
Quadrata is a minimalist logic puzzle where you control two different characters with the same keys on either side and collect diamonds with a limited number of moves to finish.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 10 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
My head hurts
Qadrata is a cute little puzzle game that feels surprisingly fresh. It keeps things simple, but in a way that works really well, with clean design and puzzles that are easy to understand but still satisfying to solve. There’s a nice sense of calm to it, and it doesn’t try to overwhelm you with too much complexity. Instead, it focuses on small, clever ideas that make each level feel like a fun little break across its 90 levels in total.
Very nice relaxing puzzler. Not too difficult, but sometimes the new mechanics have you scratching your head a bit.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Turkish, Italian, Polish, Russian, French, Simplified Chinese, Swedish, German, Spanish - Spain, Japanese, Korean +91 more
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
双线同步的惯性移动类谜题,视觉引导清晰,因为有步数限制所以较容易找到思路。 同开发者的几个游戏中目前最佳。
80 short but fun puzzles to solve.
其实总感觉本作的亮点在于美术。
Short, cute, and fun. It took about 90 minutes to finish. Finished it twice (two years apart) and enjoyed it both times
よいパズルゲーム かんたんだけど退屈ではない
Ну, вы все сами видите, нужно оно вам иль нет. Мне - нет.
Fun and easy little puzzle game with various movement mechnics. It introduces new mechanics every 10 levels and multiple mechanics will add up in the end.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.1K | 63 | 79% | $2.99 | |
| $6.1K | 52 | 58% | $4.99 | |
| $6.1K | 52 | 46% | $4.99 | |
| $6.1K | 53 | 98% | $5.99 | |
| $6.1K | 124 | 93% | $5.99 | |
| $6.1K | 73 | 77% | $3.99 |