el mejor shooter para mi una maravilla
It good
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian*languages with full audio support
| $9.99 |
| — |
| 96% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 290 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Every few years...still a fun game. I've been playing it since it came out.
QUAKE II tiene muchos modos de juego, es buen shooter y dentro de Steam es mi juego favorito he jugado mas de 500 horas es buenisimo
Really great for such an old game, it only suffers from being slightly repetitive like the first and the graphics being old but the level design and parts of the fast gameplay are really fun and keeps you to continue playing, plus it has a bit of a story tied to Quake 4 as far as I remember. An incredible remaster on top of that good job to the developers behind this.
Funktioniert genau bis zum Warehouse, dort wo man die Power Cubes einsetzen muss, was aber nicht geht.
Теперь я понял почему можно сохранитьсья куда угодно
You have not had fun until you've played this game
I know it's different from the first, but it works. The first game was a creepy fast paced dungeon crawler that just so happened to feature revolutionary technology that forever changed the industry. Its story was vague at best, but the combat was relentless, and with its expansions, it pushed the limits of the engine even further. This game doesn't necessarily have the same strengths as the original, but it helps it feel distinct. The original campaign relies entirely on the strength of its combat. As opposed to 1, enemies here are more reactive, flinching when you hit them enough, and they take visible damage on their bodies. Sure, it's primitive by today's standards, especially compared to something like the Resident Evil 2 remake, which has possibly the most brutal gore system in a game. But the rhythms have aged exceptionally well. You have a strong, large arsenal, and each weapon is well suited to specific situations and enemies. For instance, little guys gib easily, so one blast from the super shotgun will do them in. Probably want to pull out the rail gun for flying enemies, though, because they're far away and that thing is basically a shotgun in sniper form. The levels are all pretty standard corridors, meaning that like the first game, there isn't any one part that stands out, but it's an enjoyable piece of shlock and does at least tell a pretty simple, coherent narrative. It sort of set the template for the following decade of miltary scifi shooters, but as I said, the fast combat has helped it age well, and the arsenal is great. It's also worth noting that the enemy gallery is just as iconic as the original game's; the Strogg are a creepy force, biomechanical nightmares who are all designed distinctly and therefor serve specific purposes in combat. The Reckoning is a side story about a different marine also who is the sole survivor of his squad and as such, he must do The Thing on his own. This pack introduces some new enemies like forest creatures, and gives you three new weapons; an energy weapon that fires bouncing projectiles, a pump action rocket launcher that fires in two round bursts, and a land mine you can place by hand. This one also features more outdoor environments, a nice touch. At first it's a little monotonous, but the difficulty ramps up quite a bit, introducing enhanced versions of base game enemies that are more difficult to kill, and absolutely fiendish level design that will have you paranoid for just about every single corner. It also doles out resources more sparingly, meaning that it can be a real ball buster. It's a good continuation, though, and expands the world of the conflict in some interesting ways. Ground Zero is just as difficult an expansion, and gives you a whole bunch of new weapons to make up for it, including a laser beam that gibs enemies, a land mine launcher that's especially useful against monster traps and new wall crawling enemies, an automatic weapon that heavily resembles the Nail gun from the first game (sadly nowhere near as useful), and an electric land mine that's quite useful against the hordes. Much like The Reckoning, this one can be brutal in its enemy placements and the levels are also very, very long. It's still good though, and the enhanced challenge is welcome. Quake 2 64 was a nice pallet cleanser after the uber tough previous expansions. It's a PC port of the Nintendo 64 version of the game, and while it follows more or less the same plot as the base game (lone marine going and messing things up for the Strogg), this one plays most similarly to the original title. The repurposed engine is used for more colorful environments that are also much, much shorter than anything in the previously mentioned campaigns, with dense, recursive environments and much less aggressive enemy numbers. Where the base game could have upwards of 150 enemies in a level and the expansions could go much higher beyond that, here I think the most amount of enemies plateaus at 80. So while it's a smaller, simplified version of the game, it has the same excellent combat sandbox and satisfying environments to navigate. The final campaign in this is the new one added for the 2023 remaster, Call of the Machine. Much like Dimension of the Machine from the 2020 release of Quake, this had Machine Games staff members utilize the Kex engine to deliver much bigger, much more devious and atmospheric levels than anything in the prior campaigns and expansions. The result is easily the best part of Quake 2. The over all goal is to defeat the Masters of the Machine, one of the big things that is making the Strogg. Rather than playing as a lone marine, you are a marine in a teleportation center using Strogg computers to send in other Marines to find data discs that will help find the Masters. Like Dimension of the Machine, you can tackle the levels in any order you wish, but because of this narrative of deploying different marines, each levels sees you start with just a pistol, and you rebuild your arsenal using a mixture of weapons from the base game and the original expansions, depending on the level. It's great stuff. The Kex Engine took a game known for fairly drab but intricate level design and breathes new life into it, allowing each level to feel like a modern day game. Theming is clear and distinct between each level; one area leans into cosmic horror by traipsing through a mine that leads somewhere mysterious, while another starts you in a space prison with just a pistol and a BFG10k right at the start. These levels have without a doubt the highest amount of enemies, and there are moments of gigantic set pieces in large areas that truly feel like a desperate war zone. Sometimes the tone is able to shift to full on horror, too, thanks to enhanced lighting and far more variety in the environments. It's an absolutely fantastic cap to the story of the game, and ties into the lore of the first in ways that were unexpected. I loved how Machine Games was able to take a game known for pushing the standard forward in terms of environmental storytelling and make it feel brand new, more well realized take on the ideas of the original. I know this game has its detractors, and considering how different it is, I guess I can see why. But the combat is absolutely air tight, filled with moments that feel cinematic without ever wresting control from the player, and the end result is a game that's aged surprisingly well. Call of the Machine alone is worth the purchase, but this is a mountain of content for a game that plays to its strengths well.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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