
Quadrata is a minimalist logic puzzle where you control two different characters with the same keys on either side and collect diamonds with a limited number of moves to finish.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Turkish, Italian, Polish, Russian, French, Simplified Chinese, Swedish, German, Spanish - Spain, Japanese, Korean +91 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Dünyanın en iyi oyunu
THIS GAME CHAGES MY LIFE. BETTER THAN S**
Fun little puzzle game involving two-related sections: the player has to collect two rewards simultaneously in order to proceed. Already went through and beat it, and then years later they decided to re-do the whole game, bringing colour, animations, and music (and achievements!); to what was originally a very unique, simplistic entry into the Puzzle genre. Definitely worth a look.
The hardest part of this game was opening the steam reviews once I was done and seeing them all call it too easy. I found it pretty challenging and was impressed with its consistent ability to reinvent itself. 100% was pretty simple in just three hours of puzzle solving and required only a few extra achievements from playing in the menu.
The game is good, but it crashed twice without reason in 40 minutes.
买其他游戏送的,量大管包,有些难度比较大,但花时间排除和演绎还是能做出来的,不过个别几个还是看了宣传视频里的才过了,还挺好玩的。技巧大概就是排除加利用里面的辅助工具和能用的步数去推测路线,不过要注意后面的有些关卡有误导的辅助工具。
其实总感觉本作的亮点在于美术。
Very well designed.
よいパズルゲーム かんたんだけど退屈ではない
Short, cute, and fun. It took about 90 minutes to finish. Finished it twice (two years apart) and enjoyed it both times
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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