Revenue is a rough estimate from public install counts × genre ARPD — order of magnitude only.
Pyramid Solitaire is the classic card puzzle where you match pairs adding up to 13 and clear the pyramid row by row. Simple to learn, endlessly satisfying, and playable offline with no Wi-Fi. Whether you have played the pyramid card game for years or you are opening it for the first time, every deal is a fresh puzzle. HOW PYRAMID SOLITAIRE WORKS Pair two cards that total 13 to remove them. A King counts as 13 and clears on its own. Work down through the pyramid, use the draw pile when you run out of moves, and take the whole structure apart. That is the entire rule set, and it is why this solitaire has lasted. DAILY CHALLENGE MODE A new pyramid layout every day, each with its own goals and crown rewards. Build a streak across the monthly calendar and work your way to gold-crown status. MULTIPLE DIFFICULTY LEVELS Play relaxed, or turn it into a genuine brain-training test. The pyramid card game suits complete beginners and long-time solitaire players equally. PERSONALIZE YOUR TABLE Switch between scenic backgrounds — mountain vistas, city skylines, golden sunsets — and pick from four card-back designs to make the deck your own. SCORE, MOVES AND TIMER Every deal tracks your moves, elapsed time and running score, so there is always a personal record to beat. FREE PYRAMID SOLITAIRE, FULLY OFFLINE No internet connection required for any mode. Play on the train, on a plane, or in a waiting room. Free to play, no sign-up and no account needed. Download Pyramid Solitaire now and start clearing pyramids.
Pyramid Solitaire - Card Game has grossed an estimated approximately $118.5K on Google Play.
About approximately $118.5K gross, estimated range approximately $29.6K to approximately $473.9K — roughly approximately $87.1K net to the developer after refunds, VAT and Google Play's cut. Very wide range: see how often ranges like this hold on accuracy. How we estimate →
Estimated range $29.6K – $473.9K. Not checked against reported figures. How we estimate →
Trends
Price over time on the United States storefront, quoted in USD — from our own daily price tracking. Other markets are listed under "Price by market" in the Prices tab; they are not on this axis, because one line cannot be two currencies.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
No pace to show right now. The store's ratings total went down over this period. Stores remove ratings as well as adding them, so the change in the total does not show how many new ones came in.
Pace estimated from the game's recent rating growth (our daily snapshots) at its own installs-per-rating ratio — a momentum signal, not a reported install count. No revenue pace: the spend per install behind our revenue figure is a lifetime average, not a daily one.
Related
Not enough data to name similar games: no other game shares enough of this one's tags.
Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| approximately $118.5K | 3.4K | 85% | Free | |
| approximately $118.6K | 2.2K | 97% | Free | |
| approximately $118.7K | 1.8K | 89% | Free | |
| approximately $118.2K | 482 | 79% | $7.99 | |
| approximately $118.2K | 112 | 83% | Free | |
| approximately $118.8K | 213 | 72% | Free |