
An artful reimagining of Pong. Control a Pong ball aching to break free of its life stuck between two paddles. Explore a dangerous, minimalist world, armed with simple two button controls.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 22 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 25reviews | 72% | — | $10.6K |
| $5.99−70% | 8ratings | 88% | — | not modelled | |
Engagement
Reviews
Simple yet fun and challenging. Not an incredibly long game but definitely worth a buy!
this game is ass i like how disabling hints still shows them, having the illusion of choice was a good detail dev whoever decided to hide the 4-5 collectible managed to find the most non intuitive ♥♥♥♥ spot of all time also good luck with the "Complete Warlords without grabbing the checkpoint" achievement, levels have no name LMAOOOO
Like its flash game predecessor, qomp2 is a nice short little puzzle platformer, or maybe better described as a puzzle obstacle course. Compared to that original, qomp2's pace has been slowed down. This makes it feel a bit longer in the tooth, not something you'll want to play all in one sitting like the first, but the slower pace allows puzzles to get a lot more complex and really make you have to plan your route through each room a bit more. The new stage mechanics all do well adding to that good puzzle complexity, as well as the new central movement mechanic. But I think the bigger highlight than the new puzzles was the improvements on the boss fights, each representing totally different challenges and having their own personalities. There was a small number of bugs I encountered, mostly occasionally clipping through the top portions of some platforms or paddles. The checkpoint placement would often make me feel like I'd get turned around too easily and waste a few seconds turning around. Neither issue is a dealbreaker though, once you're in the hang of the game's pacing everything feels like it progresses smoothly.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian
| $5.99−70% |
| 5ratings |
| 92% |
| — |
| not modelled |
| $19.99 | 2ratings | 80% | — | not modelled |
| $19.99 | — | 74%* | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 25 reviews with recorded playtime.
十分面白いんだけど、前作が良すぎた感。 このレビューを見るくらい気になっているのであれば、前作をプレイしてみるのがありです。セールで半額のときもあります。 前作との違いは ・使うキーの数が一つから二つに ・ボールの移動スピードが遅く ・画面比が4:3から16:9に ・前面クリア前でもステージ選択が可能に ・各ステージに収集アイテムが追加 といったところ。 ボールのスピードが前作に比べてだいぶ遅くなったこともあり、 前作よりギミック・パズル重視になったように思います。 ややこしい操作ミスでやり直しになることもあり、 クリアしてから「このステージはもう一回やりたいなあ」と思うより、 「このステージはもうやり直したくないなあ」と思うことの方が多かったです。 とはいえたぶんこっちを先にやっていたら十分楽しめたと思うし、 BGMも良くて良ゲーだと思います。収集はあきらめた。
Qomp2 is a bit of a middle ground for me because while it's certainly an interesting game in the way it plays, it's also a bit too long for what it offers. There's 30 levels, but there's really about only 15 levels worth of ideas going on. A big disappointment is that early in the game you get a "blue" power-up, and this might lead you into the expectation that surely there will be more, but there aren't. Instead ideas are slowly trickled in and then reused throughout the game which makes it end up being a drag. It also has a habit of having rooms in levels that are completely empty and just serve as hallways to the next segment, which makes it feel really slow to play. The way the visuals stay completely dull the whole time also doesn't really help. There's also a bit of bugs in the game that drag it down a good deal. The snake gimmick will sometimes cause you to just die multiple times when you respawn somehow. I find that wall collisions are also a big mess, probably do to your puck being round I imagine. The visual effects really make the screen tear apart as well, you can atleast turn them off but then the game loses the aesthetic it was going for. Lastly, probably the most grievous problem is that sometimes moving killer objects will just randomly be nearly twice their speed; I have no idea what causes this bug or if it's intentional but it made for very frustrating moments. All this said, the game still has some nice charm and enjoyment to be had. I think if this game had about half the levels, basically condensing all the best segments together, it would be a much smoother experience you can enjoy in a single session.
WHICH LEVEL IS WARLORDS!?!\ Is 2-8. I had to check a chinese tutorial. Youre welcome.
В черговий раз не вистачає нейтральної оцінки, але якщо зважити за і проти, то це розчарування. Якщо оригінальна гра це була камерна мінімалістична подорож, то сіквел розгубив увесь шарм. Це тепер просто набір рівнів, ще й з душною складністю. В описі оригіналу була примітка "no secrets", і це дійсно було плюсом гри. Коли в наш час ([spoiler] наш час? та чого це я? дибільні секрети були завжди, згадати той ж перший дум [/spoiler]) колектіблзи додають усюди де треба і не треба, то перший [b]qomp[/b] було приємно просто проходити, не шукаючи таємні проходи та не намагаючись зібрати ВСЕ (думаю не тільки в мене є така проблема з іграми). І так, ця претензія стосується саме складності - деякі вогники збирати дуже ДУШНО. Це було перше нововведення від розрабів. Друге - нова ігрова механіка. Тепер ви можете короткочасно прискорювати ваш м'ячик [spoiler] є ще й інші дії, які дозволить виконувати ця механіка, але раптом ви все ж захочете пограти, а це будуть геймплейні спойлери [/spoiler]. В цілому це вносить різноманіття і є плюсом сиквела, якби тільки ця механіка інколи не багувала. О, точно, баги. Десь ламається колізія, десь анімації лагають, на останньому рівні в мене взагалі почались мікрофрізи. Але взагалом на проходження це сильно не впливає. На фінал скажу, що якщо вам сподобався оригінальний [b]qomp[/b], то можна спробувати цю частину, але зі знижкою в 75%. А якщо не грали в оригінал, то в першу чергу грайте в нього. P.s. боси в цій частині доволі непогані
Look, I normally don't go full "hour to playtime ratio", but I got 30 levels, most of which were rather short, for $20. That's less levels than Super Mario Bros. 1! Plus the stupid hints you can't turn off, seriously, why?! I do like the chill music and the art, but it's similar in qomp 1, so really just go play that instead.
어렵고 재밌음 엔딩은 뭘 의미하는지 잘 모르겠음
I think I liked qomp 1 better, as I preferred the concept of a unbelievably simple game that skillfully makes use of its sole mechanic to make deceptively complex levels. I also felt this game at times veered into "rage game" territory, with some extremely difficult spots. The main complaint I have about that is that the difficulty curve was wildly uneven, with strangely difficult spots interlaced with the easiest segments. Overall, still fun, but the higher price tag and uneven difficulty make it a harder recommend than the first game for me.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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